One of my active defensive suggestions is the legendary "defense as attack". I'm a novice. I don't think about all the problems, but I still hope to actively put forward some possibilities to improve the game. Forgive my folly.
Explain:
[D.F. Lock] is an active defense and promotion of the concept of "Space Dock": a planet and its lunar production of [D.F.], more than 2,000,000 resources, will have a period of 3 to 10 minutes of protection, according to the scale of [D.F.] and the level of SpaceDock, but I think the maximum should not exceed 30 minutes. The so-called "protection" means that only recycler boats on the planet are allowed to recycling during the protection time. The attacker can not recycling. After the attacker makes a second-tracking or sneak attack, the time can only be estimated according to the detected "Space Dock" level. If the recycler arrives after this time, [D.F.] can be recycling. Attacked players can still consider building recycler or using the "Jump Gate" to move recycler to grab [D.F.].
Objective:
Significantly enhance the role of "Space Dock". Increase the difficulty of attack, improve the quality of players'active defensive operations. This can avoid a large number of fleets destroyed, some players'vmode status, of course, can only be relatively avoided for a period of time. This function is useless if the attacked person is sleeping soundly. Only the attacker needs to consider whether the other party is sleeping? Or a planned ambush has been launched.
Lenovo:
"Space Dock" was upgraded to "Space Port", which launched an electromagnetic force field against the ruins of the planet when the fleet was attacked, fixing the ruins and debris for repairing the debris. The principle is similar to "Hurricane Lock" in Starcraft.
Explain:
[D.F. Lock] is an active defense and promotion of the concept of "Space Dock": a planet and its lunar production of [D.F.], more than 2,000,000 resources, will have a period of 3 to 10 minutes of protection, according to the scale of [D.F.] and the level of SpaceDock, but I think the maximum should not exceed 30 minutes. The so-called "protection" means that only recycler boats on the planet are allowed to recycling during the protection time. The attacker can not recycling. After the attacker makes a second-tracking or sneak attack, the time can only be estimated according to the detected "Space Dock" level. If the recycler arrives after this time, [D.F.] can be recycling. Attacked players can still consider building recycler or using the "Jump Gate" to move recycler to grab [D.F.].
Objective:
Significantly enhance the role of "Space Dock". Increase the difficulty of attack, improve the quality of players'active defensive operations. This can avoid a large number of fleets destroyed, some players'vmode status, of course, can only be relatively avoided for a period of time. This function is useless if the attacked person is sleeping soundly. Only the attacker needs to consider whether the other party is sleeping? Or a planned ambush has been launched.
Lenovo:
"Space Dock" was upgraded to "Space Port", which launched an electromagnetic force field against the ruins of the planet when the fleet was attacked, fixing the ruins and debris for repairing the debris. The principle is similar to "Hurricane Lock" in Starcraft.
The post was edited 1 time, last by Gabriel ().