[Ship] Imperia (OGame.ES Sugg)

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    • [Ship] Imperia (OGame.ES Sugg)

      The idea was born from 3 different sources:
      • A ship superstructure capable of withstanding the greatest battles to reduce casualties.
      • Resistant to cannon fodder
      • Create a ship that good fight to the battleships and bombers
      History:
      The empires are the great flagship of an empire as it meant the union of the same technological and labor.
      Metal superstructure and high shield make it able to withstand the attacks of the so-called cannon fodder, but when facing a group of heavy ships can be difficult.
      Their weapons are based on ionic batteries shooting fast and heavy plasma cannons.

      Features:

      Structural Integrity: 2,000,000 (M + C)
      State of the shield: 20,000 (2% Crystal)
      Attack Power: 30,000 (1.5% IE)
      Capacity: 40,000 Units (2% SI)
      Base Speed: 3,300 (Go to 4300 with hyperspace drive 9)
      Fuel Consumption (Deuterium): 1,000 (25% of 3,300 = 825)

      Costs:
      Metal: 1,000,000 (for IE)
      Crystal: 1,000,000 (the shield)
      Deuterium: 105.000 (for the fr's)

      Requirements:

      • Shipyard, Level: 10 <--- Great infrastructure to assemble the ship.
        Hyperspace Drive, Level: 7 <--- Motor with horses ...
        Hyperspace technology, level 7.
        Ion technology, Level: 10 <--- High levels help discover high shooting ratios.
        Plasma Technology, Level: 7 <--- heavy cannons, high technology.
      Rapid Fire's:
      Rapid fire against espionage probe: 10 <- fast shooting ionic Batteries
      Rapid fire against solar Satellite: 10 <- fast shooting ionic Batteries
      Rapid fire against Light Fighter: 80 <- fast shooting ionic Batteries
      Rapid fire against Cruise: 15 <- heavy plasma cannons
      Rapid fire against Bomber: 7 <- Both To be really useful for you bunkers.
      Rapid fire against Battleship: 6 <- both are needed to burst armored ship NOW.
      Rapid fire against Destroyer: 4 <- heavy plasma cannons
      Rapid Fire Death Star against this type of craft: 2

      Summary:
      • It is a sophisticated ship to withstand attacks with cannon fodder.

        Many ships proposals from Death Stars and Destroyers, this would be perfect for implemnentarla with any of the proposals that are less than 1 million Integrity Estructural .-ship would be a powerful to resist the typical cannon fodder of light fighters, the which were made for that function, with the empire in battle, they would have to think about the heavy fighters as cannon fodder to attack these ships.

        The battleships are to destroy imperians optimal, so the battleships will have again so large that they lost the Battlecruiser appear

        There is NO ship below the Death Star have FR against bombers, and many proposals between Destroyers and Death Star does not implement it, could be the first ship to the bunkers that would serve our defense

      • Bunkers: It would help to reduce losses in battle as their biggest problem is the cannon fodder enemy bombers, apart from attacking defenses to win significant resources
      • Fleeters: A ship to be taken into account in the battle, not the most useful, but it is a FR machine cannon fodder against and against battleships and bombers, this ship would put the battleships back in top and would give life to the heavy hunters.
      • Miners: A style of play more, not to mention that a miner must defend your defenses