Tutorial 02: Buildings

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    • Tutorial 02: Buildings

      Description:
      • Please use this thread for questions, suggestions, improvements, etc.


      Original:
      • Written by <author>
        - <link to the original>


      Translations:
      • The template for all translations:
        - <Link to the template for all translations>
      • Here you'll find all translations:
        -


      What needs to be done:
      • -


      Changelog:
      • added - XXth Month year - Name of the editor.
      • final OK - 3.7.2016. - Icegirl

      The post was edited 1 time, last by Imperor ().

    • Since the dawn of time, buildings have been the foundations of your account because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities.
      Resources include mines, storages, and energy producers; all remaining structures are classed as Facilities. Within Facilities there is also a small divide because some can only be built on a planet and others on a moon.





      ==Natural Resources==

      There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium. Without any upgrading, the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). Deuterium does not have a base production. To get more out of the mines and the synthesizer, they have to be upgraded. In doing, so you will need more energy to power them. This energy can be produced in several different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on, the options of Solar Satellites (located in the Shipyard) and the Fusion Reactor (located in Facilities) are available.
      You are not able to produce an unlimited amount of resources due to a maximum capacity of the storages. Storages will be needed shortly to accommodate the excess production.

      ==Construction Availability==

      Facilities are buildings that have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are only possible on the planet or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx. Buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.

      ==Resources==

      Resources and Energy are produced by the following buildings:

      Metal Mine
      Metal is the main resource for conducting research and the construction of buildings, ships, and defensive units. Exceptions are Solar Satellites, Espionage Probes, Energy Technology, Hyperspace Technology, Computer Technology and Graviton Technology. If you do not have a Metal Mine yet, you will be producing 30 units per hour (in normal universes). In speed universes the basic amount is higher, depending on the speed factor.

      Crystal Mine
      Crystal is the main resource for electronic components and alloys. It is also crucial in conducting research and construction of buildings, ships and defensive structures. Exceptions are Rocket Launchers, Metal Storages, Combustion Drive, Graviton Technology, and Armour Technology. If there is no crystal mine on a planet, a base amount of 15 units per hour will be produced and in speed universes correspondingly more.

      Deuterium Synthesizer
      Deuterium is a heavy isotope of hydrogen and not very abundant. It is predominantly used as fuel but it is also needed for some types of research and the construction of some ships, defense, and buildings. Contrary to metal and crystal, there is no base amount produced without a synthesizer.
      The amount produced per hour depends on the temperature of the planet. The colder the planet, the more deuterium will be produced.

      Solar Plant
      Each mine requires energy to function, which is produced primarily by the Solar Plant.
      Each system has slots 1 through 15; the closer to slot 1, the higher the output of the Solar Plant.

      Fusion Reactor
      This reactor is also used for energy production. The energy is generated by the fusion of two deuterium atoms into one helium atom; consequently deuterium will be consumed by the reactor. The requirements to build such an electricity station are Energy Technology level 3 and a Level 5 Deuterium Synthesizer on the relative planet. The higher the level of Energy Research, the more energy will be produced.

      Metal Storage
      This storage facility is used to store Metal. If the storage is full, production will be stopped. Only 10,000 units of Metal can be stored without the level one building.

      Crystal Storage
      This facility is required to continue the Crystal production. If it is full the production will be stopped. Without a storage, only 10,000 units of Crystal can be stored.

      Deuterium Tank
      Like the storages the Deuterium Tank is required to allow further production. Without this tank, only 10,000 units of Deuterium can be stored.

      ==Planet Facilities==
      These act as requirements for other buildings, research, ships, or defensive structures.

      Robotics Factory
      With the help of the Robotics Factory, buildings can be upgraded faster. It has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons and has no requirements for its construction.
      The Robotics Factory is a requirement for the Shipyard and the Nanite Factory.

      Shipyard
      This facility is necessary for the construction of both ships and defensive units, with some requiring a certain level of the shipyard first. Upgrading this facility will also decrease the production time for these units. To build/upgrade the shipyard, you need Robotics Factory Level 2 and no ships or defense in the respective construction queue of the planet or moon.

