Hi guys.
I think Ion cannon has a lot of potential and designed some improvements, the ideal would be apply them all, but some of them could be useful. Let´s start:
1. Upgrade Ion cannon shield according to crystal cost so they become tiny mini domes, reason: small dome cost 10000 crystal and have 2000 base shield, thast 1 point every 5 crsytal, large dome cost 50000 crystal and have 10000 bas shield 1 point every 5 crystal, but ion cannon cost 6000 crystal and have 500 base shield thats 1 point every 12 crystal, so make it like domes 1 shield/5 crystal so raise the ion cannon base shield to 1200
2. Ion cannon description says: destroy electronic systems and disables shields of the ship, but thats only words, they do nothing, so the obvious its making the description true, but as is every ion cannon shot could disable any shield maybe could be very overpowered, make it depends on ion technology, 1% chance of disable the shields of the ships to 0 for every point in ion tech, so if your ion tech is 15 every hit of the ion cannon has a 15% chance to permanentlly put the shield to 0, and negate the regeneration over rounds, so the hull is vulnerable If this suggestion could be bit OP to balance it maybe you could add some deuterium cost to building ion cannon.
3. Make ion cannon like domes and no ships, RIPs included, have rapid fire against them, so they can break rapid fire in large numbers, make them like plasma cannons, no rapid fire against ion cannon, and to balance add some deuterium cost.
I think Ion cannon has a lot of potential and designed some improvements, the ideal would be apply them all, but some of them could be useful. Let´s start:
1. Upgrade Ion cannon shield according to crystal cost so they become tiny mini domes, reason: small dome cost 10000 crystal and have 2000 base shield, thast 1 point every 5 crsytal, large dome cost 50000 crystal and have 10000 bas shield 1 point every 5 crystal, but ion cannon cost 6000 crystal and have 500 base shield thats 1 point every 12 crystal, so make it like domes 1 shield/5 crystal so raise the ion cannon base shield to 1200
2. Ion cannon description says: destroy electronic systems and disables shields of the ship, but thats only words, they do nothing, so the obvious its making the description true, but as is every ion cannon shot could disable any shield maybe could be very overpowered, make it depends on ion technology, 1% chance of disable the shields of the ships to 0 for every point in ion tech, so if your ion tech is 15 every hit of the ion cannon has a 15% chance to permanentlly put the shield to 0, and negate the regeneration over rounds, so the hull is vulnerable If this suggestion could be bit OP to balance it maybe you could add some deuterium cost to building ion cannon.
3. Make ion cannon like domes and no ships, RIPs included, have rapid fire against them, so they can break rapid fire in large numbers, make them like plasma cannons, no rapid fire against ion cannon, and to balance add some deuterium cost.