InfoCompte Script

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    • InfoCompte Script

      Hi

      The InfoCompte script



      The payback time


      the Sequence of mines/techno to build

      the remaining time before the next full hangar

      > Site <

      Installation
      Translation script : openuserjs.org/install/benneb/InfoCompte_lang.user.js [have to run before Infocompte]
      InfoCompte3 script :

      monkeyguts.com/code.php?id=160
      openuserjs.org/install/benneb/InfoCompte3.user.js

      work with all community

      Firefox
      Chrome
      Opera
      Safari

      Description
      I) The overview
      After visiting the needed pages (or the Empire view), you will have something like that on the overview :



      All green arrows are clickable :
      The three at the top are here to open the detailed (left arrow) and the undetailed (right arrow) BBcode Export (code for forums) and

      Example on these BBcode :

      undetailed one :
      Display Spoiler

      Empire Composition:

      Total Points:23.667.199
      Points in Mines:16.536.691 (representing 69.8 %)
      Points in Other Structures:1.380.221 (representing 5.8 %)
      Points in Technologies:914.940 (representing 3.8 %)
      Points in Fleet:4.794.776 (representing 20.2 %)
      Points in Defenses:40.572 (representing 0.1 %)

      Your account has 18.802.688 (representing 79.4 %) Indestructible Points
      Your useless technology representing 0 Points (representing 0 %)
      Average Progress: 338.103 Daily Points Gained
      Production : 449.781 Daily Points Gained
      uni 680.org




      detailed one
      (colored planet name is planets with moon and colored building/research are being upgraded)
      Display Spoiler

      Account details of vulca uni 680.org
      generate the August 22 2011 by InfoCompte v3.5.1



      .:: Empire's total points
      - Points in Mines: 16.536.691 ( 70 %)
      - Points in Other Structures: 1.380.221 ( 5.8 %)
      - Points in Defences: 40.572 ( 0.1 %)
      - Points in Technologies: 914.940 ( 3.8 %)
      - Points in Fleet: 4.748.729 ( 20.1 %)
      Total Points: 23.621.152 ( with 79.6% Indestructible Points)


      .:: Empire's daily production
      • Metal : 273.370.200
      • Crystal : 97.391.856
      • Deuterium : 79.018.680



      .:: Planet Sizes
      |_203_|_189_|_189_|_200_|_183_|_190_|_225_|_196_|_188_|_181_|_153_| Used Fields => Average = 190.6
      |_212_|_209_|_197_|_204_|_189_|_191_|_245_|_207_|_208_|_196_|_206_| Total Fields => Average = 205.8


      .:: Building
      Planets

      Mines
      |_37_|_37_|_37_|_37_|_37_|_37_|_39_|_37_|_37_|_37_|_34_| Metal Mine => Total = 406
      |_32_|_32_|_32_|_32_|_32_|_32_|_33_|_32_|_32_|_32_|_30_| Crystal Mine => Total = 351
      |_34_|_34_|_34_|_34_|_34_|_34_|_35_|_34_|_34_|_34_|_32_| Deuterium Synthesizer => Total = 373

      Storage
      |_15_|_15_|_15_|_15_|_15_|_15_|_17_|_15_|_15_|_14_|_14_| Metal Storage => Total = 165
      |_14_|_14_|_14_|_14_|_14_|_14_|_16_|_14_|_14_|_13_|_13_| Crystal Storage => Total = 154
      |_12_|_12_|_12_|_12_|_12_|_12_|_13_|_13_|_12_|_11_|__5_| Deuterium Tank => Total = 126

      Energy
      |__0_|__0_|__0_|__0_|__0_|__0_|__0_|__0_|__0_|__0_|__0_| Fusion Reactor => Total = 0
      |_15_|_24_|_21_|_21_|_13_|_22_|_22_|_18_|__8_|__6_|__1_| Solar Plant => Total = 171
      |9632|1262|1272|1082|1375|1222|1673|1267|1544|2547|1001| Solar Satellite => Total = 23894

      Construction
      |_10_|_10_|_10_|_10_|_10_|_10_|_12_|_10_|_10_|_13_|_12_| Robotics Factory => Total = 117
      |__4_|__4_|__4_|__4_|__4_|__4_|__5_|__4_|__4_|__5_|__5_| Nanite Factory => Total = 47
      |__9_|__3_|__6_|__6_|__3_|__2_|__6_|__0_|__1_|__0_|__0_| Terraformer => Total = 36

