From what I understand from news 17.09- Beta system + Oclock feature , this System , is a new rss using notification of browser.
So, as Rss gave big problems, because the players used it to know if they were being spied on (with systems that sent alerts on the phone) .......... with these notifications would have the same effect without even having to make complicated turns.
I have always played like miners, so from a certain point of view I should leave the change indifferent, but I can not don't say that on the altar to introduce a comfort you add an other semplification of game adding an additional system for not having to do fleetsave and to be virtually non-attackable (I do not know what the situation was, but in Italy there have been many complaints and requests to eliminate the rss because every time you spied at a player, after a few minutes that logged).
So I start soon to propose that this Oclock-feature don't work about external military missions (missiles, ship's attack, spy, moon destruction), but only about own fleets movements and incoming transport
So, as Rss gave big problems, because the players used it to know if they were being spied on (with systems that sent alerts on the phone) .......... with these notifications would have the same effect without even having to make complicated turns.
I have always played like miners, so from a certain point of view I should leave the change indifferent, but I can not don't say that on the altar to introduce a comfort you add an other semplification of game adding an additional system for not having to do fleetsave and to be virtually non-attackable (I do not know what the situation was, but in Italy there have been many complaints and requests to eliminate the rss because every time you spied at a player, after a few minutes that logged).
So I start soon to propose that this Oclock-feature don't work about external military missions (missiles, ship's attack, spy, moon destruction), but only about own fleets movements and incoming transport