Hello gentlemens,
This suggestion is for those, who doesn´t want to be shown in game ranking system (fleet, economics, honour points, etc), or simple doesn´t want to be enlisted there by any reasons.
Why?
It would be a "nice to have option" or a basic defence against fleeters, which are choosing their targets from galaxy view by ranks of the player. The knowledge of rank position leads to battle motivation, but Ogame is no only a war game as many says. There are miners and neutral players which want to trade or to achieve the "technology/economic" advancement. Hide your rank position could prevent from instantaneous target selection, which can borrow better chances to survive another day to "neutral victory". But this option is good for all, nor miners and neutral pls but for fleeters too. If fleeter doesn´t posses the first required knowlede if the target is above/under himself, he/she must plan the battle more precisely as before (which is more work but better satisfaction at the end < and that´s what Ogame needs mostly).
How?
I´m against a way "you´ll pay - you get all". This "function" should be for all
1) through simply option set via Ogame settings
2) by paying a resources tax like in Merchant
3) by new research option
-4)- last possible option is a prepaid option through DM
This suggestion is for those, who doesn´t want to be shown in game ranking system (fleet, economics, honour points, etc), or simple doesn´t want to be enlisted there by any reasons.
Why?
It would be a "nice to have option" or a basic defence against fleeters, which are choosing their targets from galaxy view by ranks of the player. The knowledge of rank position leads to battle motivation, but Ogame is no only a war game as many says. There are miners and neutral players which want to trade or to achieve the "technology/economic" advancement. Hide your rank position could prevent from instantaneous target selection, which can borrow better chances to survive another day to "neutral victory". But this option is good for all, nor miners and neutral pls but for fleeters too. If fleeter doesn´t posses the first required knowlede if the target is above/under himself, he/she must plan the battle more precisely as before (which is more work but better satisfaction at the end < and that´s what Ogame needs mostly).
How?
I´m against a way "you´ll pay - you get all". This "function" should be for all
1) through simply option set via Ogame settings
2) by paying a resources tax like in Merchant
3) by new research option
-4)- last possible option is a prepaid option through DM