      Military
      |__9_|__4_|__4_|__5_|__9_|__5_|_12_|__4_|__7_|_12_|__8_| Shipyard => Total = 79
      |__0_|__0_|__0_|__0_|__0_|__0_|__0_|__0_|__1_|__0_|__0_| Alliance Depot => Total = 1
      |__0_|__0_|__0_|__0_|__0_|__4_|__0_|__0_|__0_|__4_|__0_| Missile Silo => Total = 8

      Scientific
      |_12_|__0_|__0_|_11_|__0_|__0_|_14_|_12_|_13_|__0_|__0_| Research Lab => Total = 62

      Moons

      Storage
      |__1_|__0_|__0_|__0_|__0_| Metal Storage => Total = 1
      |__3_|__0_|__0_|__1_|__0_| Crystal Storage => Total = 4
      |__2_|__0_|__0_|_12_|__0_| Deuterium Tank => Total = 14

      |__0_|__0_|__0_|__0_|__0_| sm => Total = 0
      |__0_|__0_|__0_|__0_|__0_| sc => Total = 0
      |__0_|__0_|__0_|__4_|__0_| sd => Total = 4

      Construction
      |__4_|__0_|__0_|__5_|__0_| Robotics Factory => Total = 9
      |__3_|__0_|__0_|__4_|__0_| Lunar Base => Total = 7

      Military
      |__1_|__0_|__0_|__4_|__0_| Shipyard => Total = 5
      |__3_|__0_|__0_|__5_|__0_| Sensor Phalanx => Total = 8
      |__1_|__0_|__0_|__1_|__0_| Jump Gate => Total = 2


      .:: Research

      Warfare Technologies
      Weapons Technology: 11
      Shielding Technology: 9
      Armour Technology: 10
      Espionage Technology: 8

      Spacecraft Technologies
      Computer Technology: 10
      Combustion Drive: 9
      Impulse Drive: 6
      Hyperspace Drive: 7

      Other Technologies
      Energy Technology: 12
      Hyperspace Technology: 8
      Ion Technology: 5
      Laser Technology: 12
      Plasma Technology: 5
      Intergalactic Research Network: 4
      Astrophysics: 19
      Graviton Technology: 1


      .:: Armada ::.

      Civil Ships
      Small Cargo: 11
      Large Cargo: 65.818
      Colony Ship: 2
      Recycler: 4.234
      Espionage Probe: 314
      Solar Satellite: 23.908

      Combat ships
      Light Fighter: 248.826
      Heavy Fighter: 103
      Cruiser: 19.782
      Battleship: 14.009
      Battlecruiser: 1.213
      Bomber: 4.763
      Destroyer: 1
      Deathstar: 236



      .:: Defence
      Planets


      |_______2_|_______0_|_______0_|_______0_|_______3_|_______0_|__20_015_|_______0_|______22_|_______0_|_______0_| Rocket Launcher => Total = 20.042
      |_______3_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Light Laser => Total = 3
      |_______1_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Heavy Laser => Total = 1
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Ion Cannon => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______2_|_______0_|_______0_|_______0_|_______0_| Gauss Cannon => Total = 2
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Plasma Turret => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Small Shield Dome => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Large Shield Dome => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Anti-Ballistic Missiles => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_|_______0_| Interplanetary Missiles => Total = 0

      Moons

      |_______0_|_______0_|_______0_|_______0_|_______0_| Rocket Launcher => Total = 0
      |_______0_|_______0_|_______0_|_____200_|_______0_| Light Laser => Total = 200
      |_______0_|_______0_|_______0_|_______0_|_______0_| Heavy Laser => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Ion Cannon => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Gauss Cannon => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Plasma Turret => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Small Shield Dome => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Large Shield Dome => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Anti-Ballistic Missiles => Total = 0
      |_______0_|_______0_|_______0_|_______0_|_______0_| Interplanetary Missiles => Total = 0



      The arrow in front of the points of the curent colony is to show the detailed of all colonies :



      And the last arrow is to restart the progress

      As you see, you can create signatures like that :



      On the Combat report pages, you also can create a signatures with all ships/def you destroyed since you installed the script :



      And the last button to send your account data to Alternative :
      Projet AlTernative

      II) The message page
      On the message pages, you will see this icon on CR and Espi reports :

      Click, and you will have a CR or an Espi report converted in BBcode (code for forum)
      Moreover converted CR can be stored on alternative and then you will have statistique about your raids, and you will also show a CR report just giving a link to your friends (nice when you don't want to post the CR on a forum)