      Research Lab
      This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account. As soon as a lab is in the construction queue, you will not be able to research on another planet and if a research is started, you will not be able to build a lab anywhere.

      Alliance Depot
      With this facility, it is possible to support holding fleets with deuterium via support rockets. Higher levels will allow friendly fleets to remain in orbit longer. The construction on the moon is not possible, but orbiting fleets will be supported by the planet with fuel. There are no requirements for its construction.

      Missile Silo
      The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, but the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it is empty. It is possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement. The Missile Silo can store 5 Interplanetary Missiles or 10 Anti-Ballistic per level.

      Nanite Factory
      This halves the construction time of ships, defensive structures, and buildings. Its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures, or buildings can be built on the respective planet and vice versa. The factory is not available on the moon.

      Terraformer
      The Terraformer is needed to expand nearly developed planets. 5 free fields are added per level, plus an additional field every 2 levels, but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. Building a terraformer on the moon is not possible, instead there is the Lunar Base. This building cannot be torn down.

      Space Dock
      The Space Dock offers you the chance to repair ships that have become a wreckage through the course of a battle on your planet. This has a maximum repair time of 12 hours, yet it will take at least 30 minutes before the ships can be put into service. From the time a wreckage is created there is 3 days to commence with the repairs.
      The repaired ships then have to actively be placed back in service once the repair is completed. If this does not happen, they will automatically go back into service after 3 days pass.

      ==Moon Facilities==
      Beside Robotics Factory and Shipyard, Moon Facilities also offers:

      Lunar Base
      This structure can only be built on a moon. It is necessary to get more building slots, since a moon consists of only one field at the beginning. 3 further fields are developed per Lunar Base level. Lunar Base level 1 is a requirement for the Sensor Phalanx and the Jump Gate.

      Sensor Phalanx
      This facility can, like the Lunar Base, only be built on a moon. Lunar base level 1 is the only requirement. Using the phalanx, you are able to see the fleet movements on other planets. A scan costs 5,000 units of deuterium. The sensor range increases with every level of the building.

      Jump Gate
      The Jump Gate can also only be built on a moon. It is utilized to instantaneously send fleets from one moon to another. After a jump, the start Gate and target Gate have to cool down for one hour before they can be used again. The requirements for its construction are Lunar Base level 1 and Hyperspace Technology level 7. It is not possible to send resources via the Jump Gate. The cooldown time will be reduced for each level of Jumpgate up to level 15. The shortest possible cooldown time is 10 minutes/universe speed.

      The post was edited 3 times, last by ErikFyr ().

    • sirEdward wrote:

      Hey Kebab,


      Just want to let you know, that i did some corrections in Buildings template and on wiki off course.

      1.
      Shipyard
      This facility is necessary for the construction of both ships and defensive units; some requiring a certain level of the shipyard first. Upgrading this facility will also increase the production time for these units.
      Corrected to decrease

      2.
      Missile Silo
      The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, here the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it's empty; It's possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement, the Silo can store five Anti-Ballistic or ten Interplanetary Missiles per level.
      Corrected to the Silo can store five Interplanetary Missiles or ten Anti-Ballistic per level.


      Edward
    • Since the dawn of time buildings have been the foundations of your account, because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities.
      Resources include mines, storages and energy producers, all remaining structures are classed as Facilities. But within Facilities there is also a small divide, because some can only be built on a planet and others on a moon.

      ==Natural Resources==

      There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium. Without any upgrading the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). Deuterium doesn't have a base production. To get more out of the mines and the synthesizer they have to be upgraded, in doing so you will need energy to power them. This energy can be produced in different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on the options of Solar Satellites (found in both Facilities and Shipyard) and the Fusion Reactor are available.
      You're not able to produce an unlimited amount of resources, because there's a maximum capacity in the storages. Storages will be needed very quickly to accommodate the production.

      ==Construction Availability==

      Facilities are buildings that have no bearing on the resource production, but they're important for building ships or to research new technologies. As already mentioned, some facilities are only possible on the planet, or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx; the buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.

