Well, i have no idea if it's a bug or another feature being tested, so i've decided to put the post right here.
During last few weeks i've encountered various problem, some of them were simply ignored, some of them solved during testing and upgrading. Two new showed up within last 48h, so i've decided to ask/report..
1. IPMs flight time. Missile attacks on Monday/Tuesday were quite ok, 10-15 systems distance, about 1m30s flight. Day before yesterday it took almost 11 minutes!? to cover similar distance with IPMs. I've looked all over the place, found no info regarding any changes in that matter.
2. Expeditions results. Before yesterday it was pretty ok. Pirates - never met them, Aliens - few times, but they had no ships (reported as bug a week ago?), so no losses. I try to keep 3:2 ratio with HF/LC, as i did for last 3 years playing OG. When 60hf/40lc expedition encounters "small asteroid" and collects resources most common result is about 200-300k metal, 140-220k crystal, 80-120 deuterium. "Freight convoy" results - double that. Tons of ships sc/esp.probes/2-3 cruisers/up to 10hf, up to 34lf. When encoutnered "planet with countless resources" you can easily quadruple the results. It is normal situation for normal speed uni. I don't care if it is not doubled here, but.....
Then the update came...
And i do care now....
In last 12 hours or so - very similar expeditions - 60hf/40lc - i got, to be precise:
"Your expedition found an ancient, fully loaded but deserted freighter convoy. Some of the resources could be rescued.
Metal 81.200 have been captured."
"Your expedition discovered a small asteroid from which some resources could be harvested.
Metal 24.400 have been captured."
"Your expedition discovered a small asteroid from which some resources could be harvested.
Metal 41.480 have been captured."
"Your expedition discovered a small asteroid from which some resources could be harvested.
Metal 26.840 have been captured."
"We came across the remains of a previous expedition! Our technicians will try to get some of the ships to work again.
The following ships are now part of the fleet:
Small Cargo 6
Espionage Probe 2"
"Mineral belts around an unknown planet contained countless resources. The expedition ships are coming back and their storages are full!
Metal 197.640 have been captured."
You can achieve these kind of results, when you're sending 12HF+8LC on the expeditions.
Is it a bug or another "feature"? In first case - when it will be fixed? In second - why, oh why did You take that from us? Cutting in 4 or even 6 possible source of income, turning on stupid (imho) newbie protection, fleeing fleets (worst idea since OG started - everyone can/should FS).. what else are You planning to take away our joy of playing?
3 attacks per player every second day, upper limit for battle techs, autoanchoring stronger fleets?
Guys, guys, You've done enough. OG's simplicity and clear, fair rules were always advantages. Don't make it worse.
One more thing is bugging me:
On one hand You give us DM, 8x speed for 72h, on the other You limit income sources. 4x Speed is more than enough. 8x is sick. No way to run toilet.exe or walk the dog. For testing purposes 4x is enough.
I belive that's all atm
More complains and questions, I assume, will be coming soon.
PS. Did other players noticed this rapid change in exp results?
During last few weeks i've encountered various problem, some of them were simply ignored, some of them solved during testing and upgrading. Two new showed up within last 48h, so i've decided to ask/report..
1. IPMs flight time. Missile attacks on Monday/Tuesday were quite ok, 10-15 systems distance, about 1m30s flight. Day before yesterday it took almost 11 minutes!? to cover similar distance with IPMs. I've looked all over the place, found no info regarding any changes in that matter.
2. Expeditions results. Before yesterday it was pretty ok. Pirates - never met them, Aliens - few times, but they had no ships (reported as bug a week ago?), so no losses. I try to keep 3:2 ratio with HF/LC, as i did for last 3 years playing OG. When 60hf/40lc expedition encounters "small asteroid" and collects resources most common result is about 200-300k metal, 140-220k crystal, 80-120 deuterium. "Freight convoy" results - double that. Tons of ships sc/esp.probes/2-3 cruisers/up to 10hf, up to 34lf. When encoutnered "planet with countless resources" you can easily quadruple the results. It is normal situation for normal speed uni. I don't care if it is not doubled here, but.....
Then the update came...
And i do care now....
In last 12 hours or so - very similar expeditions - 60hf/40lc - i got, to be precise:
"Your expedition found an ancient, fully loaded but deserted freighter convoy. Some of the resources could be rescued.
Metal 81.200 have been captured."
"Your expedition discovered a small asteroid from which some resources could be harvested.
Metal 24.400 have been captured."
"Your expedition discovered a small asteroid from which some resources could be harvested.
Metal 41.480 have been captured."
"Your expedition discovered a small asteroid from which some resources could be harvested.
Metal 26.840 have been captured."
"We came across the remains of a previous expedition! Our technicians will try to get some of the ships to work again.
The following ships are now part of the fleet:
Small Cargo 6
Espionage Probe 2"
"Mineral belts around an unknown planet contained countless resources. The expedition ships are coming back and their storages are full!
Metal 197.640 have been captured."
You can achieve these kind of results, when you're sending 12HF+8LC on the expeditions.
Is it a bug or another "feature"? In first case - when it will be fixed? In second - why, oh why did You take that from us? Cutting in 4 or even 6 possible source of income, turning on stupid (imho) newbie protection, fleeing fleets (worst idea since OG started - everyone can/should FS).. what else are You planning to take away our joy of playing?
3 attacks per player every second day, upper limit for battle techs, autoanchoring stronger fleets?
Guys, guys, You've done enough. OG's simplicity and clear, fair rules were always advantages. Don't make it worse.
One more thing is bugging me:
On one hand You give us DM, 8x speed for 72h, on the other You limit income sources. 4x Speed is more than enough. 8x is sick. No way to run toilet.exe or walk the dog. For testing purposes 4x is enough.
I belive that's all atm
More complains and questions, I assume, will be coming soon.
PS. Did other players noticed this rapid change in exp results?