AntiGame Origin

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  • Hello

    Could you explain me the formula what you use for plunder at 75% and 100%.
    Because i don't have the same result.

    Exemple : A bandit with Metal:456.467 Crystal:128.309 Deutérium:855.579 -> plunder 100%
    My extension (Deberron) ~ 289 KT ~ 58 GT
    Antigame ~ 354 KT ~ 71 GT

    I use this formula :

    - Fill up to 1/3 of cargo capacity with metal
    - Fill up to half remaining capacity with crystal
    - The rest will be filled with deuterium
    - If there is still capacity available fill half of it with metal
    - Now fill the rest with crystal

    It's correct ??

    Thank
    Deberron
  • Your formula is correct.

    I use the still the old formula from Tarja, i haven't changed this detail right now - but one step to finish all around spy reports

    var capacity = Math.max( plunder.total, Math.min( (2 * plunder.total) * 3 / 4, (2 * plunder.metal + plunder.deuterium) ) );


    When you use exactly the ogame formula, your result is "more" correct.
  • Update to Antigame Origin Version 2.14.0 - antigame.de or userscripts.org/scripts/show/116819

    New / improved features: - See also antigame.de/?page_id=39#Messages

    - Messages – Spy reports: Submit plunder ratio to Osimulate

    Expand the message box height with those pixel (0 is off)

    Additional buttons on Messages:
    • V : Mark the selected messages as read.
    • VV: Mark all displayed messages as read.
    • X : Delete marked messages.
    • XX: Delete shown messges.
    • <S: Delete spy reports with plunder less … and debris less …
    • <C: Delete all combat reports with lost below
      - Below number of espionage probes or units – See setting ‘Limit to delete small combat reports (probes/units):’
    • E : Delete all Expedition results.
    • P : Delete all Player messages.
    • S : Delete all messages with subject ‘Espionage action on …’.
    • R : Delete all messages with subject ‘Return of a fleet’.
      - The button is only shown with translated text.


    Limit to delete small combat reports (probes/units):
    - Set the limit to select combat reports with small lost units. Two modes are available.
    – Probes: A number below 100 means the number of espionage probes – Lost units must below this limit in 1000 unit steps.
    – Units: A number above 100 means lost units as limit

    Additional editable buttons (shown when there is text):
    • 1 : Delete all messages with subject …
      - Beginning with this text, for example ‘Harvesting report from DF’
    • 2 : Delete all messages with subject …
      - Beginning with this text, for example ‘Harvesting report from DF’


    Arrow to show / hide complete espionage reports:
    - The green arrow shows or hides all complete espionage reports (when activated in OGame settings)
  • cristuning84 wrote:

    who is the translator in italian?
    because, in the italian language of antigame, there are many words/sentences in english?

    Anyone can be the IT translator.
    You just have to check this link and follow instructions about how to do it: antigame.de/?page_id=45&mingleforumaction=viewtopic&t=33
    Then, you can post here your translation (AntiGame Origin - Translations) or there (antigame.de/?page_id=45&mingleforumaction=viewtopic&t=33)

    Also in Antigame Options Menu, section Support, you can see if the current version that you've installed needs updating on the translation (clicking on the button you're drived to Antigame's Translations Forum)
  • Update to Antigame Origin Version 2.15.0 - antigame.de or userscripts.org/scripts/show/116819

    Improvements around the messages

    - Messages: Added tooltips with red keyboard shortcut (when activated)
    - Messages: Added keyboard shortcuts, see antigame.de/?page_id=39#Messages
    - Messages: Additional button E (Expedition reports) deletes also combat reports from expeditions
    - Messages – Spy reports: The needed transporter and recycler in plunder/debris are now links and sets the needed ships and mission.
    - Translations: Changed the recycler, RIPs and transporter abbreviations for GR, SI, IT, PL.
    - Translations: Updated HU, RU, PL, IT, ES
  • Something seems to be wrong with Croatian language. On .com.hr servers, language is set to English. Ingame items are in Croatian, but settings are in English.
    On .ba servers, language is set to Croatian (Hrvatski), which is probably wrong, and it should be set to balkan.
    Life? Don't talk to me about life...
  • Update to Antigame Origin Version 2.17.0 - antigame.de or userscripts.org/scripts/show/116819

    Improvements around simulators (mostly WebSim first) - See also antigame.de/?page_id=39#MessagesSimuators

    2.17.0 – 11.03.2012

    - Internal: Renewed functions for ships and defense to improve submitting espionage reports to simulators.
    - Simulators: Added ability to preselect “Own ships as default fleet” for easier simulation (Websim) – Osimulate is coming.
    - Simulators: Language independent submitting of all report values (Websim) – Solves a bunch of problems.
    - Simulators: Added ability to “Increase resources to correct plunder calculation” (Websim) – Osimulate handles it correct.
    - Simulators: Added ability to “Set own techs to 0, when no researches in report” (Websim)

