As everyone knows, when you make an IP attack, you can choose a primary target.
Imagine that we launch 30 IP’s. Now imagine that our primary target selected is destroyed with just 20 IP’s; so, the rest (10 IP’s) will impact against the rest of the defences randomly (most of them will hit against rocket launcher if they’re present).
Some users in ES com suggest that will be nice be able to select a secondary target when you’re setting the IP attack, to improve the efficiency and avoid a second IP round to hit against the desired structures.
Imagine that we launch 30 IP’s. Now imagine that our primary target selected is destroyed with just 20 IP’s; so, the rest (10 IP’s) will impact against the rest of the defences randomly (most of them will hit against rocket launcher if they’re present).
Some users in ES com suggest that will be nice be able to select a secondary target when you’re setting the IP attack, to improve the efficiency and avoid a second IP round to hit against the desired structures.