AOgame combat mechanics

    • AOgame combat mechanics

      Hi all

      I'm looking into trying to make a battle sim for ogame , as much because I'm learning programing and I thought it would be interesting learning project than any sort of need for a sim obviously.

      Now Francolino was good enought to point me too a couple of posts on the 'internal maths' of the game.

      What appears to be missing when I checked further is a complete description of the combat system and how ACS waves operate within it

      Does anyone know of such a source.

      Thanks for you attention

      A.
    • K perhaps if I give you a rundown of how I think it is and anyone who knows better can correct me


      Each ship/def choices 1 ship/def from enemy group to hit at random

      Check for bounce - apply damage - check for RF

      When all ships/def have shot

      Remove casualties including low intergraty explosion chance and reset shields


      So is there anything I have missed, got wrong

      Also do ACS waves act as

      Wave 1+2+3 vs def

      or

      Wave 1 vs def , Wave 2 vs def , Wave 3 vs def ... etc till all waves have hit separatley


      Also what are the metrics for a win/lose and draw


      Cheers once again
    • There is no removing of casualties and resetting the shields between the waves, but firing order is preserved.

      So, if you have 2 waves:

      1.
      100 lf
      50 hf

      2.
      40 lf
      20 cr
      10 bs

      Firing order won't be:

      140 lf, 50 hf, 20 cr, 10 bs

      Waves attack one after another.
      However, there is a problem with firing order. Before, you could set the firing order by putting the waves in the appropriate slots, but now it's random (at least, that's the latest information I have. It's hard to be sure with all those changes in the last few months).

      Sometimes the firing order will be:

      100 lf, 50 hf, 40 lf, 20 cr, 10 bs

      And sometimes:

      40 lf, 20 cr, 10 bs, 100 lf, 50 hf

      But that probably shouldn't concern you (as a battle sim programer), because user enters the waves as he think they will hit.
      Life? Don't talk to me about life...
    • Ok that really does concern me though as someone once suggested to me that the order you send waves can be used to 'improve' the performance of the ACS

      Was going to look into it but if they have changed it to random that may not matter

      Also do you know wether that is one randomisation or one per round

      Cheers for the info though