    - Keyshortcuts: Fixed a bug in jumpgate and messages that avoids function for some users
    - Fixed a problem that sometimes a longer text appears in resource labels
    - Fixed problems with server language selection for AR HR TR.
    - Translations : Updated ES, FR, HR, DE
  • Update to Antigame Origin Version 2.18.0 - antigame.de or userscripts.org/scripts/show/116819

    - WebSim page: Added tactical retreat ratio calculation ( includes currently also the defense because of an Ogame 3.x bug )
    - WebSim page: Improving some details on the page incl plunder ratio correction.
    - WebSim page: Added "Antigame - Set Ships" button to set the simulated ships in OGame for the next click on Fleet dispatch.
    - WebSim page: More details see antigame.de/?page_id=39#MessagesSimuators
    - Fleet send page 1: Avoid deleting ship numbers when you leave the OGame window and goes back.
    - Translations: Added TW, Updated ES, HR, HU, PL, RU
  • Is there any chance of adding a "• Show eventbox only in overview" option?
    It would be similar to "• Show eventlist only in overview" but it would remove the eventbox (that thing on top of the page where the events are displayed even if you hide the events on the regular OGame display options).
    Life? Don't talk to me about life...
  • Update to Antigame Origin Version 2.19.0 - antigame.de or userscripts.org/scripts/show/116819

    AntiGame improves the WebSim page when espionage reports are submitted.
    - All values from the espionage report are submitted independent from any translation.
    - All OGame 3.0 features (tactical retreat, different plunder) are included to WebSim.
    - All WebSim options are correctly setted by AntiGame now.


    Changelog:

    - Websim page: Improved Result table, added plunder ratio to target table - For more details see Features
    - WebSim page: Tactical retreat ratio calculation includes now all slots.
    - Simulators: Removed setting “Increase resources to correct plunder calculation” (Websim) - Is done now on the WebSim page
    - Internet Explorer with IEPro: First checks and fixes - It's planned to make AntiGame compatible
    - Websim: Fixed a bug that InterPlanetary Missiles are submitted as small cargos
    - Translations: Updated RU, CZ,SK
  • Update to Antigame Origin Version 2.20.0 - antigame.de or userscripts.org/scripts/show/116819



    - OGame 4.0: Some minor bugfixes

    - Messages: Fixed a problem with tooltips when using the message buttons.
    - Messages: Added keyboard shortcuts ( arrows ) to go to to other message pages.
    - Messages: Added setting "Use standard features" - See Features for details.

    - Message buttons: Changed the buttons order (moved X XX to the right).
    - Message buttons: Removed the mostly unnecessary V and X buttons (working on marked messages) and renamed VV and XX to V and X.
    - Message buttons: Holding the shift key makes that the buttons affects only readed messages.
    - Message buttons: When there are selected messages, the buttons affects only those selected messages.
    - Message buttons: Changed all tooltip texts because of this features - Please translate again, i am sorry for this.

    - Keyboard shortcuts: Fixed problems with using Ctrl, Alt or Meta keys (e.g for Ctrl C) and improved several other details.

    - Jumpgate: Added setting "Use standard features" - Which currently adds the links to set the ships.
    - Jumpgate: Removed setting "Improve the usability of this page" - The onliest feature is now part of the Time settings for all popups.
    - Jumpgate: Some detail improvements.

    - Time settings: Added setting "Brighter OGame clock when popups are shown" - works now without display problems.

    - Translations: Updated ES, PL, RU - Thanks :)
  • Update to Antigame Origin Version 2.21.0 - antigame.de or userscripts.org/scripts/show/116819

    Hello,

    - Changes on the fleetpages are still "basic features" and most off all settings in the Antigame menu are missing. Please be patient - first i want to renew fleetpage 2 and 3, before i finish those details.
    - You find all details in Features - Fleet dispatch and Features - Fleet dispatch page 1

    Normal update changelog :


    - General: Removed feature "Do not use effects which slowdowns old browser or computer"

    - Main view: Added setting "Use standard features" to activate the Antigame standard features - See Features - Main View
    - Main view: Added keyboard shortcuts to select current planet (F1 - F12) or moon (Shift F1 - F12)

    - Messages: Added text box to answer directly onto alliance circular messages.
    - Messages: Added quote button and function to player and alliance messages.
    - Messages: Added shortcuts for the message popups - See Features - Messages
    - Messages: Changed the left/right arrow shortcuts to Shift left/right arrow to go to the first/last message message page.

    - Messages: Added setting "Open simulators always in a new tab or window". (default is always the same)
    - Messages: Added feature to open simulators in a new tab or window while holding the Shift or Ctrl key.


