Since in this times is nearly impossible catch the most skilled player's fleet, so here is one idea how to make game play interresting:
possibility of fighting in debris field or in "free space" on coordinates where is not planet in use:
how to do?
In the fleet menu on page 2 will we can set normaly "debris field" or "free space".
In the next menu on fleet page 3 will we can set "attack" and the time how long time will the fleet there. Ofcourse wtih choise to recall everytime without deuterium back given.
Possibly times on the special places "debris" or "frees space":
consuption
This necessary deuterium must move in to alliance depot with the same capacity like deuterium synthesizer:
capacity
To avoid the effusive simplicity, this would be possible only for players who are not under noob protection and also it would be possible to shoot down this way only those players, who aren’t already under the noob protection. This choice of chatching the fleet on a half way and the possibility of a halfway attacking of my fleet as well, would be unlocked in the moment of finishing at least the 1st level of alliance depot. Regarding the bandits, they could be caught on a half way automatically. So everyone could choose whether to allow the possibility of half way attacks or not.
To avoid those, who send the fleets to wait for 2 hours and get it made:
Rules to hunting:
Skill points:
possibility of fighting in debris field or in "free space" on coordinates where is not planet in use:
how to do?
In the fleet menu on page 2 will we can set normaly "debris field" or "free space".
In the next menu on fleet page 3 will we can set "attack" and the time how long time will the fleet there. Ofcourse wtih choise to recall everytime without deuterium back given.
Possibly times on the special places "debris" or "frees space":
- 15 min, 30 min, 45 min, 60 min, 75 min, 90 min, 105 min and 120 min
- 15 min [(normal consuption) + (0,15 x normal consuption)] x 1,15
- 30 min [(normal consuption) + (0,30 x normal consuption)] x 1,30
- 45 min [(normal consuption) + (0,45 x normal consuption)] x 1,45
- 60 min [(normal consuption) + (0,60 x normal consuption)] x 1,60
- 75 min [(normal consuption) + (0,75 x normal consuption)] x 1,75
- 90 min [(normal consuption) + (0,90 x normal consuption)] x 1,90
- 105 min [(normal consuption) + (1,05 x normal consuption)] x 2,05
- 120 min [(normal consuption) + (1,20 x normal consuption)] x 2,20
- 1. 20,000
- 2. 40,000
- 3. 75,000
- 4. 140,000
- 5. 255,000
- 6. 470,000
- 7. 865,000
- 8. 1,590,000
- 9. 2,920,000
- 10. 5,355,000
- 11. 9,820,000
- 12. 18,005,000
- 13. 33,005,000
- 14. 60,510,000
- 15. 110,925,000
To avoid those, who send the fleets to wait for 2 hours and get it made:
- To protect this halfway fleet catches from misusing ( e.g. by sending of several ships under the only purpose to detect the time when the defender’s fleet achieves the target coordinates and thus the simple calculation of fleet return to start possition), in such case the created debris field wouldn’t be visible.
- The message from the battle wouldn’t come immediatelly, but with casual time delay from 5 up to 30 min. after the battle, certainly without showing the accurate time of the battle.
- Attacker’s fleet would continue in mission also after the battle for the time lasting casually from 5 up to 30 minutes, without the possibility of any next attacks. After this time it would be returned back.
Rules to hunting:
- To unlock this choices can't be a player in noob protection and must have the alliance depot minimum on first level.
- The Bandit ranked players can be catched this way automaticaly.
- Players without alliance depot, can't be hunted this way.
- The fleet is automaticaly recall randomize between 5 to 30 minutes after battle.
- The battle report will come randomize between 5 to 30 minutes after battle and without time when the battle was.
- The debris field after battle is for this way invisible.
Skill points:
- Shootdowns up to 3sec: 10pts plus the star to the nick as a sign of the highest possible skill, which would be awarded to the player only once
- Shootdowns from 4-7 sec. : 6 pts
- Shootdowns from 8 - 15 sec: 4 pts
- Shootdowns from 15 sec to 4min: 2pts
- Shootdowns over 4min: 1 point