sorry for my bad english.
Many people know that when you send a colony ship accompanied by some ships (cargos, battleships, lightfighters, etc) in colonization mission in a vacant position, to create a new colony, all resources carrying ships remain in the new colony, but the ships that accompanied the colonyship back, my suggestion is that these ships can stay in the new colony (with the exception of the RIPs to prevent abuse).
This idea arises from the helplessness of many medium-advanced players to top players, with the advent of version 2.2 tops are unstoppable, this players only have to gather 5 players with 1,000 RIPs each so there is no defense only they have to calculate a canceled deployment, result: fleet killed, a great profits with few losses, return of their ships safe and overgrowth of their accounts.
When a medium-advanced player has the return time of one of these big fleets, he can do nothing, first because it needs several fleets to destroy that fleet and most importantly the reaction that can have the top player, because he only have to ask for help to another player who is nearby in case he is attacked, in a few words they are untouchable (on offense and defense), the aim of this idea is that there may be a more effective counterattack, I mean a way to fight with the tops players and this is that multiple players can colonize on the same system minutes before the fleet returns and counterattack with an ACS in the same system, top player had no chance of immediate defense unless he asked for defense before the attack.
the disadvantage of this would be the use of deuterium, because you need to consider the Deuterium consumption in the colonization mission, the consumption in the attack on the same system and the return to one of your advenced colonies (if you do not want to stay in the new colony). briefly there would be no abuse of this by the cost involved.
besides the above, this will bring a lot more gameplay to the game early, more strategies and much more fun.
Many people know that when you send a colony ship accompanied by some ships (cargos, battleships, lightfighters, etc) in colonization mission in a vacant position, to create a new colony, all resources carrying ships remain in the new colony, but the ships that accompanied the colonyship back, my suggestion is that these ships can stay in the new colony (with the exception of the RIPs to prevent abuse).
This idea arises from the helplessness of many medium-advanced players to top players, with the advent of version 2.2 tops are unstoppable, this players only have to gather 5 players with 1,000 RIPs each so there is no defense only they have to calculate a canceled deployment, result: fleet killed, a great profits with few losses, return of their ships safe and overgrowth of their accounts.
When a medium-advanced player has the return time of one of these big fleets, he can do nothing, first because it needs several fleets to destroy that fleet and most importantly the reaction that can have the top player, because he only have to ask for help to another player who is nearby in case he is attacked, in a few words they are untouchable (on offense and defense), the aim of this idea is that there may be a more effective counterattack, I mean a way to fight with the tops players and this is that multiple players can colonize on the same system minutes before the fleet returns and counterattack with an ACS in the same system, top player had no chance of immediate defense unless he asked for defense before the attack.
the disadvantage of this would be the use of deuterium, because you need to consider the Deuterium consumption in the colonization mission, the consumption in the attack on the same system and the return to one of your advenced colonies (if you do not want to stay in the new colony). briefly there would be no abuse of this by the cost involved.
besides the above, this will bring a lot more gameplay to the game early, more strategies and much more fun.