    - Espionage simulators: All simulators are working now complete language independent - All values from the reports are submitted directly, so they are correct for all OGame languages now.
    - Espionage Simulators: Added "Percentage of defense repair" and "Rapidfire" setting for submitting to the simulators
    - Espionage simulators: Improved the “Set simulated ships in OGame” feature (for Firefox and Chrome with TM) - Submits now also the target coordinates.

    - Websim: Added 3 translation variables and the "Set simulated ships in OGame" appears only in Firefox and Chrome with TM.
    - Websim: Added plunder ratio selection to make WebSim Ogame 3.0 compatible in general.
    - Websim: Textarea to read in spy report will be reseted on any click into.
    - Websim: Added submitting "Speed factor of this universe" and correction of the flight time.

    - Osimulate: Added the "Set simulated ships in OGame" button. (for Firefox and Chrome with TM)
    - Osimulate: Added feature "Set own techs to 0, when no researches in report"

    - DragoSim: Added submitting universe-feature "Defense to debris"
    - DragoSim: Added feature "Set own techs to 0, when no researches in report"

    - Translations: Updated HU, TW, DE, ES




    Fleet page changelog:

    See the feature overview Fleet dispatch - page 1 on antigame.de - It's the first text and gets step by step a lot of details improvements.

    - Fleetpage 1: Complete new code for new features and a new handling of this page.

    - Fleetpage 1: Improved sevaral details in the information table ( shows capacity, needed ships, expo points ...)
    - Fleetpage 1 - Information table: "Total capacity" is red, if to low for all recorces and green, when it's enough.
    - Fleetpage 1 - Information table: Small and large cargos are red, when their capacity is not enough for all resources. They are orange, when their capacity together is enough and they are limegreen when this cargo type is enough for all resources.
    - Fleetpage 1 - Information table: "Expedition points" are red, when there a not enough ships selected and green, if enough.

    - Fleetpage 1: Added "mission buttons" and "targe selection" which should help you during your daily work in Ogame (flying expos, collecting resources and save). The feature details will be improved step by step for best handling. They are not shown when the fleetpage 1 URL includes target and mission .
    - Fleetpage 1 - Mission button: Holding the Shiftkey changes the function of the "Next" button - Set all ships, coords, mission and other details of the last mission incl. choosing combat force. (ongoing)
    - Fleetpage 1 - Mission button: Doubleclick selects all ships and goes to next page (and uses the active target selection)
    - Fleetpage 1 - Mission button - Transport: Added "Transport" button which selects the needed cargos for all resources and goes to next page. Feature is nearly done, details are coming.
    - Fleetpage 1 - Mission button - Expedition: Added "Expedition" button which selects the best expedition fleet and goes to next page. Basic feature, selects large cargos and one probe depending on the highest ranked player. More and details are coming.
    - Fleetpage 1 - Mission button - Deploy: Added "Deploy" button - currently only a placeholder.

    - Fleetpage 1 - Target selection: Several methods to preselect target, mission and speed.
    - Fleetpage 1 - Target selection: Only possible methods are shown and selectable.
    - Fleetpage 1 - Target selection: A click on the method use it this time, a doubleclick stores this method as default.
    - Fleetpage 1 - Target selection: Format: galaxy:system:position:type:mission:speed:holding (holding/expo time is missing)

    - Fleetpage 1 - Standard mission selection:
    -- When fleet includes recycler: Set mission to harvest and target type to debris.
    -- When fleet includes only probes: Set mission to espionage.
    -- When fleet includes colo ships: Set mission to colonization and target type to planet.

    - Fleetpage 1 - Calculator: The calculator is hidden first, except the calculator is the selected target method. Following details are ongoing and not final:
    - Fleetpage 1 - Calculator: You can show it with clicking on the green arrow at the bottom.
    - Fleetpage 1 - Calculator: When the calculator is shown, the selected resources and target are used. (not available yet)

    - Fleetpage 1: Fixed a bug with preselecting more then 1000 ships from espionage reports.

    - Fleetpage 1: Added the first keyboard shortcuts.
    - Fleetpage 1 - Shortcuts: The enterkey works flexible - When "Next" button is active, enter select this function. If "Next" is not active, enter selects the last used mission button.

    - Fleetpage 3: When the "Mission transport button" is used all resources are loaded.






  • 2.21.00 – 15.04.2012

    - Fleetpage 1: Use the mission selection from fleetpage 3 when no other mission is preselected.


    Francolino wrote:

    Please update again to 2.21.00 (with two zero at the end) - I forgot to remove the fixed mission setting "transport" when no mission is selected by another way for my testings of the new code - This update brings back this feature.

    Sorry for that.
  • I cannot see anymore the speed of the ships into their image.
    I mean this:



    In the "fleet page 1" there was this:
    ''Show hold and speed of the ships''

    Now I cannot see this option anymore and I don't see the speed of the ships.