There should be a Achievements and rewarding system, so the players (ppls) can be motivated even more towards a competibility between them.
What does mean "Achievements and rewarding system"? Rewards and achievements are very importat parts of our lives. They shape our personality mostly in our adolescence time, they lead us through motivation to new tryouts and experiences. Developers knew this psychology fact, therefore they are giving this element to all kind of genre games. They knew either, the more achievement/rewards will be in game, the better would it be for competivity. And competivity = popularity.
How should it work? This game is offering right now rewarding through points awarded from buildings, fleet and research (either some ranking system can be seen on forum). This basic rewarding system should be expanded to much greater system and for every parts of game. What i mean is making achievments for completing a important research (like graviton and so), for building levels, for defense buildings quantity or quality (-rocket lancher + plasma tower), for fleet quantity/quality and its ability to survive (how long you have that fleet). Achievements/rewards should be not excessive, neither underdeveloped. Achievements should be not for any triaviality, but they must be chalenging (ppls ranking for example). In some other aspect of game, can be achievements for any tiviality. All ppls should be able to show publicly to others what is theirs philosophy/tactics they playing, if they are a miners, or fleeters or so. Like we see it through facebook phenomena, where people are showing theirs personnel records, cause they want to show off themselves, or simply they have nothing to hide. Of course this can be exploitable (mostly from fleeters). But there should be this on/of option ("you want to show your CRITICAL achievments to others?") if someone WANTS to do it from his free will. This action will bring a popularity to developer, becasue everyone, who is supporting a freedom will, is popular. So, there would be achievements, which can be concealed and those which will be publicly seen.
How should the achievements/rewards look like? Most used and well functioning way is graphical solution (for example here, here, here). Anybody likes a shiny medal!
Advantages:
+expanded rewarding system not only through points
+greater motivation through competibility
+ppls leveling will be not neccesary
+game popularity
Disadvantages:
-non sofisticated or ever excessive achievement system can lead to ppls demotivation = game stagnation
What does mean "Achievements and rewarding system"? Rewards and achievements are very importat parts of our lives. They shape our personality mostly in our adolescence time, they lead us through motivation to new tryouts and experiences. Developers knew this psychology fact, therefore they are giving this element to all kind of genre games. They knew either, the more achievement/rewards will be in game, the better would it be for competivity. And competivity = popularity.
How should it work? This game is offering right now rewarding through points awarded from buildings, fleet and research (either some ranking system can be seen on forum). This basic rewarding system should be expanded to much greater system and for every parts of game. What i mean is making achievments for completing a important research (like graviton and so), for building levels, for defense buildings quantity or quality (-rocket lancher + plasma tower), for fleet quantity/quality and its ability to survive (how long you have that fleet). Achievements/rewards should be not excessive, neither underdeveloped. Achievements should be not for any triaviality, but they must be chalenging (ppls ranking for example). In some other aspect of game, can be achievements for any tiviality. All ppls should be able to show publicly to others what is theirs philosophy/tactics they playing, if they are a miners, or fleeters or so. Like we see it through facebook phenomena, where people are showing theirs personnel records, cause they want to show off themselves, or simply they have nothing to hide. Of course this can be exploitable (mostly from fleeters). But there should be this on/of option ("you want to show your CRITICAL achievments to others?") if someone WANTS to do it from his free will. This action will bring a popularity to developer, becasue everyone, who is supporting a freedom will, is popular. So, there would be achievements, which can be concealed and those which will be publicly seen.
How should the achievements/rewards look like? Most used and well functioning way is graphical solution (for example here, here, here). Anybody likes a shiny medal!
Advantages:
+expanded rewarding system not only through points
+greater motivation through competibility
+ppls leveling will be not neccesary
+game popularity
Disadvantages:
-non sofisticated or ever excessive achievement system can lead to ppls demotivation = game stagnation