A much better suggestion to noob protection than the fleeing fleet
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When I attack a player, my ships fly to his planet.
When I deliver some res, also.
When I attach him, also too.
So, I'm sorry, but "fly to a planet" is not understandable directly as "fly to a planet, land off and join the fleet of this player".
Furthermore, OK, I understand now that the suggestion is "never receive back more than 49%", ok its a point.
But, could us imagine to limit this on the 500k protection limit ?
A player of 400K > receives back 49% of his fleet
A player of 600K loosing 300k fleets > receives back 49% of his fleet BECAUSE 49% = 150k points +/- >> player has after the attack 600 - 300 + 150 = 450k points.
A player of 800k loosing 400k fleets > receives back only 100k points fleets BECAUSE 49% = 200k points, but player after the attack has 800 - 400 + 200 = 600k, and its too much. SO he receives only 100k (balanced on his fleet composition, eg)
A player of 1M loosing 200k fleets > receives back nothing
The inexisting turnover on the top ranking players also participate a lot to the desertion of the Universe, because if you are a newbie you will never reach a good rank. If now the players falling only loose 50%, it will be more hard for them.
And if this idea is to keep new players, its logical that only new players have to be protected... Just like newbie protection.
A player of 10M points loosing 8M fleet points
> see that 1M points of his own fleet land off a planet of his best enemies
Do you think he will not leave the game, just as before ? Yeah, he will leave. But before he has 4M fleet points with which he will organize an attack with friends... I can accept this risk for a player of 500k points, but for big accounts, its very dangerous I think. -
- 10% of those ships fly randomly to the next planets in the system. --> unexpected event for other players.
- 20% of those ships fly randomly to the next galaxie systems. --> unexpected event for other players.
Technically on its own, that could refer to a normal mission, but it would be a pretty pointless and a crazy feature. And reading the rest of the suggestion makes it very clear that he actually means they should fly to a random player and stay there. But never mind, we already have the answer to this.
There should absolutely be some kind of limit in points for this feature, I just haven´t given it any serious thought what those limits should be yet, but 400k or somewhere around there would probably be best. -
I have understand it as it is the LOOSING part of the battle - where all the fleet on the defending planet - is destroyed (not necessarily the entire fleet of the defender - part of it can be on fleetsave, another mission or another planet)
Normally players knows how to sim, so they know what they are going to loose, and they take the risk. Those ships that crashes, are dead - no matter what - but the rest is still alive, and flies back home ( which then can be called a part of 49% - the attacker just knew it from the beginning - since he had simed)
Now on the other hand... If he gets ninjaed... Then there's something wrong... and the attacker is destroyed - then 49% of his fleet "discover" the ninja in time and ran off (together with the rest of the fleet that flies - and stay with random players) And 30% is dead and in DF.
So, if you send 1000 bc, loose 10 in the battle - you wont get back 990 + 5 bc, only 990.
If a limit should be there - it could be that this "protection" kicks in, if you loose more than 50 % of the fleet in combat - no matter whether you are the attacker or the defender.
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