Suggestion from .us
When a player goes (I) after 35 days of inactivity why must the mines be turned down to zero? Why can't they keep producing res?
I often see players go inactive with mines in the high 20's/early 30's that could be contributing to dying Unis by simply having them keep producing res.
When a player goes (I) after 35 days of inactivity why must the mines be turned down to zero? Why can't they keep producing res?
I often see players go inactive with mines in the high 20's/early 30's that could be contributing to dying Unis by simply having them keep producing res.