      ==Resources==

      Resources and Energy are produced by the following buildings:

      Metal Mine
      Metal is the main resource for conducting research and the construction of buildings, ships and defensive units. Exceptions being Solar Satellites, Espionage Probes, Energy Technology, Hyperspace Technology, Computer Technology and Graviton Technology. If you do not have a Metal Mine yet, you'll be producing 30 units per hour (in normal universes). In speed universes the basic amount is higher, depending on the speed factor.

      Crystal Mine
      Crystal is the main resource for electronic components and alloys. It's also crucial in the conducting of research and the construction of buildings, ships and defensive structures. Exceptions being Rocket Launchers, Metal Storages, Shielded Metal Dens, Combustion Drive, Graviton Technology and Armour Technology. If there is no crystal mine on a planet, a base amount of 15 units per hour will be produced, and in speed universes correspondingly more.

      Deuterium Synthesizer
      Deuterium is a heavy isotope of hydrogen, and not very abundant. Predominantly it's used as fuel, but it's also need for some types of research and the construction of some ships, defense and buildings. In contrary to metal and crystal, there is no base amount produced without a synthesizer.
      In addition, the amount produced per hour depends on the temperature of the planet. The colder the planet, the more deuterium will be produced.

      Solar Plant
      Each mine requires energy to function, this is produced primarily by the Solar Plant.
      Each system has slots 1 through 15, the closer to slot 1 the higher the output of the Solar Plant.

      Fusion Reactor
      This reactor is also used for energy production, the energy is generated by the fusion of two deuterium atoms into one helium atom, consequently deuterium will be consumed. The requirements to build such an electricity station are Energy Technology level 3 and a Level 5 Deuterium Synthesizer on the relative planet. The higher the level of Energy Research, the more energy will be produced.

      Metal Storage
      This storage facility is used to store Metal. If the storage is full production will be stopped. Only 10,000 units of Metal can be stored without the level one building.

      Crystal Storage
      This facility is required to continue the Crystal production. If it is full the production will be stopped. Without a storage, only 10,000 units of Crystal can be stored.

      Deuterium Tank
      Like the storages the Deuterium Tank is required to allow further production. Without this tank, only 10,000 units of Deuterium can be stored.

      Metal Den
      The Den is used to protect Metal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      Crystal Den
      This Den is used to protect Crystal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      Deuterium Den
      This Den is used to protect Deuterium units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      ==Facilities==

      These act as requirements for other buildings, research, ships or defensive structures.

      Robotics Factory
      With the help of the Robotics Factory buildings can be upgraded faster. But it has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons, and has no requirements for it's construction.
      However the Robotics Factory itself is a requirement for the Shipyard and the Nanite Factory.

      Shipyard
      This facility is necessary for the construction of both ships and defensive units; some requiring a certain level of the shipyard first. Upgrading this facility will also decrease the production time for these units. To build/upgrade the shipyard you need Robotics Factory Level 2, and no ships or defense in the respective construction queue of the planet or moon.

      Research Lab
      This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account, i.e. as soon as a lab is in the construction queue, you will not be able to research on another planet; And if a research is started, you will not be able to build a lab anywhere.

      Alliance Depot
      With this facility it is possible to support holding fleets with deuterium via support-rockets. So you can lengthen the holding duration of friendly fleets. The construction on the moon isn't possible, but these fleets will be supported by the planet with fuel. There are no requirements for its construction.

      Missile Silo
      The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, here the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it's empty; It's possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement, the Silo can store 5 Interplanetary Missiles or 10 Anti-Ballistic per level.

      Nanite Factory
      This halves the construction time of ships, defensive structures and buildings, its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures or buildings can be built on the respective planet and vice versa. The factory isn't available on the moon.

      Terraformer
      The Terraformer is needed to expand nearly developed planets. Per level you get 5 free fields (plus an additional field every 2 levels), but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. On the moon a building of the Terraformer is impossible (instead there's the Lunar Base). This building can't be torn down.

