RIP Kills / Glasgow [A4114A] .vs. shayne474 [-UNI 43-] (TD: 55 M)

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    • RIP Kills / Glasgow [A4114A] .vs. shayne474 [-UNI 43-] (TD: 55 M)

      I am posting this for a friend. Very poor job on the attackers part. Don't build RIPs if you don't know how to handle/control them. What a waste.

      Nice Ninja m8. ;)

      on (02.02.2012 16:43:31) the following fleets met in battle:

      Glasgow -vs- shayne474

      Attacker: Glasgow

      Death star............ 5


      -= V S =-

      Defender: shayne474

      H.Cargo............ 61
      L.Fighter............ 1.671
      Cruiser............ 142
      Battleship............ 280
      Recy............ 55
      Esp.Probe............ 6
      Bomb............. 7
      Sol sat............ 39
      Battlecr............. 60
      R.Luncher............ 2.420
      L.Laser............ 2.814
      T.Laser............ 216
      Gauss............ 101
      Ion. K............. 73
      Plasma............ 12
      S.Dome............ 1
      L.Dome............ 1


      - after battle -



      Attacker: Glasgow
      Death star............ 0 . . . . . .(lost: 5)


      Defender: shayne474
      H.Cargo............ 58 . . . . . .(lost: 3)
      L.Fighter............ 1.519 . . . . . .(lost: 152)
      Cruiser............ 131 . . . . . .(lost: 11)
      Battleship............ 256 . . . . . .(lost: 24)
      Recy............ 50 . . . . . .(lost: 5)
      Esp.Probe............ 5 . . . . . .(lost: 1)
      Bomb............. 6 . . . . . .(lost: 1)
      Sol sat............ 34 . . . . . .(lost: 5)
      Battlecr............. 57 . . . . . .(lost: 3)
      R.Luncher............ 2.178 . . . . . .(lost: 242)
      L.Laser............ 2.565 . . . . . .(lost: 249)
      T.Laser............ 188 . . . . . .(lost: 28)
      Gauss............ 92 . . . . . .(lost: 9)
      Ion. K............. 64 . . . . . .(lost: 9)
      Plasma............ 8 . . . . . .(lost: 4)
      S.Dome............ 1 . . . . . .(lost: 0)
      L.Dome............ 0 . . . . . .(lost: 1)


      Attacker Glasgow destroyed.

      The defender has won the battle!

      The attacker lost a total of 50.000.000 units.
      The defender lost a total of 5.082.500 units.
      At these space coordinates now float 8.089.200 metal and 6.237.900 crystal.

      The chance for a moon to be created is 20 %


      -= Result =-
      (Assuming the defender got the debris..)
      Attacker gain (-lost units): -50.000.000
      The attacker lost a total of 50.000.000
      The defender lost a total of 5.082.500
      Total Damage: 55.082.500

      Advanced bilance
      Attacker lost.............gain..........difference
      25.000.000...................0.........-25.000.000
      20.000.000...................0.........-20.000.000
      5.000.000....................0..........-5.000.000
      --------------------------------------------------
      Summary: ..............................-50.000.000

      Defender lost.............gain..........difference
      3.437.500............8.089.200...........4.651.700
      1.412.500............6.237.900...........4.825.400
      232.500......................0............-232.500
      --------------------------------------------------
      Summary: ................................9.244.600




      Edit: Title Fixed ~Kamil
    • peave wrote:

      This is strange like iceman said, 5 rips killed with hardly any fleet and defence.

      i put the info into speedsim and it comes out a draw :?:

      yea i think there is a problem with that connverter.... i have noticed a few CR's that it converts is missing ACS partners.... thats why i changed Converters....

      AKA... i robbed someone else's

      I assume there was a second fleet maybe or stuff missing.... i just dont trust that converter anymore... (EG war threads they have been missing stuff from the attacks)
    • Clearing things up again:

      I re-simmed the hit witht he existing ships/defense, with no techs.
      the result is almost same, so unless the post starter states something is wrong in the CR and PMs me with the changes, i will leave it as it is.

      Kamil
    • easy with 280 bs, 7 bomb, 60 bc and 12 plasma to kill the rips and over 7kk pieces of fodder.

      i doubt if it is a ninja. i guess a mistake by glasgow. wrong coords or didn't saw the defense in the spy-report, something like that.
    • Kamil wrote:

      Iceman wrote:

      and another thing, i m not sure but i think that you cant post a hof for friend.... :phatgrin:


      Just to clear this up, there is no problem doing so.
      but please next time include a proper title for the hit ( Attacker [ally] vs Defender [ally] )

      Kamil
      Must say that there is a big (positiv) diferent between balkan and org servers... :hail:
    • I didn't realize this was going to be such an active thread. lol

      I am not sure what battle sim you guys are using. I put it into the sim and I get the exact same thing that really happened. The battle only lasted 3 rounds and the sim gave me 3 rounds as well. Attacker's techs are 11,11,12 and defenders are 11,11,11. Try simming it again with the techs and make sure you get everything in the sim.

      EDIT: Even with no techs it is still 100 wins defender in 3 rounds.
    • belg wrote:

      without techs speedsim gives 8kk losses for the def instead of 5kk

      Actually I am getting more losses for defender as well. I simmed it many times and I get more losses for defender every time. Defender does win every single time in 3 rounds though. Just more losses than what the CR shows.
    • RIP kills arent predictable and there is a big margin of error with the the simulators ( no matter what simulator you use )
      The Hit as posted is valid from my point of view and from simming it with speedsim and taking into consideration the error margin with simming and the actual report.

      So,i would like to ask you guys to stop the discussion about the simming and the result, and keep it on topic from now on :)
      Thank you,
      Kamil,
    • Kamil wrote:

      RIP kills arent predictable and there is a big margin of error with the the simulators ( no matter what simulator you use )
      The Hit as posted is valid from my point of view and from simming it with speedsim and taking into consideration the error margin with simming and the actual report.

      So,i would like to ask you guys to stop the discussion about the simming and the result, and keep it on topic from now on :)
      Thank you,
      Kamil,

      kamil lol

      You were in on the discussion as well. What you doin telling us to stop talking about it? You should have just mentioned the RIP margin of error earlier then we wouldn't have had a discussion at all. lol