AntiGame Origin

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  • Update 1.31.0 - by _HeDo



    06.11.2011 v1.31.0
    + Added OSimulate to available battle simulators
    + Added transition effect to settings page
    * Fixes to javascript code (IE)
    * Fixes energy calculation
  • I'm sorry :( , but it is better to remove from the script my fix for the energy calculation as a possible source of problems with other scripts.
    This and some other problems related with interference between the language of the server, installing the interface language and scripts for additional languages.
    The optimum would be to rewrite the system of support for other languages.
    For myself, I changed the script to ignore setting the interface language and always used the language of the server.
    Because this leads to a change in the text of the game is not the expected player this is not necessary do it all.
  • Info Complete

    Info Complete cancels out the "Battle Simulator Button" and doesn't allow it to transfer the info correctly putting a NaN" also any slimed style (Reduced Image) knocks anitgame text into other text (this isn't much an issue for me as I can adapt)

    If a pic is needed I'll gladly show you

    though with my add-ons sometimes it knocks antigame around
  • In last ver do not work sim button.
    Change from

    Source Code

    1. sim.innerHTML = '' + simulatorName + '';

    on

    Source Code

    1. sim.innerHTML = '<a class="buttonSave" href="javascript:void(0)"><span>'+ simulatorName + '</span></a>';

    WebSim and DragoSim - work.
    osimulate - not!!!
    Return the setting to a working simulator changing

    Source Code

    1. msg_addSimButton: 3, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

    of

    Source Code

    1. msg_addSimButton: 1, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

    The author osimulate need to fix your code so that execution submitToSim is not interrupted due to lack of the element sim_input ;)
  • 8arlock wrote:

    In last ver do not work sim button.
    Change from

    Source Code

    1. sim.innerHTML = '' + simulatorName + '';

    on

    Source Code

    1. sim.innerHTML = ''+ simulatorName + '';

    WebSim and DragoSim - work.
    osimulate - not!!!
    Return the setting to a working simulator changing

    Source Code

    1. msg_addSimButton: 3, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

    of

    Source Code

    1. msg_addSimButton: 1, // 0 - no, 1 - WebSim, 2 - DragoSim, 3 - OSimulate

    The author osimulate need to fix your code so that execution submitToSim is not interrupted due to lack of the element sim_input ;)
    it is already fixed in the dev version, we are testing it to check that everything is all right:
    userscripts.org/scripts/show/117158
  • 8arlock wrote:

    DragoSim - fail on ogame.ru.
    ok, then we have identified the problem.
    it lies in the url encoding of the spy report, because all extra ascii characters get corrupted in http protocol (without proper encoding).
    websim url encodes the report before sending, dragosim and osimulate don't.

    I will fix this annoying behaviour in the next version of OSimulate, we will conduct several test until we ensure it is completely fixed.
    we are sorry for the inconvenience.
  • Why is this add on going through so many changes? Just leave Tarja's version alone as it works for most. I can tell you that most don't want anything but speedsim or dragosim available. We can do without osimulate.

    So far the good build most were using is being replaced with crap. Stop with the releases unless its bug free. New versions just to roll back???????

    Get a version and test it. Damn shame this add on is now with a new group of people.
  • Great project guys! It's good to see that this great script is continuing development(although it are only small fixes). One problem that is still there is the alliance page, the 'member list' shows the Ogame logo a few times. Not a big problem, but it seems to be caused by Antigame since the 2.3.0 update :)

  • paralyz3 wrote:

    Great project guys! It's good to see that this great script is continuing development(although it are only small fixes). One problem that is still there is the alliance page, the 'member list' shows the Ogame logo a few times. Not a big problem, but it seems to be caused by Antigame since the 2.3.0 update :)


    That problem isn't caused for Antigame.
  • Gentlemen's, update 1.32.0 is installed as Antigame, not as Antigame Origin - this will cause duplicated script (just different name 1. Antigame 2. Antigame Origin) in greasemonkey. So it will not replace previous version of Antigame Origin, but will be installed as new script "AntiGame".
    This was also happening before :) Recommend to use only the Antigame Origin template as work file to avoid version duplication.

    Next thing, you didn't include diacritics into SK language script file (for example slovencina < slovenčina). Any problem with it, why it is not included ?
    Images
    • script.jpg

      43.3 kB, 565×201, viewed 442 times
    -Ogame Recension-
    Ogame need a change!
    -Check my account for my ideas-
  • I'm on the way to write the english news about this update.

    On userscripts.org/scripts/show/116819 you find
    This update replaces now the original AntiGame - Please remove the AntiGame Origin version. English, French, German, Spanish and Russian are now included, please remove the AntiGam_lang_... for those languages.



    sirEdward wrote:

    This was also happening before Recommend to use only the Antigame Origin template as work file to avoid version duplication.


    Right, but first i won't replace the original name. But now Tarja redirects to AntiGame Origin and we replace it now.