      Lunar Base
      This structure can only be built on a moon. It is necessary to get more building slots, since a moon consists of only one field at the beginning. Per lunar base 3 further fields are developed. Lunar base level 1 is a requirement for the Sensor Phalanx and the Jump Gate.

      Sensor Phalanx
      This facility can, like the lunar base, only be built on a moon. Lunar base level 1 is the only requirement. Via the phalanx you are able to see the fleet movements on other planets, a scan costs 5,000 units of deuterium. The sensor range increases with every level of the building.

      Jump Gate
      The Jump Gate can also only be built on a moon. It is necessary to instantaneously send fleets from one moon to another. After a jump, the start Gate and target Gate have to cool down for one hour, before they can be used again. The requirements for its construction are Lunar Base level 1 and Hyperspace Technology level 7. It is not possible to send resources via the Jump Gate.


      - added spaces for easier reading
      - edited some capital letters
      - edited numbers in words into numbers
      - level 1 instead of L1 since all the time is 'level'
      Icegirl

    • Edited final version

      Since the dawn of time buildings have been the foundations of your account, because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities.
      Resources include mines, storages and energy producers, all remaining structures are classed as Facilities. But within Facilities there is also a small divide, because some can only be built on a planet and others on a moon.

      ==Natural Resources==

      There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium. Without any upgrading the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). Deuterium doesn't have a base production. To get more out of the mines and the synthesizer they have to be upgraded, in doing so you will need energy to power them. This energy can be produced in different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on the options of Solar Satellites (found in both Facilities and Shipyard) and the Fusion Reactor are available.
      You're not able to produce an unlimited amount of resources, because there's a maximum capacity in the storages. Storages will be needed very quickly to accommodate the production.

      ==Construction Availability==

      Facilities are buildings that have no bearing on the resource production, but they're important for building ships or to research new technologies. As already mentioned, some facilities are only possible on the planet, or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx; the buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.

      ==Resources==

      Resources and Energy are produced by the following buildings:

      Metal Mine
      Metal is the main resource for conducting research and the construction of buildings, ships and defensive units. Exceptions being Solar Satellites, Espionage Probes, Energy Technology, Hyperspace Technology, Computer Technology and Graviton Technology. If you do not have a Metal Mine yet, you'll be producing 30 units per hour (in normal universes). In speed universes the basic amount is higher, depending on the speed factor.

      Crystal Mine
      Crystal is the main resource for electronic components and alloys. It's also crucial in the conducting of research and the construction of buildings, ships and defensive structures. Exceptions being Rocket Launchers, Metal Storages, Shielded Metal Dens, Combustion Drive, Graviton Technology and Armour Technology. If there is no crystal mine on a planet, a base amount of 15 units per hour will be produced, and in speed universes correspondingly more.

      Deuterium Synthesizer
      Deuterium is a heavy isotope of hydrogen, and not very abundant. Predominantly it's used as fuel, but it's also need for some types of research and the construction of some ships, defense and buildings. In contrary to metal and crystal, there is no base amount produced without a synthesizer.
      In addition, the amount produced per hour depends on the temperature of the planet. The colder the planet, the more deuterium will be produced.

      Solar Plant
      Each mine requires energy to function, this is produced primarily by the Solar Plant.
      Each system has slots 1 through 15, the closer to slot 1 the higher the output of the Solar Plant.

      Fusion Reactor
      This reactor is also used for energy production, the energy is generated by the fusion of two deuterium atoms into one helium atom, consequently deuterium will be consumed. The requirements to build such an electricity station are Energy Technology level 3 and a Level 5 Deuterium Synthesizer on the relative planet. The higher the level of Energy Research, the more energy will be produced.

      Metal Storage
      This storage facility is used to store Metal. If the storage is full production will be stopped. Only 10,000 units of Metal can be stored without the level one building.

      Crystal Storage
      This facility is required to continue the Crystal production. If it is full the production will be stopped. Without a storage, only 10,000 units of Crystal can be stored.

      Deuterium Tank
      Like the storages the Deuterium Tank is required to allow further production. Without this tank, only 10,000 units of Deuterium can be stored.

