Problem:
I am playing in Universe 1, and there are a lot of inactive players on vocation. Since they have purchased dark matter in their stock, their accounts are never deleted and they stay there forever. This fills up the entire universe with a lot of unused garbage accounts.
My suggestion:
If a player is on vocation and his account is inactive for more than 28 days (indicated with capital "I" in the galaxy view), the account starts to lose its dark matter. When the all dark matter is completely drained, 7 more days is given for the account. If the player doesn't log during this period, the account is deleted.
The speed of losing dark matter:
I suggest the speed of losing dark matter increases with the time spent being inactive.
Between 29th and 58th days of inactivity: The player loses 10 dark matter each day.
Between 59th and 88th days of inactivity: The player loses 20 dark matter each day.
Between 89th and 118th days of inactivity: The player loses 30 dark matter each day.
Between (29 + 30n)th and (29 + 30n + 29)th days of inactivity: The player loses 10(n+1) dark matters each day. (n = 0, 1, 2, 3, ...)
If the user has stayed inactive for M months (each month is 30 days - the first 28 days of inactivity is no included), he will have lost 150M(M-1) dark matters. One year (360 days) of inactivity will cost approximately 20000 dark matters. The rate of losing dark matter may be increased, but it shouldn't be any less than this.
Benefits:
1) The server will slowly get rid of its abandoned accounts.
2) The users who really want to keep keep their account running will have to purchase dark matter regularly.
I am playing in Universe 1, and there are a lot of inactive players on vocation. Since they have purchased dark matter in their stock, their accounts are never deleted and they stay there forever. This fills up the entire universe with a lot of unused garbage accounts.
My suggestion:
If a player is on vocation and his account is inactive for more than 28 days (indicated with capital "I" in the galaxy view), the account starts to lose its dark matter. When the all dark matter is completely drained, 7 more days is given for the account. If the player doesn't log during this period, the account is deleted.
The speed of losing dark matter:
I suggest the speed of losing dark matter increases with the time spent being inactive.
Between 29th and 58th days of inactivity: The player loses 10 dark matter each day.
Between 59th and 88th days of inactivity: The player loses 20 dark matter each day.
Between 89th and 118th days of inactivity: The player loses 30 dark matter each day.
Between (29 + 30n)th and (29 + 30n + 29)th days of inactivity: The player loses 10(n+1) dark matters each day. (n = 0, 1, 2, 3, ...)
If the user has stayed inactive for M months (each month is 30 days - the first 28 days of inactivity is no included), he will have lost 150M(M-1) dark matters. One year (360 days) of inactivity will cost approximately 20000 dark matters. The rate of losing dark matter may be increased, but it shouldn't be any less than this.
Benefits:
1) The server will slowly get rid of its abandoned accounts.
2) The users who really want to keep keep their account running will have to purchase dark matter regularly.