Can you explain that a bit? What does SS stand for?
OGame Redesign: Easy Transport
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he means the ressources for the correct amount of missing solar sats (energy) for mines
so you can transport in one flight the ressources of the mine and the ressources for solar sats -
Eleria wrote:
he means the ressources for the correct amount of missing solar sats (energy) for mines
so you can transport in one flight the ressources of the mine and the ressources for solar sats
Yes, Eleria explained my idea. -
New version uploaded
userscripts.org/scripts/source/106689.user.js
Changes:
- Added queue functionality
- Improved usability
- Added tooltips with information on the fleets page
- Added partial deliveries
- Option to choose between SCs and LCs
Please let me know if there are bugs or errors (and I'm sure there are)
@8arlock
Opera still doesn't like my script. Can you please have a look?
@Taro
Added to my todo list -
Problem with Version 1.3b
If Antigame is active the tooltip does not work (and it's not important in which order the scripts were run)
It shows only the simple/normal title-attribute
If you could make it compatible it would be fine, or i would write those problem in the antigame-thread
It's not a must, to fix that ... it's a wish (make compatible) -
I do not experience this problem with Antigame. Are you sure that not another script/addon is causing it?
Also: are you using Chrome or FF?
So far I know of one issue with the tooltips: If you click on 'all' or 'missing', i.e. add a building/research to the queue, the output gets refreshed and the tooltips are not shown. -
Eleria wrote:
If Antigame is active the tooltip does not work (and it's not important in which order the scripts were run)
It shows only the simple/normal title-attribute
Uncheck in Antigame 'Kill tooltips'.
RiV- wrote:
@8arlock
Opera still doesn't like my script. Can you please have a look?
At first sight everything works.
Maybe the line for which lacks the resources to provide the color?The post was edited 1 time, last by 8arlock: look in opera ().
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Unchecking tooltips in antigame make the whole script work perfectly as it should ... THX
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I have no this error. I have another err, in opera (dragonfly error console):
http://barym.ogame.ru/game/index.php?page=fleet3&session=1b3a4f9ce7f6
Uncaught exception: Error: WRONG_ARGUMENTS_ERR
Error thrown at line 522, column 2 in showLink(evt) in ogame_redesign_easy_tran.user.js:
if(transportBuild.length > 0)
called from line 486, column 2 in deleteTransport(e) in ogame_redesign_easy_tran.user.js:
showLink('change');
I do not see the error "Greasemonkey JS compilation".
PS
About Opera
Version information
Version
11.50
Build
1074
Platform
Win32
System
Windows Vista
XHTML+Voice
Plug-in not loaded
Browser identification
Opera/9.80 (Windows NT 6.0; U; Edition United States Local; en) Presto/2.9.168 Version/11.50 -
I don't understand it, this guy says it's working perfectly fine on Opera:
board.ogame.org/board684-ogame…t/index2.html#post9078569
//edit: If I remove the "(function() { .... ] ()" the script works for me But I still don't get it. -
yeah but if you remove the anonymous function than you will be in the global namespace and your variables might change while your code is executed by an external source which may corrupt your code so you should use this construct everytime!
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New version uploaded with a small change.
userscripts.org/scripts/show/106689
Change:
- Added total needed resources under the table -
Because of having all planets in the same galaxy and within few systems i wish displaying the planetnames next/before/above/under the coords (maybe with smaller font)
edit: or a tooltip with the planetname when mouseover the coordinates -
Minor issue, when sending from a moon to its planet (or vice versa), it does not add an extra cargo for the fuel.
Sure the amount of resources left behind is very low, but still, if it adds cargos for other flights, why not this?
Still this is a great tool, thanks much.Mod @ OGame.org - Bugs & Complaints and Suggestions -
I already noticed that, seems that it doesn't calculate the deut consumption exactly. I'll have a look at it.
Thanks for reporting it though. -
Since OGame load all pictures from extern Servers (faster loading) all URL's have changed.
That's the reason why Easy-Transport can't read the resources of buildings/.....
Bugfix -> edit script -> function "getBuildingInfo" ->
Line 291 ->
Line 299 ->
Line 300 ->
Line 301 ->
Edit 21.10.2011: RiV- updated with repaired version 1.3e. Look up: userscripts.org/scripts/show/106689The post was edited 1 time, last by Eleria ().
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Thanks Eleria.
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Not working in 690 for me. Shows 0 resources needed.
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that's because images are load from the same ressources as bevore the change of easy-transport
but in live ogame universe the problem is, that images are loaded from extern servers to avoid faster loading of pages (more different server-sources mean more different ports and more simultanly download, on each port it's only available to load one thing at once .... but more ports means more download ^^)
mhhh, i'll ask for the reason why live-ogame universe load from extern servers and test-universe DON'T LOAD from extern .....
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