There should be a Quest system for all players:
What does mean "Quest system"? Quest system is maybe the hardest "worker" in every online game for the ppl satisfaction and its entertainment. Its effectiveness in every game is well-tried.
How should it work? We can split the Quest system in to two parts. One will be static quest system controlled by CPU from list of quests defined before and randomly deployed to ppl (time depending - for fair play use). The second one will be dynamicaly changed tasks by GF staff to maintain its originality everytime they deploy it to ppl (special quests on holidays, some quests weekly and monthly and so on). Quest system will look like existing "tutorial" which should be its core, however it will not educate ppl, but entertain him.
One example for static quest: "A meteor cluster closing to your colony, an immediate action is needed." You can choose to destroy this cluster with your fleet with possibility to obtain som raw material from it, or do nothing and risk damage to your colony (some disadvantages to you production for couple of hours and loss of some defense buildings).
One example for quests made by GF staff. "We have prepared for you today something special. Everyone from now, can find on expedition a special mision (Your fleet has discovered a small space buoy with archaic signs of uknown origin. Your scientists have successfully decrypted its core and they find coordinates of something much bigger. Prepare your fleet and discover its secrets..). In this mision you will obtain special coordinates (like seventeen position in solar system - for example x:x:17), which will be activated only by finding that buoy on expedition. You can send a probe to this location and discover what is there for you. Like a planet full resoursces or bigger/smaller fleet. Or the planet could be defended and you must destroy its defenses to take its secrets..
I will bring more quest here soon..
Advantages:
+new game element "explorator", as you can be only miner or fleeter (or variation between it)
+motivation for those who lost it, due to lack of action in game
+game popularity
Disadvantages:
-Implementing quest system to the game will bring some people to madness
What does mean "Quest system"? Quest system is maybe the hardest "worker" in every online game for the ppl satisfaction and its entertainment. Its effectiveness in every game is well-tried.
How should it work? We can split the Quest system in to two parts. One will be static quest system controlled by CPU from list of quests defined before and randomly deployed to ppl (time depending - for fair play use). The second one will be dynamicaly changed tasks by GF staff to maintain its originality everytime they deploy it to ppl (special quests on holidays, some quests weekly and monthly and so on). Quest system will look like existing "tutorial" which should be its core, however it will not educate ppl, but entertain him.
One example for static quest: "A meteor cluster closing to your colony, an immediate action is needed." You can choose to destroy this cluster with your fleet with possibility to obtain som raw material from it, or do nothing and risk damage to your colony (some disadvantages to you production for couple of hours and loss of some defense buildings).
One example for quests made by GF staff. "We have prepared for you today something special. Everyone from now, can find on expedition a special mision (Your fleet has discovered a small space buoy with archaic signs of uknown origin. Your scientists have successfully decrypted its core and they find coordinates of something much bigger. Prepare your fleet and discover its secrets..). In this mision you will obtain special coordinates (like seventeen position in solar system - for example x:x:17), which will be activated only by finding that buoy on expedition. You can send a probe to this location and discover what is there for you. Like a planet full resoursces or bigger/smaller fleet. Or the planet could be defended and you must destroy its defenses to take its secrets..
I will bring more quest here soon..
Advantages:
+new game element "explorator", as you can be only miner or fleeter (or variation between it)
+motivation for those who lost it, due to lack of action in game
+game popularity
Disadvantages:
-Implementing quest system to the game will bring some people to madness
The post was edited 1 time, last by sirEdward ().