AntiGameReborn

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    • Unfortunately due to a current investigation we cannot tolerate this tool until the situation is clarified.
      Please take into account from now on and until we clarify the situation whoever uses this tool uses it under his/her own responsibility.

      I am closing this thread as the discussion here has gon way too far.
    • Version 6.8.0 changelog:
      [Misc] Renamed addon to AntiGameReborn
      [Bugfix] The spy table now works fully with UniverseView installed
      [Bugfix] Fixed a bug that occured when using the alternative redirection when sending fleets

      Version 6.8.0.1 changelog:
      [Feature] x10 button in shipyard and defense

      Charlie and Rabelais like this.

    • Panda Rosso wrote:

      I want to suggest a little icon near/under planet/moon that mean you are building ship/defense, without saying what you are building, but just that you have something under construction

      When you go in "search", write a player name, click to add him as a friend and you confirm it, after the page is loaded you can see that AGR stopped. And the event screen load without stopping. When you click something on menu it go back to normal, but one time it happen to bug the entire page, and i had to reopen it.
      I use Chrome Version 70.0.3538.77 (Official Build) (32 bit)

      Here's the screen
    • Hi,

      It looks like AGR is changing player ID's & REL's in the galaxy.
      For instance the REL on the link around the playername & the ID of the tooltips in the galaxy.
      It seems like it's adding a letter.

      Certain features in an update of UniverseView didn't work anymore because of this.

      Can you please change it so it doesn't change original ID's/attributes added by OGame?

      Grtz,
      War
    • This time I managed to find a quick workaround, might not always be that simple.
      It's just that changing element ID's should be avoided at all times, as others could be relying on this data.
      For semantic reasons and also avoiding conflicts with other extensions.
      Just like your thread about my features on the messages page.

      I'm sure it'd be possible to make the code work without that added letter, instead of changing the ID maybe add an custom attribute with the altered ID.
    • Yes, but if people come to me and report bugs that are caused by another addon/script, the first thing I do is to tell them to deactivate the features added by that addon. And AGR actually lets you deactivate literally every feature one by one, or all features on a page altogether even.

      Rabelais likes this.

    • Version 6.8.3.1 is now available and also a hotfix along with it (6.8.3.1):

      Changelog 6.8.3:
      [Polishing] Started unminifying code
      [Feature] Added base frame for native TrashSim support
      [Polishing] Removed non-functional Scripts button/fair play policy/version check completely
      [Bugfix] Wrong calculation of max. buildable units (affecting x10 button)
      [Feature/Bugfix] Correct calculation of jump gate cooldowns with level higher than 1
      [Feature] Ability to scroll through planets/moons with Ctrl + Arrow keys
      [Bugfix] Temporary workaround for Chrome 71 bug
      [Feature] Added 30/40/50% to "Send more ships" option
      [Bugfix] Removed non-functional Chatbar options

      Changelog 6.8.3.1:
      [Bugfix] Firefox didn't get along with the workaround for Chrome bug
      [Bugfix] AGR broke when using a jumpgate if AGR didn't have the jumpgate levels yet

      Rabelais likes this.

    • Version 6.8.3.2 is now available:

      [Localization] Some French localization
      [Bugfix] CSS fixes in galaxy
      [Polishing] Disable Ctrl + arrow keys shortcut in text fields
      [Polishing] Added option to disable Ctrl + arrow keys shortcut
      [Bugfix] Collect routine breaks after relocation
      [Bugfix] Data gets corrupted if there are buildings in queue in empire view
      [Feature] Buddies and alliance members are shown in share report overlay
      [Bugfix] Lanx range in donutSystem universes
      [Feature] AGRBox top left icon cycles through coords

      Charlie and Rabelais like this.

    • Hey @RiV-!

      First, I just want to say keep up with the great work :)

      Now, I have a suggestion that I wondered if it would be possible to implement...

      Is it possible to add buttons to send spy probes (similar to the ones that already exist on the spy reports table, for example) to our list of targets on the left panel, when they're listed by planet coordinates?

      I attached a couple of screenshots to help explain what I'm talking about (see spoiler) :P



      Cheers!
      Former BA @ OGame PT
      Former BA @ OGame BR
    • It would be really good if you can add on the "buildings menù" the energy needed for each level.


      Cause now it shows only the main three resources, and if you go far on the menù to see how much a building cost you'll never see the energy needed for it (ex. terraformer).

      Anyway thank you for what you're doing. You're doing a great work.
    • Panda Rosso wrote:

      It would be really good if you can add on the "buildings menù" the energy needed for each level.


      Cause now it shows only the main three resources, and if you go far on the menù to see how much a building cost you'll never see the energy needed for it (ex. terraformer).

      Anyway thank you for what you're doing. You're doing a great work.

      the energy needed for a required level (or serie of) is showed at the info window of the building

      board.origin.ogame.gameforge.c…ad66b06d3cf46e161a8834663
      Images
      • Screenshot_20190121_215025.png

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