      And when you ASC, the players losses are detailed to make the share of the debris field easy :)

      This image is to save a harvest report, or a secondary CR. It will not appear completely, only the raid report (resource you pickup)

      And this one is to send your expedition to alternative, to have statistics about it

      Example of a CR

      Display Spoiler

      On (22.08.2011 02:11:26) the following fleets met in battle:
      vulca vs. vulca2

      Attacker vulca
      Weapons: 110% Shields: 90% Armour: 100%

      S.Cargo 10
      L.Cargo 100
      L.Fighter 10.000
      H.Fighter 100
      Cruiser 10.000
      Battleship 10.000
      Esp.Probe 10
      Bomber 1.000
      Dest. 1
      Deathstar 1
      Battlecr. 1.000

      Defender vulca2
      Weapons: 50% Shields: 60% Armour: 20%

      S.Cargo 6
      L.Cargo 372
      L.Fighter 112
      H.Fighter 22
      Cruiser 41
      Battleship 1.838
      Col.Ship 1
      Recy. 1
      Esp.Probe 2
      Bomber 10
      Sol. Sat 10.863
      Dest. 3
      Deathstar 1
      Battlecr. 9
      R.Launcher 433
      L.Laser 157
      H.Laser 44
      Gauss 22
      Ion C. 5
      Plasma 3
      S.Dome 1
      L.Dome 1





      Attacker vulca
      Weapons: 110% Shields: 90% Armour: 100%

      S.Cargo 9 (-1)
      L.Cargo 97 (-3)
      L.Fighter 9.254 (-746)
      H.Fighter 97 (-3)
      Cruiser 9.950 (-50)
      Battleship 9.961 (-39)
      Esp.Probe 8 (-2)
      Bomber 996 (-4)
      Dest. 1 (-0)
      Deathstar 1 (-0)
      Battlecr. 997 (-3)

      Defender vulca2 destroyed.




      The attacker has won the battle!
      He captured 1.332.468 metal, 3.818.916 crystal and 1.814.433 deuterium.


      The attacker lost a total of 7.461.000 units.
      The defender lost a total of 158.778.500 units.
      At these space coordinates now float 29.259.900 metal and 17.625.000 crystal.
      The chance for a moon to be created is 20 %




      You have harvested 29.259.900 metal and 17.625.000 crystal

      => 100 %


      Attacker profits : -495.183
      Metal: -3.988.532 | Cristal: 1.883.916 | Deut: 1.609.433

      Defender profits : -118.859.417
      Metal: -66.310.068 | Cristal: -43.745.416 | Deut: -8.803.933

      Converted by InfoCompte CR converter
      Skin InfoCompte White by ManishBoy


      and a spy report converted :
      Display Spoiler
      Resources at Colony [1:6:11] (Player 'vulca2') on 08-22 01:30:25

      Metal: 1.516.875
      Crystal: 5.002.818
      Deuterium: 2.393.459
      Energy: 312.572
      ---------------

      fleets
      Small Cargo 6
      Large Cargo 372
      Light Fighter 112
      Heavy Fighter 22
      Cruiser 41
      Battleship 1.838
      Colony Ship 1
      Recycler 1
      Espionage Probe 2
      Bomber 10
      Solar Satellite 10.863
      Destroyer 3
      Deathstar 1
      Battlecruiser 9
      ---------------

      Defense
      Rocket Launcher 433
      Light Laser 157
      Heavy Laser 44
      Gauss Cannon 22
      Ion Cannon 5
      Plasma Turret 3
      Small Shield Dome 1
      Large Shield Dome 1
      ---------------

      Building
      Metal Mine 29
      Crystal Mine 24
      Deuterium Synthesizer 18
      Solar Plant 17
      Robotics Factory 10
      Nanite Factory 1
      Shipyard 11
      Metal Storage 13
      Crystal Storage 12
      Deuterium Tank 9
      Research Lab 12
      Terraformer 3
      ---------------

      Research
      Espionage Technology 2
      Computer Technology 12
      Weapons Technology 5
      Shielding Technology 6
      Armour Technology 2
      Energy Technology 12
      Hyperspace Technology 8
      Combustion Drive 6
      Impulse Drive 7
      Hyperspace Drive 7
      Laser Technology 12
      Ion Technology 5
      Plasma Technology 7
      Intergalactic Research Network 2
      Astrophysics 10
      Graviton Technology 1

      Converted by InfoCompte Espi Converter



      More infomation about it here :
      Infocompte CR Converter


      III) The fleet movement page
      There is a graph which display the percentage of your fleet flying and docked




      IV) The research page
      Here you can see a little graph with the useful/useless technology




      V) The option page
      The option pages, where you can disable all feature you don't want. You also change languages, colors ...
      To get it, click on "InfoCompte" on the left menu






      That's all :D
      Please fell free to post any comment suggestion, and bug report
      Thanks :)
      Files
      • 133137.user.js

        (360.4 kB, downloaded 8,231 times, last: )


      ** OgameTech **

      The post was edited 1 time, last by vulca ().

