Ok, so I'm going to be honest here.
I started Origin being pretty sure that this version was going to be awful, and I wasn't wrong.
I started Origin relatively late in the day, and therefore had my homeworld placed at the end of G3. In about a day and half of playing (without geeking, just in case), most of the people around me were all classified as newbies. The only players against whom I can actually engage with in an "honorable fight" are the ones I crash myself against, or at least as far as I can see until now. I haven't even built a single rocket launcher in the first 3 days, and when I say no one, I mean NO ONE has attacked me. I was top 2000 on a x4, for heaven's sake! I should have been attacked at least 30 times a day! I should wake up in the morning and see about 40 odd messages of espionnage and attack in my mailbox, and I barely get 5, and still they're only espionnage. OGame is supposed to be a tactical game. Who says tactical, says a game where you actually need to think 3 minutes about how to play so as to avoid being brought down by other player. This new version is only profitable for players who DO NOT play tactically. As far as I can tell, the people complaining about the noob protection not being strong enough are the ones who complain because they got attacked when they didn't fleetsave. I mean, seriously? You didn't fleetsave and you think you should still have a fleet anyway? What's the point of playing if the game plays itself? Sure, create a universe that only has miners, that way you're sure they'll get bored because they won't have to defend themselves from raiders, they'll be useless because their won't be any raiders to sell deuterium to, and the universe will die in what... 3 months? I thought the object of GF was to keep universes active, and that was what fusionating the universes was about. This version goes completely to the opposite of that, it's plain ridiculous. You only learn by making mistakes, and it's not by babying the newbies up until they're top 100 they're going to learn. They'll get bored because there IS nothing to learn.
And do I really have to point out how idiotic tactical retreat is?? So according to you, a fleet behind bunker shouldn't be attackable without tactical retreat kicking in?! How does that make sense? You're encouraging players to build BUNKERS here, the ONE thing that basically kills universes unless everybody has a huge bunch of RIPs. And if everybody has a fleet of RIPs, then tactical retreat is useless as it doesn't apply to RIPs in the first place. As already said, OGame is about tactics, so what is the point of the game if the "tactical" part is done by the computer on it's own? At that point, get a bot to clic on the "upgrade mine" button on it's own, and it'll be round about the same thing.
The only bright side to this new version is the fact that the mine percentages are on the same page as the mines themselves, which is a lot more practical. I also liked the speed being maxed out at the beginning, and then being slowed down. It gives the universe a jump start and makes the "tedious" part go by a lot faster, but I'm pretty sure that wasn't part of the V.3, just a way to see how it worked out faster.
The only people who can actually believe this version is halfway decent are the people who don't know how to play and who rely on the game playing it's self because they don't want to learn how to play. If GF plans on losing all the good players, then way to go!
I started Origin being pretty sure that this version was going to be awful, and I wasn't wrong.
I started Origin relatively late in the day, and therefore had my homeworld placed at the end of G3. In about a day and half of playing (without geeking, just in case), most of the people around me were all classified as newbies. The only players against whom I can actually engage with in an "honorable fight" are the ones I crash myself against, or at least as far as I can see until now. I haven't even built a single rocket launcher in the first 3 days, and when I say no one, I mean NO ONE has attacked me. I was top 2000 on a x4, for heaven's sake! I should have been attacked at least 30 times a day! I should wake up in the morning and see about 40 odd messages of espionnage and attack in my mailbox, and I barely get 5, and still they're only espionnage. OGame is supposed to be a tactical game. Who says tactical, says a game where you actually need to think 3 minutes about how to play so as to avoid being brought down by other player. This new version is only profitable for players who DO NOT play tactically. As far as I can tell, the people complaining about the noob protection not being strong enough are the ones who complain because they got attacked when they didn't fleetsave. I mean, seriously? You didn't fleetsave and you think you should still have a fleet anyway? What's the point of playing if the game plays itself? Sure, create a universe that only has miners, that way you're sure they'll get bored because they won't have to defend themselves from raiders, they'll be useless because their won't be any raiders to sell deuterium to, and the universe will die in what... 3 months? I thought the object of GF was to keep universes active, and that was what fusionating the universes was about. This version goes completely to the opposite of that, it's plain ridiculous. You only learn by making mistakes, and it's not by babying the newbies up until they're top 100 they're going to learn. They'll get bored because there IS nothing to learn.
And do I really have to point out how idiotic tactical retreat is?? So according to you, a fleet behind bunker shouldn't be attackable without tactical retreat kicking in?! How does that make sense? You're encouraging players to build BUNKERS here, the ONE thing that basically kills universes unless everybody has a huge bunch of RIPs. And if everybody has a fleet of RIPs, then tactical retreat is useless as it doesn't apply to RIPs in the first place. As already said, OGame is about tactics, so what is the point of the game if the "tactical" part is done by the computer on it's own? At that point, get a bot to clic on the "upgrade mine" button on it's own, and it'll be round about the same thing.
The only bright side to this new version is the fact that the mine percentages are on the same page as the mines themselves, which is a lot more practical. I also liked the speed being maxed out at the beginning, and then being slowed down. It gives the universe a jump start and makes the "tedious" part go by a lot faster, but I'm pretty sure that wasn't part of the V.3, just a way to see how it worked out faster.
The only people who can actually believe this version is halfway decent are the people who don't know how to play and who rely on the game playing it's self because they don't want to learn how to play. If GF plans on losing all the good players, then way to go!