Problem :
A player which has be banned because of breaking the rules has no access to the social data in the account.
Some player have stored IRC-names, ICQ-IDs, names of friends in the notices in the account.
But because of the block they can not reach this infos and can "loose" this social contacts which holds them in the game
Idea :
In case of a ban, the player can enter the account like normal. But all game-related infos are blocked (incoming fleets, buildings, ...) but he can reach all data which were available before block (notes, old messages like of finished trades or attacks, ... ).
Also it should be able to mark the account for deletion. (This can reduce, not eliminate, the problems with OE-banned accounts with DM).
Advantages :
Disadvantages :
Source :
from german board : Sperre/u-mod
A player which has be banned because of breaking the rules has no access to the social data in the account.
Some player have stored IRC-names, ICQ-IDs, names of friends in the notices in the account.
But because of the block they can not reach this infos and can "loose" this social contacts which holds them in the game
Idea :
In case of a ban, the player can enter the account like normal. But all game-related infos are blocked (incoming fleets, buildings, ...) but he can reach all data which were available before block (notes, old messages like of finished trades or attacks, ... ).
Also it should be able to mark the account for deletion. (This can reduce, not eliminate, the problems with OE-banned accounts with DM).
Advantages :
- The player holds the social contacts, and continues playing after ban (or in case of OE-block he reregisters to hold the social contacts and flies attacks in ACS )
- Reduces amount of DM-corps
Disadvantages :
- Player can possible have access to "old" data, like messages to attacks which has been made after ban and before look
Source :
from german board : Sperre/u-mod