AntiGame Origin

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  • I'm using the new version 2.29.0 and now works fine, thx for all Francolino :)



    Edit: I see that actually not run perfectly but sure better than before...



    Now in 3-4 minutes when i refresh i lost 4-5 seconds...for example if i refreshed last time at 9:00:00 and i refreshe at 9:05:00, my new time becomes 9:04:55 or something like that...

    Ri-edit i see that this thing becomes more stronger in the time...now i lost 8-9 seconds O.o
  • Update 2.30.2 - userscripts.org/scripts/show/116819 or antigame.de/home.php?page=home
    Changelog: antigame.de/home.php?page=changelog

    Summary:

    AntiGame version management:
    - Added "Major release" for all user who don't likes to update each week or more often. For more details see changelog.

    Updating game data:
    - Added visual feedback while the game datas are updated.
    - Added features for automatic updating all game data. Separated settings for Ogame API and AntiGame data

    Ogame version check:
    - Added feature to check the Ogame version. AntiGame Origin shows only a red Menu button on higher Ogame versions, but you can activate it again with a simple click.

    Backup/restore settings:
    - The Antigame settings are stored with backup on Firefox and Chrome with Tampermonkey.


    This is now the first "major release".

    Have fun,

    Francolino
  • Update major release 2.31.0 - userscripts.org/scripts/show/116819 or antigame.de/home.php?page=home
    Changelog: antigame.de/home.php?page=changelog


    Code maintenance:

    - Finished updating game data and visual feedback.
    - Finished troubleshooting support.
    - Finished backup and restore settings features.

    Support - Troubleshooting:

    - Added feature to help you with troubleshooting when problems occurs. The AntiGame button is red then and all information are shown in the AntiGame menu.
    - Currently following problems are handled: OGame version check - browser database activated in antigame, but disabled in Firefox - localstorage is disabled.

    Bugfixes:

    Fixed problem to set simulated ships in Websim and Osimulate.
    Fixed a cache problem with updating game data in Chrome.
    Fixed problem copying coordinates from external pages with more than 9 galaxies.




    bigd51 wrote:

    I sorry but I don't like the latest version 2.30 and would like to go back to an older version, can someone give me a downloand link please for any versions still available.

    The thing that I really don't like is the overview with the returning fleets dimmed.


    You can change it in the Antigame Menu -> Event lists -> Opacity for returning fleets (1-100) - Choose 100


    nimbus wrote:

    I have the same problem with 2.30.2...any suggestion?


    No sorry. When i work on the date and time functions, i will have a look where the problem is, but not yet.



    GiaGia wrote:

    In the coordinates page,,
    please add number of planet
    moonn for planet
    indicate main planet
    indicate fleet number

    for crasher is the minimn information


    I'm sure you mean the coordinates for each player - This is only a quick first version and will be replaced soon with board.antigame.de/viewtopic.php?f=14&t=74
    What do you mean with fleet number ?
  • Much appreciated Francolino, that has fixed my dilemma with the returning fleets, I have one more problem I'm afraid to say.

    The graphic window that appears when opening up the "messages" and "fleet" windows doesn't appear automatically, I have to use the green triangle next to the "Messages" and "Fleet dispatch I - " titles to open the graphics. The graphics work fine with all the other windows, "Resources", "Research " etc.
  • bigd51 wrote:

    The graphic window that appears when opening up the "messages" and "fleet" windows doesn't appear automatically, I have to use the green triangle next to the "Messages" and "Fleet dispatch I - " titles to open the graphics. The graphics work fine with all the other windows, "Resources", "Research " etc.


    Please a screenshot, i don't understand exactly what you mean. Maybe it's helpful when post in your native language.
  • Please a screenshot, i don't understand exactly what you mean. Maybe it's helpful when post in your native language.


    I'm sorry if I stuff this up, I'm not all that good on the computer.

    You will see by the following screen shot that the overhead graphic that should appear under the word "Messages" isn't there. I have to click on the green triangle to the right of "Messages" for it to appear.




    this is how it appears after I hit the green triangle to the right of the "Messages"





    The same thing happens with "Fleet Dispatch"





    No graphics until the Green triangle to the right of "Fleet Dispatch" is clicked





    All the other graphic windows work ok, "overview", "resources", "facilities" etc.
  • well in my opinion yozur problem is that ogame saves itself which planet image is collapsed

    so first, deaktivate collapsing planet images in antigame. then switch zo the different screens in ogame and expand them manual.
    after that, the should stay expanded until you or A script collapse them again.

    please try this and give a feedback
  • Eleria wrote:


    well in my opinion yozur problem is that ogame saves itself which planet image is collapsed

    so first, deaktivate collapsing planet images in antigame. then switch zo the different screens in ogame and expand them manual.
    after that, the should stay expanded until you or A script collapse them again.

    please try this and give a feedback



    I have now deactivated the following and it seems to be working correctly now, I appreciate all the help that you have given me. Thank you.

    • Use standard features
    • Always minimize planet image
    • Scroll time to the next event in the window title
  • nimbus wrote:

    To Fracolino,

    seems that this problem with time and refresh it is only on Opera and i can't understand the reason.
    I tried to re-install Opera but it's the same :(
    With Chrome run all correctly...


    i think the problem is integration of the script within the browser

    let me explain:
    antigame changes the ogame time to the correct hour value (if set in the time settings in general of antigame).
    so when antigame starts to extend the ogame screen it first have to read out different settings like the timestamp which is set by ogame itself.
    when now the script takes a little longer to perform and do the changes, the time set by antigame, could be a few seconds behind the correct time

    you understand?

    @ francolino: is that explanation right?
  • Preview 2.31.5 - antigame.de/home.php?page=download

    Code maintenance:

    - This previews are without any new or changed feature, the behavior etc should be exactly the same as the last major release.
    - Finished reading, storing and loading game data.
    - Changed to "use strict" mode for the AntiGame code.
    - Finished Antigame Menu code.


    Fleet dispatch - Expedition routine:

    - Selecting the fleet composition is very flexible now.
    - The "random system range" is now increased on each fleet send and stored for the planet system to avoid conflicts when there are more planets in one system.


    Fleet dispatch - Standard targets:

    - Added an edit box to change easily the settings for standard targets and remaining ships and resources.
    - Added feature to create a different setting for each planet or moon.





    nimbus wrote:

    To Fracolino,

    seems that this problem with time and refresh it is only on Opera and i can't understand the reason.
    I tried to re-install Opera but it's the same :(
    With Chrome run all correctly...


    Opera has a lot of "special problems" - Later i'll renew the code to change date and time, maybe then the problem is gone.
    But i won't add special code for Opera anymore because i would like to support Safari until now.
    Firefox Mobile is now much better than opera mobile, this was the last reason to support this "special" browser Opera.


    Eleria wrote:

    @ francolino: is that explanation right?


    Yes :)
    Images
    • Edit.jpg

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  • Hi.

    I have a problem with v 2.31.0. I use Firefox 14.0.1 and greasemonkey. I installed it yesterday and it worked perfectly. Today for some reason the coords section stopped working. It does not save in the database and it does not show planets of other players. I follow the troubleshoot guide (second post) but nothing. Still the same. Everything else works perfectly.