Tópico de Informações da Versão 3.0

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Tópico de Informações da Versão 3.0

    Tópico de Informações da Versão 3.0

    A versão 3.0 traz algumas inovações com ela. Este segmento deve servir para explicar as inovações mais importantes, lista de bugs conhecidos e problemas, responder a algumas perguntas difíceis e mostrar possíveis mudanças futuras.
    A maior parte do conteúdo que segue, se origina do PDF de WeTeHa.


    Novas Classificações
    • Classificação Econômica

      A classificação econômica considera os recursos utilizados na construção de edifícios e estruturas de defesa, 50% dos recursos utilizados na construção de naves civis, sensores phalanx e portais de salto quântico (Pontos da Economia).

    • Classificação Militar

      A Classificação Militar é uma parte importante da nova proteção noob, que agora também considera os recursos utilizados na construção de naves de combate e estruturas de defesa (incluindo mísseis de interceptação e mísseis interplanetários), bem como 50% do custo das naves civis, sensores phalanx e portais de salto quântico.

      A Classificação Militar tem a seguinte subdivisão::
      • Pontos Militares Construídos;
      • Pontos Militares Destruidos
      • Pontos Militares Perdidos;
      • Pontos de Honra

      Através da inclusão de todas as unidades táticas, a força de um adversário se torna mais evidente. Este é um dos objetivos do novo ranking.

    Nova Proteção Noob
    • Uma das mudanças mais importantes na versão 3.0 é a nova proteção noob. A proteção do noob não termina em 5,000 pontos como antes, ela é um pouco mais complexa. Para a proteção do noob existem configurações diferentes, dependendo do universo.

    • Para os Universos Antigos (todos os universos existentes atualmente) é aplicado:
      A proteção noob termina em 50.000 pontos. É dividida em duas partes:
      • De 0 até 10.000 pontos: Proteção geral com uma proporção de 1:5
      • De 10.000 até 50.000 pontos: Proteção geral com uma relação de 01:10

    • Para os Novos Universos (universos que não existem atualmente) é aplicado:
      A proteção noob termina em 500.000 pontos. É dividida em duas partes:
      • De 0 até 50.000 pontos: Proteção geral com uma proporção de 1:5
      • De 50.000 até 500.000 pontos: Proteção geral com uma relação de 01:10

    • Além da proteção geral de noob que se refere a relação de pontos dos jogadores, existem outros casos em que a nova proteção não é ativa.
      Estes casos são válidos nos universos antigos, bem como em nos universos novos:
      • Dentro da classificação militar cada jogador que está 100 ou menos posições atrás do respectivo jogador ou tiver mais de 50% dos pontos militar do respectivo jogador, pode ser atacado.
      • Após 7 dias de inatividade a proteção noob se perde (até o próximo login).
      • Jogadores na proteção noob a perdem por 7 dias quando atacam jogadores fortes (vermelho, tendo em conta galáxia com um '(s)' por trás do nome). Isso é chamado de "bandido". Os jogadores bandidos são violeta na visão da galáxia e tem um '(o)' por trás o seu nome.

    • [spoiler=Exemplo]Novo Universo:
      Você é Top1 e tem 4.000.000 de pontos, com o novo sistema pode atacar todos os jogador que tem pelo menos 400.000 pontos, os jogadores Top100 no ranking militar e todos os jogadores inativos.
      Além disso, você pode atacar os jogadores que perderam sua proteção por culpa própria (bandido).[/spoiler]


    Fuga de Frota
    • Quando for atacado por um adversário com frota superior a sua própria pode fugir da batalha, em certos casos:
      • A partir da força relativa de 5:1 as naves envolvidos no ataque podem escapar. Aqui nós comparamos as unidades das naves atacando com as unidades das naves defendendo.
      • Usuários com o modo de Almirante podem mudar para uma menor força relativa (3:1), que pode escapar de sua própria frota. Isto pode ser feito a partir do "Menu" > "Frota" no "recuo tático".
      • Defensive structures will not be taken into account for the calculation of the units, civil ships only count for 25% (rounded).
      • Units of fleet at ACS attack or ACS defend are added up.
      • Tactical retreat runs automatically in the moment of fight and needs 1,5 times as much deuterium as the fleet would need for a flight to the neighbouring position (Attention: Deuterium must be available).
      • After retreat the fleet is instantly available again.
      • Deathstars, Espionage Probes, Solar Satellites and fleets at ACS defend can not retreat.
      • For moonshots and similar things, tactical retreat can be deactivated in the fleet menu.


    • There are also some cases in which tactical retreat does not take place:
      • Tactical retreat is linked with noob protection and ends at 500.000 points (in old universes 50.000 points).
      • Fleets from inactive player don't escapes.
      • In honourable fights the fleet can not retreat (see below for honourable fights).
      • Fleets can only retreat completely. If there is a lack of deuterium, no ship can retreat.
    • Additional notes:

      • In the current version 3.0 the option for setting retreat behaviour is available even if the player is not in noob protection anymore and tactical retreat is not possible. Please don't get irritated by that.
      • As attacking player the option "Return upon retreat by defenders" can be activated in fleet menu III. If the fleet of the defender retreats, your own fleet also retreats and no fight takes place.



    Den (Hideouts)
    • Each resource gains an underground den, that is not visible at the planet view, but needs one field for each level. The dens protect a small amount of resources from loot. Dens mainly have an effect at the beginning of a universe and help inexperienced players to protect from early raids.

      In Espionage reports neither the dens nor the hidden resources are visible. With an attack one still gets all that could be seen and calculated.


