Nowadays in several merged servers, there is an amazing imbalance that some accounts are 1000% bigger than some other old accounts...
How can we fix this? Maybe expanding a dynamic noob protection depending on percentages. because currently if a top player want to destroy you, they will, with no options to defend yourself but to activate vacation mode... which is a sad solution.
Do you think something need to be done?
In addition, as you know GF is about to change vacation mode system, will it definitely remove the only way toplay in case you pissed off a top player?
IMO this is a very critical topic.
--> Just an example, in my current server our top player is no doing fleetsaving anymore because all players who could destroy him, are in the same alliance...so, why to spend deuterium if noone can destroy you? Do this make any sense?
How can we fix this? Maybe expanding a dynamic noob protection depending on percentages. because currently if a top player want to destroy you, they will, with no options to defend yourself but to activate vacation mode... which is a sad solution.
Do you think something need to be done?
In addition, as you know GF is about to change vacation mode system, will it definitely remove the only way to
IMO this is a very critical topic.
--> Just an example, in my current server our top player is no doing fleetsaving anymore because all players who could destroy him, are in the same alliance...so, why to spend deuterium if noone can destroy you? Do this make any sense?
Of suggestions implemented by GF like:
Deconstruction Time Needed
This post have already been reported