Thought of posting it after the upcoming merger, but seems like the more we delay proper thoughts, the deeper the project goes into "we've never played it, but we can change the code" black hole.
This idea is directed towards the major increase of "green population" in all of existing Universes with ability to "level-up" mines to a certain capped level as a chargeable option.
For that, there must be a new Officer implemented which works just like the Merchant, yet allows to be "called" and applied on any of these three buildings: Metal, Crystal & Deuterium mines. The proposed cost of a single use of that Officer equals 12.500 DM.
Here's how it's supposed to function:
Under the properties of a mine (close to Technology Tree), there will be a button to hire the Officer and improve the mine one level up proceeding within 12 hours if it satisfies these conditions (otherwise, the option will not be applicable): the game inquires the highest level of selected mine built in the Universe and then divides it by 1.4, calculating the maximum level available for the upgrade. For example, if the highest level of Metal Mine in the Universe equals level 40, then the level cap for the paid upgrade would be 28. The same goes for two other types of shafts.
Such option will allow a fast competitive growth of "green" accounts, making them represent significant force in the Universe even after two or more years past its launch, yet preventing them for being too overpowered. Any thoughts on the idea are highly appreciated.
This idea is directed towards the major increase of "green population" in all of existing Universes with ability to "level-up" mines to a certain capped level as a chargeable option.
For that, there must be a new Officer implemented which works just like the Merchant, yet allows to be "called" and applied on any of these three buildings: Metal, Crystal & Deuterium mines. The proposed cost of a single use of that Officer equals 12.500 DM.
Here's how it's supposed to function:
Under the properties of a mine (close to Technology Tree), there will be a button to hire the Officer and improve the mine one level up proceeding within 12 hours if it satisfies these conditions (otherwise, the option will not be applicable): the game inquires the highest level of selected mine built in the Universe and then divides it by 1.4, calculating the maximum level available for the upgrade. For example, if the highest level of Metal Mine in the Universe equals level 40, then the level cap for the paid upgrade would be 28. The same goes for two other types of shafts.
Such option will allow a fast competitive growth of "green" accounts, making them represent significant force in the Universe even after two or more years past its launch, yet preventing them for being too overpowered. Any thoughts on the idea are highly appreciated.
The post was edited 3 times, last by Cyber Smoke ().