- ships on the planet / moon won´t be transfered directly, they will travel after to the target (without deuterium costs)
- the jump gate on the moon is deactivated for 24h after the move
I believe this is implemented to prevent a player from immediatly attacking his target and catching him off guard.
I completely agree with this because otherwise, relocation would imbalance the game too much.
Therefore, i suggest to disable launching of IPM's for 24 hours as well.
That way, players who rely on their defense would also be protected from being demolished solely because of relocation feature.
I don't know if this can be implemented, but I think it would be fair.
Alternatively, building of IPM's could be disabled instead of launching them. 40-50 IPM's can't do much damage to a heavily defended player, and maybe it's easier to implement.
Life? Don't talk to me about life...