OGame Redesign: Reply to Circular Messages

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    • OGame Redesign: Reply to Circular Messages

      OGame Redesign: Reply to Circular Messages
      • Info : Allows the player to reply directly to circular messages.
      • Author : Vess
      • Website : userscripts.org/scripts/show/82634
      • Support : userscripts.org/scripts/discuss/82634
      • Download : userscripts.org/scripts/source/82634.user.js
      • Screenshot : s3.amazonaws.com/uso_ss/9916/large.gif?1280516731
      • Browser : FireFox + GM
      • Languages : All

        [spoiler=Description]

        Many people wanted to be able to reply to circular messages while still viewing the message - just as you can reply to private messages. Foxgame 2.0 has such a feature, but its development seems to have stopped and I was asked to implement it as a separate script.

        This is my first approximation in achieving this goal. It is still inferior to what Foxgame 2.0 does in several ways:

        1) The text on the "Send" button is in English only. Currently other languages are not supported.

        2) It is possible only to send circular replies to circular messages. In Foxgame 2.0 it is also possible to send a private reply to the person who has sent the circular message. However, in order to determine the ID of this person, Foxgame 2.0 issues a request to the game server. This is forbidden. I don't know why Foxgame 2.0 has been allowed (probably whoever allowed it did not realize what it is doing), but I have no intention to do forbidden things in my scripts.

        3) Foxgame 2.0 can quote the text of the original message. Currently this script cannot.

        It is likely that this script won't work in Firefox 2.x, unless you open the circular message in a separate tab. It should work fine in Firefox 3.x, though.

        2010-07-31. Version 1.01. The script was inserting the "reply" dialog in all sorts of messages (espionage reports, combat reports, etc.), instead of only in circular ones. Ooops. Sorry 'bout that. Fixed.
        2010-08-01. Version 1.02. Another day, another bug, sigh... When replying to private messages, the script was causing the reply to be sent to the whole alliance. Fixed now (I hope).
        2011-07-28: Version 1.03. Made the script compatible with version 2.2.6 of OGame. Aren't we tired already with Gameforge messing with the format of their pages and screwing up everybody else's scripts?
        [/spoiler]