      Metal Den
      The Den is used to protect Metal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      Crystal Den
      This Den is used to protect Crystal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      Deuterium Den
      This Den is used to protect Deuterium units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      ==Planet Facilities==
      These act as requirements for other buildings, research, ships or defensive structures.

      Robotics Factory
      With the help of the Robotics Factory buildings can be upgraded faster. But it has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons, and has no requirements for it's construction.
      However the Robotics Factory itself is a requirement for the Shipyard and the Nanite Factory.

      Shipyard
      This facility is necessary for the construction of both ships and defensive units; some requiring a certain level of the shipyard first. Upgrading this facility will also decrease the production time for these units. To build/upgrade the shipyard you need Robotics Factory Level 2, and no ships or defense in the respective construction queue of the planet or moon.

      Research Lab
      This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account, i.e. as soon as a lab is in the construction queue, you will not be able to research on another planet; And if a research is started, you will not be able to build a lab anywhere.

      Alliance Depot
      With this facility it is possible to support holding fleets with deuterium via support-rockets. So you can lengthen the holding duration of friendly fleets. The construction on the moon isn't possible, but these fleets will be supported by the planet with fuel. There are no requirements for its construction.

      Missile Silo
      The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, here the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it's empty; It's possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement, the Silo can store 5 Interplanetary Missiles or 10 Anti-Ballistic per level.

      Nanite Factory
      This halves the construction time of ships, defensive structures and buildings, its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures or buildings can be built on the respective planet and vice versa. The factory isn't available on the moon.

      Terraformer
      The Terraformer is needed to expand nearly developed planets. Per level you get 5 free fields (plus an additional field every 2 levels), but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. On the moon a building of the Terraformer is impossible (instead there's the Lunar Base). This building can't be torn down.

      ==Moon Facilities==
      Beside Robotics Factory and Shipyard, Moon Facilities offers also:

      Lunar Base
      This structure can only be built on a moon. It is necessary to get more building slots, since a moon consists of only one field at the beginning. Per Lunar Base 3 further fields are developed. Lunar Base level 1 is a requirement for the Sensor Phalanx and the Jump Gate.

      Sensor Phalanx
      This facility can, like the lunar base, only be built on a moon. Lunar base level 1 is the only requirement. Via the phalanx you are able to see the fleet movements on other planets, a scan costs 5,000 units of deuterium. The sensor range increases with every level of the building.

      Jump Gate
      The Jump Gate can also only be built on a moon. It is necessary to instantaneously send fleets from one moon to another. After a jump, the start Gate and target Gate have to cool down for one hour, before they can be used again. The requirements for its construction are Lunar Base level 1 and Hyperspace Technology level 7. It is not possible to send resources via the Jump Gate. Until level 15, for each upgrade of the Jump Gate, the cooldown time will be reduced. Shortest cooldown time possible will be 10 minutes/universe speed.

    • Kebab wrote:

      ==Natural Resources==

      There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium. Without any upgrading the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). Deuterium doesn't have a base production. To get more out of the mines and the synthesizer they have to be upgraded, in doing so you will need energy to power them. This energy can be produced in different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on the options of Solar Satellites (found in both Facilities and Shipyard) and the Fusion Reactor are available.
      You're not able to produce an unlimited amount of resources, because there's a maximum capacity in the storages. Storages will be needed very quickly to accommodate the production.

      ==Construction Availability==

      Facilities are buildings that have no bearing on the resource production, but they're important for building ships or to research new technologies. As already mentioned, some facilities are only possible on the planet, or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx; the buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.

      ==Construction Availability==

      There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium. Without any upgrading the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). Deuterium doesn't have a base production. To get more out of the mines and the synthesizer they have to be upgraded, in doing so you will need energy to power them. This energy can be produced in different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on the options of Solar Satellites (found in both Facilities and Shipyard) and the Fusion Reactor are available.
      You're not able to produce an unlimited amount of resources, because there's a maximum capacity in the storages. Storages will be needed very quickly to accommodate the production.


