Yes, another complaint about dark matter - I believe the new ability to speed up production of interplanetary missiles turned this game unplayable for someone who focus on the defence.
The ability to speed up other productions is more or less OK - it just save some extra time. But the interplanetary missiles - this putted whole game totally out of balance. Very strong defences were meant to be hard to destroy. It was possible - with deathstars, with coordinated missile attacks of many players, with ACS attacks. After this new update every defence in game can be destroyed in the matter of seconds.
It's impossible to keep fleet beyond defence - it will always be profitable to use missiles against it. It's impossible to keep the death star behind defence to keep the other death stars away - once there's one behind defence, it's automatically profitable to use missiles. And since it's possible to produce thousand of missiles in no time, people like me, who can long once or twice a day and can't always log in time just can't play anymore.
The ability to speed up other productions is more or less OK - it just save some extra time. But the interplanetary missiles - this putted whole game totally out of balance. Very strong defences were meant to be hard to destroy. It was possible - with deathstars, with coordinated missile attacks of many players, with ACS attacks. After this new update every defence in game can be destroyed in the matter of seconds.
It's impossible to keep fleet beyond defence - it will always be profitable to use missiles against it. It's impossible to keep the death star behind defence to keep the other death stars away - once there's one behind defence, it's automatically profitable to use missiles. And since it's possible to produce thousand of missiles in no time, people like me, who can long once or twice a day and can't always log in time just can't play anymore.