    • new feature :

      cilck on green arrow, and you can export your mine

      example
      Level of Mines player ********* at mercredi 23 mai 2012 14:56:58 :

      Planète 1 : 32 Metal / 27 Crystal / 28 Deuterium / température de 106°C
      Planète 2 : 32 Metal / 28 Crystal / 28 Deuterium / température de 36°C
      Planète 3 : 32 Metal / 27 Crystal / 27 Deuterium / température de 2°C
      Planète 4 : 31 Metal / 27 Crystal / 28 Deuterium / température de 41°C
      Planète 5 : 31 Metal / 27 Crystal / 28 Deuterium / température de 53°C
      Planète 6 : 31 Metal / 27 Crystal / 28 Deuterium / température de 3°C
      Planète 7 : 31 Metal / 27 Crystal / 28 Deuterium / température de 43°C
      Planète 8 : 31 Metal / 27 Crystal / 28 Deuterium / température de 57°C
      Planète 9 : 31 Metal / 27 Crystal / 28 Deuterium / température de 54°C

      Points in the metal mines : 453.012
      Points in the crystal mines : 373.843
      Points in the deuterium mines : 443.153
      Points in the mines : 1.270.008

      Per hour : 168.177 Metal / 64.842 Crystal / 45.234 Deuterium

      Per day : 4.036.248 Metal / 1.556.208 Crystal / 1.085.616 Deuterium

      Per week : 28.253.736 Metal / 10.893.456 Crystal / 7.599.312 Deuterium

      Export with Infocompte
    • New version :

      - the new infocompte lang, please use this one now ( japan now included ) : userscripts.org/scripts/show/145534
      - you can display infocompte table, at the bottom or at the top of overview page ( option )

      New options : see screen

      - options of commander are hidden if you don't have it


      following possibilities for upgrading your mines ( To calculate, choose your ratio ( option ) )

      The payback time will describe the time after the further production has recouped the costs of the mine. It's recommended to develop mines with the minimum amortization period first.
      Images
      • 2012-09-11_152756.png

        8.13 kB, 655×247, viewed 8,592 times
      • 2012-09-11_152847.png

        7.92 kB, 663×256, viewed 4,934 times
      • 2012-09-11_152919.png

        49.36 kB, 653×380, viewed 7,018 times
      • 2012-09-11_152927.png

        14.13 kB, 651×271, viewed 6,735 times


    • Now with infocompte, you have the Sequence of mines/techno to build : metal, crystal, deuterium, plasma technology and astrophysics

      for astrophysics, i display two methods :

      Zeta87 : simple calculation payback time :
      Tip: The payback time will describe the time after the further production has recouped the costs of the mine. It`'s recommended to develop mines with the minimum amortization period first.

      benneb : with more parameters, all your account , ie : how you bulid a new planet ( defense, building and facilities )
    • Hi benneb,
      I use the latest version of Firefox. Version 23.0.1
      The ogame version is 5.6.1 on the ogame.org server.
      until i installed 3.11.9 of infocompte everything was ok.
      I even removed inforcompte and installed the older version from vulca's script page but it did not bring everything back to normal.

      Regards.
      Paul.
      aka
      Jackal in Jupiter

      The post was edited 1 time, last by Paulkc ().

    • Infocomplete

      Why ? with every new patch of infocomplete ,it keeps resetting My server start date? and Why? can i not set the date back to when i started on this server? :shit: :rocketlauncher:


      ..::Edit by TheViking | Moved to the right place.::..
    • 1. Two days ago, I registered an account in the new universe. Decided by this script optimally build mine and explore astrophysics and plasma technology. I think the best way to astrophysics is benneb methode . And when in the field "Sequence of mines / techno to build " number one was
      astrophysics methode Zeta87, building number two mines, number three methode benneb . After that, every time I build a mine and go into the script look has changed, but number two is always mine and methode benneb always remains at number three.
      2. Have an option in the settings to make the choice of method study astrophysics. For just two methods are not to appear in the list of buildings and technology.