      Facilities are buildings that have no bearing on the resource production, but they're important for building ships or to research new technologies. As already mentioned, some facilities are only possible on the planet, or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx; the buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.I think the titles are not fit > It should be :
    • removed info for Dens

      Metal Den
      The Den is used to protect Metal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      Crystal Den
      This Den is used to protect Crystal units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.

      Deuterium Den
      This Den is used to protect Deuterium units from being pillaged during an attack. The den itself is invisible to enemy espionage reports and so are the resources within it. Each upgrade allows more resources to be protected.
    • Updated with correct punctuation and grammar. Reworded some sentences and phrases for better coherence and flow.


      Since the dawn of time, buildings have been the foundations of your account because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities.
      Resources include mines, storages, and energy producers; all remaining structures are classed as Facilities. Within Facilities there is also a small divide because some can only be built on a planet and others on a moon.

      ==Natural Resources==

      There are three different resources that can be produced in OGame: Metal, Crystal and Deuterium. Without any upgrading, the Metal and Crystal Mine have a base production of 30 units of Metal and 15 units of Crystal (per hour). Deuterium does not have a base production. To get more out of the mines and the synthesizer, they have to be upgraded. In doing, so you will need more energy to power them. This energy can be produced in several different ways. The easiest method, and only option at the beginning, is the Solar Plant. Later on, the options of Solar Satellites (located in the Shipyard) and the Fusion Reactor (located in Facilities) are available.
      You are not able to produce an unlimited amount of resources due to a maximum capacity of the storages. Storages will be needed shortly to accommodate the excess production.

      ==Construction Availability==

      Facilities are buildings that have no bearing on the resource production but are important for building ships or researching new technologies. As already mentioned, some facilities are only possible on the planet or on the moon. Typical moon buildings are the Lunar Base, the Jump Gate and the Sensor Phalanx. Buildings available only to the planet are the Research Lab, the Alliance Depot, the Missile Silo, the Nanite Factory, and the Terraformer. The Robotics Factory and the Shipyard are the only buildings that can be constructed on both moons and planets.

      ==Resources==

      Resources and Energy are produced by the following buildings:

      Metal Mine
      Metal is the main resource for conducting research and the construction of buildings, ships, and defensive units. Exceptions are Solar Satellites, Espionage Probes, Energy Technology, Hyperspace Technology, Computer Technology and Graviton Technology. If you do not have a Metal Mine yet, you will be producing 30 units per hour (in normal universes). In speed universes the basic amount is higher, depending on the speed factor.

      Crystal Mine
      Crystal is the main resource for electronic components and alloys. It is also crucial in conducting research and construction of buildings, ships and defensive structures. Exceptions are Rocket Launchers, Metal Storages, Combustion Drive, Graviton Technology, and Armour Technology. If there is no crystal mine on a planet, a base amount of 15 units per hour will be produced and in speed universes correspondingly more.

      Deuterium Synthesizer
      Deuterium is a heavy isotope of hydrogen and not very abundant. It is predominantly used as fuel but it is also needed for some types of research and the construction of some ships, defense, and buildings. Contrary to metal and crystal, there is no base amount produced without a synthesizer.
      The amount produced per hour depends on the temperature of the planet. The colder the planet, the more deuterium will be produced.

      Solar Plant
      Each mine requires energy to function, which is produced primarily by the Solar Plant.
      Each system has slots 1 through 15; the closer to slot 1, the higher the output of the Solar Plant.

      Fusion Reactor
      This reactor is also used for energy production. The energy is generated by the fusion of two deuterium atoms into one helium atom; consequently deuterium will be consumed by the reactor. The requirements to build such an electricity station are Energy Technology level 3 and a Level 5 Deuterium Synthesizer on the relative planet. The higher the level of Energy Research, the more energy will be produced.

      Metal Storage
      This storage facility is used to store Metal. If the storage is full, production will be stopped. Only 10,000 units of Metal can be stored without the level one building.

      Crystal Storage
      This facility is required to continue the Crystal production. If it is full the production will be stopped. Without a storage, only 10,000 units of Crystal can be stored.

      Deuterium Tank
      Like the storages the Deuterium Tank is required to allow further production. Without this tank, only 10,000 units of Deuterium can be stored.