    Honour Points (HP)
    • One sub-item of the military highscore are honour points. When fighting against other players, under certain conditions (see below) one can gain or loose honour points. Honour points will imply titles as well as advantages and disadvantages.
      In ACS, honour points will be assigned or subtracted proportionately.

      Honour points are earned by fighting stronger or equal players (in military points), the defender can not loose HP. When fighting against a disproportionately weak player one will lose honour points. Thereby the destruction of military ships (not civil ships) and defensive structures will be evaluated.

      The amount of honour points received or lost in a fight is shown in the combat report. Attacking buddies or alliance members do not bring or lose honour points. The defender can not lose honour points.

      [spoiler=Formula]Player caprica six has found a working formula for honour points:
      HP = (destroyed units ^ 0.9) / 1000 (rounded down)[/spoiler]

    • Ranks

      With the new version a player can achieve ranks. The rank of a player is shown by a symbol next to their name in galaxy view and statistics. There are 6 different ranks that can be achieved with the following conditions:

      1. Grand Emperor: Top 10 of the honour points table and at least 15,000 HP
      2. Emperor: Top 100 of the honour points table and at least 2500 HP
      3. Star Lord: Top 250 of the honour points table and at least 500 HP
        ...
      4. Bandit: Low 250 of the honour points table and at least -500 HP
      5. Bandit Lord: Low 100 of the honour points table and at least -2500 HP
      6. Bandit King: Low 10 of the honour points table and at least -15,000 HP

    At the moment the first three ranks don't bring any advantages or disadvantages. However, Bandit ranks bring disadvantages (see below).

    Honourable and Dishonourable Fights
    • One of the most important but also most complex changes of version 3.0 are honourable and dishonourable fights. In honourable fights one gains honour points, in dishonourable fights one can loose some. If a target is honourable or not can be seen in galaxy view. An honourable target is marked yellow with a '(hp)' behind the name. All unmarked players are dishonourable targets.

    • Honourable Fights

      If one of the following conditions is fulfilled, the fight is honourable:
      • At the moment of the fight the attacker has fewer military points than the target
      • If the attacker has more military points than his target, he must fulfil one of the following:
        - At the moment of fight the target has more than 50% of the attackers military points
        - At the moment of fight the target only has up to 10 military points less than the attacker
        - At the moment of fight the target is no more than 100 military ranks behind the attacker
        - At the moment of fight the target has a bandit rank.

    • Dishonourable Fights

      If no condition for an honourable fight is fulfilled, the fight will be dishonourable.

    • Neutral Fights

      Attacks on buddies, alliance members and inactive players are neutral fights. That means one can neither gain nor lose honour points. Especially for moonshots this should prevent disadvantages in the honour point ranking. For alliance members and buddies this is only active for 1 on 1 fights. If any of the players involved aren't in the alliance then the fight won't be neutral.

      [spoiler=Note:]At the moment it is also possible to receive and lose honour points in solo-attacks on buddies or alliance members. Therefore the attack must be an ACS with your own fleet. As delaying fleets is often necessary for moonshots, this effect is not bug using.[/spoiler]

    • ACS Fights

      An ACS fight is honourable if:
      • At the moment of the fight the defender's military points are not less than 50% of the total military points of all the attackers.
      • One of the targets has a bandit rank.

      An ACS Defense is honourable if:
      • At the moment of fight the defenders military points are lower than 50% of the total military points of all attackers.
      • One of the attackers has a bandit rank.

      If one of the conditions for an honourable ACS fight is not fulfilled, the fight is dishonourable.

      Honour points are only received or lost by the players that contribute more than 1% of the fleet in fight. Honour points will be distributed to the ACS members by the used fleet strength.

      Attention: All ACS members will receive OR lose honour points.If the target is honourable for one member and is dishonourable for another, both players will lose HP.


    • Effects (advantages / disadvantages)

      • For honourable fights one will get more resources. The loot protection of 50% goes down to 25%. That means 75% of the available resources can be looted.
      • When attacking a player with bandit rank, 100% of the available resources can be looted. Bandits do not have loot protection, not even against other bandits.
      • When attacking dishonourable targets 50% of the resources can still be looted.


    Other Changes
    • Terraformer: The formula for the terraformer has been changed. At every second level it gives one additional field. For example: A level 10 terraformer gives 5 more fields than before.
    • Highscore Update: Highscore is updated every 5 minutes.
    • Delete Script: Destroyed planets, moons and empty debris fields are deleted at 3.00 AM at server reset.

    Known Bugs
    Like other versions, this one also has some bugs. Known are:
    • Expedition bug: Expeditions barely bring ships or resources.
      [Status: In progress]
    • Timeout: 15 minutes after every full hour there are short timeouts (lag).
      [Status: In progress]
    • Game behaviour: The behaviour of the activity star.
      [Status: In progress]


    Possible Changes
    • Decision if ships of bandits will go into DF with 30% or 50% is still pending.
    • Behaviour of the activity star could strongly change.
    • Dens do not need planet fields - coming soon.


    FAQ - Special Questions
    • Is an attack on outlawed players honourable?
      Outlaws are, except for being attackable, normal players. That means attacking them will be rated by the normal criteria for honourable and dishonourable fights. So honour points can be received or lost depending on own strength. The fleet of an outlawed player can also retreat.
    • How do I know how much resources I'll get?
      • 50% of the resources can be looted when attacking a dishonourable or neutral target. Neutral targets are alliance members or buddies. Dishonourable targets are all players without special markings.
      • 75% of the resources can be looted when attacking an honourable target. Honourable targets are yellow in galaxy view and have a '(hp)' behind their name.
      • 100% of the resources can be looted when attacking bandits. Bandits have a red insignia next to their name in galaxy view.

    Board Admin & Representative OGame Brazil