EDIT - 15/07/2011
I have updated the title of the topic, as the first idea (lower down the rates) is not a realistic possibility.
The goal would be to find and discuss reasonable and acceptable alternatives to the current merchant rates.
Acceptable means : without impacting the use of the merchant.
In the best scenario : People would still use the merchant (a popular feature, good income for GF), but without destroying the core idea of fair competition, or being the best way to develop his account. ;)
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Hello,
My suggestion is very simple. At the moment, the merchant rate is around 3 / 2 / 1.
I would propose to lower it down at 2 / 1,5 / 1
In the French universe, many players, and especially non-fleeters, are buying deuterium from "noobs", in order to sell it to the merchant. It has become a real, well-known, and efficient strategy.
It creates two main problems : - it is difficult for fleeters to find deuterium for its "normal use"
- it is possible to be highly ranked just by using the following trick : buy deut of another player against cristal (1,5/1), and exchange this new deuterium to the merchant against cristal (2/1).
The more deut you buy, the more benefits you make.
So I understand that the merchant represents a real income for the GF, but actually, the game is totally unbalanced.
In the new universes, most of the "tops" are basing their strategy on commercial incomes : indeed, it works very well. But it is very unfair for the most involved and skilled players.
My proposition would re-balance a little bit the game : 2 / 1.5 / 1.
People will still be using "massively" the option : the cristal is rare, and the metal far too common.
It will still be interesting to use it, but it won't lead to the current commercial distortion.
We won't be in a situation where some non-fleeters noobs are making incredible benefits by buying huge amount of deut, beeing highly ranked, and creating unsatisfaction amongst the fleeters.
In other words, we would just get rid of "the full mastercard strategy".
It would be beneficial to the internal balance between players.
Ogame used to be a strategy war-game supposed to reward the best players. It is not anymore, as you can see in the new universes.
I would appreciate if someone from the GF could take this into account.
We all understand that the Dark Mater is an income for the GF, but please don't let the premium options kill the competition.
Thank you :P
ND
I have updated the title of the topic, as the first idea (lower down the rates) is not a realistic possibility.
The goal would be to find and discuss reasonable and acceptable alternatives to the current merchant rates.
Acceptable means : without impacting the use of the merchant.
In the best scenario : People would still use the merchant (a popular feature, good income for GF), but without destroying the core idea of fair competition, or being the best way to develop his account. ;)
_________________________________________ _________________________________________
Hello,
My suggestion is very simple. At the moment, the merchant rate is around 3 / 2 / 1.
I would propose to lower it down at 2 / 1,5 / 1
In the French universe, many players, and especially non-fleeters, are buying deuterium from "noobs", in order to sell it to the merchant. It has become a real, well-known, and efficient strategy.
It creates two main problems : - it is difficult for fleeters to find deuterium for its "normal use"
- it is possible to be highly ranked just by using the following trick : buy deut of another player against cristal (1,5/1), and exchange this new deuterium to the merchant against cristal (2/1).
The more deut you buy, the more benefits you make.
So I understand that the merchant represents a real income for the GF, but actually, the game is totally unbalanced.
In the new universes, most of the "tops" are basing their strategy on commercial incomes : indeed, it works very well. But it is very unfair for the most involved and skilled players.
My proposition would re-balance a little bit the game : 2 / 1.5 / 1.
People will still be using "massively" the option : the cristal is rare, and the metal far too common.
It will still be interesting to use it, but it won't lead to the current commercial distortion.
We won't be in a situation where some non-fleeters noobs are making incredible benefits by buying huge amount of deut, beeing highly ranked, and creating unsatisfaction amongst the fleeters.
In other words, we would just get rid of "the full mastercard strategy".
It would be beneficial to the internal balance between players.
Ogame used to be a strategy war-game supposed to reward the best players. It is not anymore, as you can see in the new universes.
I would appreciate if someone from the GF could take this into account.
We all understand that the Dark Mater is an income for the GF, but please don't let the premium options kill the competition.
Thank you :P
ND
The post was edited 4 times, last by NusaDua ().