      ==Planet Facilities==
      These act as requirements for other buildings, research, ships, or defensive structures.

      Robotics Factory
      With the help of the Robotics Factory, buildings can be upgraded faster. It has no influence on the construction speed of ships or defensive structures. It can be built both on planets and moons and has no requirements for its construction.
      The Robotics Factory is a requirement for the Shipyard and the Nanite Factory.

      Shipyard
      This facility is necessary for the construction of both ships and defensive units, with some requiring a certain level of the shipyard first. Upgrading this facility will also decrease the production time for these units. To build/upgrade the shipyard, you need Robotics Factory Level 2 and no ships or defense in the respective construction queue of the planet or moon.

      Research Lab
      This is necessary to research new technologies. The higher the level, the more technologies will be activated and the shorter the research time will be. The Research Lab, which can be built without any requirements, affects the whole account. As soon as a lab is in the construction queue, you will not be able to research on another planet and if a research is started, you will not be able to build a lab anywhere.

      Alliance Depot
      With this facility, it is possible to support holding fleets with deuterium via support rockets. Higher levels will allow friendly fleets to remain in orbit longer. The construction on the moon is not possible, but orbiting fleets will be supported by the planet with fuel. There are no requirements for its construction.

      Missile Silo
      The Missile Silo is used to build Anti-Ballistic Missiles (level 2) and Interplanetary Missiles (level 4). Construction on the moon isn't possible, but the planet's Anti-Ballistic Missiles will be used (like with the Alliance Depot). The deconstruction of a silo is only possible when it is empty. It is possible to either launch the missiles or to deconstruct them. Shipyard level 1 is the only requirement. The Missile Silo can store 5 Interplanetary Missiles or 10 Anti-Ballistic per level.

      Nanite Factory
      This halves the construction time of ships, defensive structures, and buildings. Its requirements are Computer Technology level 10 and Robotics Factory level 10. In addition, the Terraformer needs Nanite Factory 1 as requirement. If the Nanite Factory is under construction, no ships, defensive structures, or buildings can be built on the respective planet and vice versa. The factory is not available on the moon.

      Terraformer
      The Terraformer is needed to expand nearly developed planets. 5 free fields are added per level, plus an additional field every 2 levels, but you need energy for the construction. The requirements for the facility are the Nanite Factory level 1 and Energy Technology level 12. Building a terraformer on the moon is not possible, instead there is the Lunar Base. This building cannot be torn down.

      ==Moon Facilities==
      Beside Robotics Factory and Shipyard, Moon Facilities also offers:

      Lunar Base
      This structure can only be built on a moon. It is necessary to get more building slots, since a moon consists of only one field at the beginning. 3 further fields are developed per Lunar Base level. Lunar Base level 1 is a requirement for the Sensor Phalanx and the Jump Gate.

      Sensor Phalanx
      This facility can, like the Lunar Base, only be built on a moon. Lunar base level 1 is the only requirement. Using the phalanx, you are able to see the fleet movements on other planets. A scan costs 5,000 units of deuterium. The sensor range increases with every level of the building.

      Jump Gate
      The Jump Gate can also only be built on a moon. It is utilized to instantaneously send fleets from one moon to another. After a jump, the start Gate and target Gate have to cool down for one hour before they can be used again. The requirements for its construction are Lunar Base level 1 and Hyperspace Technology level 7. It is not possible to send resources via the Jump Gate. The cooldown time will be reduced for each level of Jumpgate up to level 15. The shortest possible cooldown time is 10 minutes/universe speed.
    • Space Dock needs to be added to Facilities :)

      Maybe this will be good enough ?


      Space Dock

      The Space Dock offers you the chance to repair ships that have become a wreckage through the course of a battle on your planet.
      This has a maximum repair time of 12 hours, yet it will take at least 30 minutes before the ships can be put into service.
      From the time a wreckage is created there is 3 days to commence with the repairs.
      The repaired ships then have to actively be placed back in service once the repair is completed. If this does not happen, they will automatically go back into service after 3 days pass.
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