Game Details for OGame 3.1.2
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Summary of Important Game Details
Correct for V3.1.2!
Activity star *
- General:
- Activity * is displayed as for activity in last 15 minutes,
- For activity between 15-59 minutes you can toggle between either or the actual number (in Display options).
- A appears on the home planet when you login. Exception in vacation mode - appears on every planet/moon.
- A appears on the current planet/moon when you logout.
- A appears on the NEW location at changing the current planet/moon.
- A appears on the current planet/moon with EVERY click on all menu items.
- NO appears with click on Support / GameForge / Help / Board / Rules / Pillory / Imprint.
- Planet and Moon are shown separately with individual indicators
- Inter-Planetary Missile are handled as ships
- Events:
- A appears on the current planet/moon with click on reload at eventlist, sensor phalanx and fleet movement.
- A appears on the current planet/moon with auto-reload at eventlist and fleet movement.
- NEW foreign fleets ONLY appears in the eventlist with click on reload.
- Flights:
- General:
- A appears at abort on the current planet/moon.
- ACS Attack, Attack, Deployment, Espionage, & Moon Destruction:
- A appears at departure on the starting planet/moon.
- A appears at arrival on the target planet/moon.
- A appears at return on the starting planet/moon.
- ACS Defend:
- A appears at departure on the starting planet/moon.
- NO appears at arrival on the target planet/moon.
- A appears at return on the starting planet/moon.
- Colonization
- A appears at departure on the starting planet/moon.
- A appears at arrival for successful colonization only.
- A appears at return on the starting planet/moon.
- Expedition:
- A appears at departure on the starting planet/moon.
- NO appears at arrival or Hold at the expedition slot.
- A appears at return on the starting planet/moon.
- Harvest
- A appears at departure on the starting planet/moon.
- NO appears at arrival at the debris field.
- A appears at return on the starting planet/moon.
- Transport:
- A appears at departure on the starting planet/moon.
- A appears at arrival on the starting planet/moon and target planet/moon.
- A appears at return on the starting planet/moon.
- General:
- Special situations:
- Normal behavior for banned players without vacation mode.
- Normal behavior for inactive players. (i and I)
- A appears on every planet/moon on activation of vacation mode.
Sensor phalanx
- Starting planet:
- All flight modes are visible. Exception mission deployment is ALWAYS invisible.
- The whole flight is visible, shown is the time returning to the starting planet.
- Also visible after recalling, shown is the NEW time returning to the starting planet.
- Target planet:
- ONLY the outward flight is visible, shown is the arrival time on the target planet.
- Specials:
- Delays caused by mission ACS attack or expedition are also reflected in the phalanx.
- Players in noob protection are scanable.
- Players in vacation mode are scanable.
- A moon is NOT scanable.
- Cost
- Each Scan costs 5,000 Deuterium.
- Refreshing the Scan costs 5,000 more Deuterium.
Moon destruction
- General:
- The moon disappears completely in the moment of destruction.
- A new moon can form in further attacks once again.
- Own flights - The destroyed moon is the starting point:
- They fly on normal, the associated planet is the new starting point.
- These flights appear from the moment of destruction in the sensor phalanx. Exception mission deployment - invisible.
- Own flights & ACS Defend - the destroyed moon is the target:
- Target immediately becomes the associated planet.
- Transports will be discharged as normal, deployment and ACS will land as normal.
- Foreign Flights - the destroyed moon is the target:
- Continue to fly to the destroyed moon [::] and then return as normal.
- The reach of the destroyed moon triggers NO action. (no attack, no unloading, no message)
Relocation of planets
- Relocation of a planet will be prevented by:
- Own flights to and from the planet (or the related moon).
- Construction of buildings, defense and ships on the planet and the related moon.
- Research that was started at that planet.
- Relocation of a planet will NOT prevented by:
- Foreign flights - They keep flying to the "destroyed planet".
- Special:
- Requirements have to be fulfilled at the moment of the relocation only.
- Position changes are possible within 1-3, 4-12 and 13-15.
- Temperature and planet-picture will be adjusted, number of fields will be unchanged.
- A "destroyed planet" will appear at the old position.
- The "destroyed planet":
- It's owned by the account "space" until the final deletion.
- Is still approachable and phalanxable, resources will be delivered.
- Research and production will be set to 0.
- The moon will also be relocated:
- The jump-gate is deactivated for 24 hours.
- The phalanx is NOT deactivated.
- Own ships:
- Ships travels to new planet/moon via recalled deployment, no deuterium cost. Exception Solar Sats - they travel with planet/moon.
- Cost:
- It costs 240,000 Dark Matter.
- The amount must be present on the account at the start, but isn't deducted unless it's successful.
Abandon planet
- Abandon planet is prevented by:
- Own flights to and from the planet (and the associated moon).
- Building under construction (and on the associated moon).
- Research under construction, started on this planet.
