well, i suggest that we do some changes in rapid fire for some ships
at the time when BC was introduced there was a lot of discussions about it, but at the end GF done what some dev thought will be the best.
since bs become 'useless' same as hf..
why not make those two ships worth building again?
at this moment BC has rapid fire:
and BS has atm:
this is just an idea, and same should be done for HF, so players are forced to make them again.
now we can see fleets like this one:
500 000 lf
0 HF
100 000 cr
5 000 - 10 000 bs
1 000 bb
10 000dess
50 000 bc
please,
do not dismiss this idea, because this part of the game needs balancing.
why do we have HF and BS in this game if players don't make it, or they prefer BC because of its rapid fire...
at the time when BC was introduced there was a lot of discussions about it, but at the end GF done what some dev thought will be the best.
since bs become 'useless' same as hf..
why not make those two ships worth building again?
at this moment BC has rapid fire:
Rapidfire from Destroyer: 2 >>> rise up to 3
Rapidfire from Deathstar: 15
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Small Cargo: 3
Rapidfire against Large Cargo: 3
Rapidfire against Heavy Fighter: 4
Rapidfire against Cruiser: 4 >> reduce on 2
Rapidfire against Battleship: 7
and BS has atm:
Rapidfire from Battlecruiser: 7
Rapidfire from Deathstar: 30
Rapidfire against Espionage Probe: 5
Rapidfire against Solar Satellite: 5
Rapidfire against Cruiser: 3 <-- add this to BS
this is just an idea, and same should be done for HF, so players are forced to make them again.
now we can see fleets like this one:
500 000 lf
0 HF
100 000 cr
5 000 - 10 000 bs
1 000 bb
10 000dess
50 000 bc
please,
do not dismiss this idea, because this part of the game needs balancing.
why do we have HF and BS in this game if players don't make it, or they prefer BC because of its rapid fire...