OGame Redesign: Efficiency Tool

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    • OGame Redesign: Efficiency Tool

      OGame Redesign: Efficiency Tool
      • Info : Provides useful efficiency information for the Robotics Factory, Shipyard and Nanite Factory
      • Author : RiV-
      • Website : userscripts.org/scripts/show/106920
      • Support : userscripts.org/scripts/discuss/106920
      • Download : userscripts.org/scripts/source/106920.user.js
      • Screenshot :



      • Browser : Firefox + GM
      • Languages : English/Universal

        [spoiler=Description]
        This script shows the costs in MSU (Metal Standart Units, the value of something translated into Metal) for 1% construction time reduction for the Robotics Factory, Nanite Factory and Shipyard.

        Standart ratio for MSU is set to 3:2:1 but can changed in the first lines of the code.
        [/spoiler]
    • I thought about making one script with all that information about efficiency such as amortisation time of mines and the one described in the first post. Also I wanted to add the same "construction time reduction" thingy for researches so you could decide whether to upgrade your labs or IRN. This script could be extended over and over so that you don't have to use Excel sheets in order to set up your account efficiently.

      That was at least my plan. Maybe one could choose which information to be displayed? Or do you think seperate scripts for all of that would be better?
    • if you want to have all informatiosn display one is better... but for me i would only use mines armortisation for which i have atm two tools to calculate (excel table with all my account data and the tool of my website). i wouldn't use your tool if it would have more information (thats why i dont use infocompte or antigame) because that will slow down site loading for unneeded information.
      so i dont want to force you to do so. you can choose what you think is the best and what fits the best to your skills in writing scripts :)