- Abandon planet is NOT prevented by:
- Foreign flights - They fly to the "Destroyed planet".
- Ships and defense under construction. They are lost!
- The "Destroyed planet":
- Is owned by the account "space" until the final deletion.
- Is approachable and phalanxable, resources are delivered.
- All buildings, defense, ships and resources are still present.
- Research and poduction are set to zero.
- The moon is also abandoned!
- See more at "Abandon moon"
Abandon moon
- Abandon moon is prevented by:
- Own flights to and from the moon.
- Buildings under construction.
- Abandon moon is NOT prevented by :
- Foreign flights - They fly to the "Destroyed moon".
- Ships and defense under construction. They are lost!
- The "Destroyed moon" (red coloured):
- Is owned by the account "space" until the final deletion.
- Research is set to zero.
- Prevents the arise of a new moon
- Still attackable (even by the original owner)
Deletion of Accounts, Planets and Moons
- Planets/Moons will be deleted at 3:00am CET.
- By activating of the account-deletion after 7 days plus the time to 3:00am CET.
- At the abandonment of a planet moon, 1 day plus the time to 3:00am CET.
- Flights on a deleted planet/moon:
- All flights (no matter if outward or return flight) will be beamed back to the start-planet/moon after a few minutes.
- It's a risk to fly to one of these targets!
- Flights to the debris field of a deleted planet/moon:
- They keep flying and harvest the debris field.
Combat system
- Debris field:
- 30% of the used metal and crystal of the destroyed ships go into the debris field. (Other % values possible in special unis)
- 0% of the used metal and crystal of the destroyed defense go into the debris field. (Other % values possible in special unis)
- Resource capture:
- 50% against neutral and dishonourable targets
- 75% against honourable targets
- 100% against bandits
- ACS Attack:
- Maximum number of players: 5
- Maximum number of fleets: 16
- ACS Defend:
- Maximum number of players: 4 (plus the Defender)
- Maximum number of fleets: 16
Interception timing
- Example - Quiet times:
- 20:00:00 - Return of the intercepted fleet.
- 20:00:03 - Impact of the attacking fleet ( Providing the fleet takes 0-2sec )
- 20:00:07 - Arrival of the recycler on the DF (Providing the debris field takes 1-3sec, first the battle is calculated)
- Example - peak hours
- 20:00:00 - Return of the intercepted fleet.
- 20:00:04 - Impact of the attacking fleet ( Providing the fleet takes 1-3sec )
- 20:00:10 - Arrival of the recycler on the DF ( Providing the debris field takes 2-4sec, first the battle is calculated )
- Keep in mind:
- At slow browserspeed/speedunis/new universes - adjust the time from your own experience.
Expedition
- Single Points:
- Expeditions are carried out at Slot 16
- Slot isn't phalanxable
- No debris fields appear (resources lost are lost!)
- All Ships can be found except Colony Ships, Recyclers and Death Stars
- Size of results depend on the points of the number one player, with the following boundaries:
- 10k - 100k - 1kk - 5kk
Merchant
- Trader by expedition:
- Only better courses are accepted.
- Exchange rates for all trader ( Met : Crys : Deut
- Minimum : 2.10 : 1.40 : 0.70
- Average : 2.685 : 1.790 : 0.895
- Maximum : 3.00 : 2.00 : 1.00
- Frequency distribution ( Met / Crys / Deut
- 15% give the maximum - 3 / 2 / 1
- 12.5% give a low rate below - 2.40 / 1.60 / 0.80
- Cost:
- Costs 3,500 Dark Matter to call a merchant.
- Altering the trade rate costs a further 3,500 Dark Matter.
Newbie Protection
- There are two types of Protection depending on what universe you are in.
- 1-44, Andromeda-Leo:
- 0 to 10.000 points: general protection with a 1:5 ratio
- 10.000 to 50.000 points: general protection with a 1:10 ratio - Mizar onwards:
- 0 to 50.000 points: general protection with a 1:5 ratio
- 50.000 to 500.000 points: general protection with a 1:10 ratio
- 1-44, Andromeda-Leo:
- Fleet Escape possible for players in Newbie Protection (Provided it's a dishonourable combat, and enough Deuterium is available)
- Ratio of 1:5 as standard
- Ratio of 1:3 possible with Admiral
Scripts
- 3:00am CET Daily
- Server Logout
- Debris Field Removal (Monday only!)
- Player/Planet/Moon Deletion
- Highscore:
- Every 5mins, and on new login
- Point fluctuations reset at 3:00am CET
Value limits
- Maximum shipyard order-size: 9999
- Maximum defense order-size: 9999
- Maximum number alliance ranks: 25
- Maximum number Buddies: 1000
- Maximum messages: 6 in 5 minutes (26 with Commander) and 50 in a day
If you have any questions, suggestions or other comments then please see my OGame.Origin discussion page: Info: Game Details
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Written by: Kebab
Credits also to Francolino
Last edit: 1st February 2012 - General:
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