Planets that can have up to 3 moons.
The moons can have separate resource building fields (much less than planets of course, lets say about 40-60?), and facility buildings fields (same as now), allowing for the construction of mines on a moon.
Now the resource production from mines on a moon should be much less than a planet since it is much smaller and less dense in resources. I say the production should be somewhere between a quarter (1/4) and a sixth (1/6) to that of a planet. Also moon mines should cost more to upgrade than planet mines, since the conditions on a moon are much more uninhabitable and unworkable than on a planet.
This will allow for much more activity to be done in the game, since every moon can produce its own resources, build its own fleet and defense, players can attack moons for profit and there would be more targets in the game, even though the player count is the same.
The moons can have separate resource building fields (much less than planets of course, lets say about 40-60?), and facility buildings fields (same as now), allowing for the construction of mines on a moon.
Now the resource production from mines on a moon should be much less than a planet since it is much smaller and less dense in resources. I say the production should be somewhere between a quarter (1/4) and a sixth (1/6) to that of a planet. Also moon mines should cost more to upgrade than planet mines, since the conditions on a moon are much more uninhabitable and unworkable than on a planet.
This will allow for much more activity to be done in the game, since every moon can produce its own resources, build its own fleet and defense, players can attack moons for profit and there would be more targets in the game, even though the player count is the same.