I had suggested this idea around 2006 in a localized forum, and my idea was rejected and got lost among lots of other suggestions. I would like to suggest it once more by answering the claims made that time.
My Idea: If a player sees an incoming espionage probe, he/she should be able to destroy it (unless there are no defensive buildings in that planet) by simply clicking a "Destroy" button.
Reason 1: Espionage must be done secretly and without getting caught, as the common sense confirms. In the real world logic, if an agent is caught, he/she is killed immediately (or used for other purposes (e.g.; exchanging agents), but I don't expect OGame to be so much complicated).
Reason 2: Sending espionage probes will be more fun. Will it success or will it get caught? The uncertainty will make it more thrilling.
Reason 3: Strong players can scan 100+ players in a short time and the weaker can't revolt against this easily. Maybe this would be the only upper hand of a weak player against a strong bully.
Reason 4: There will no longer be a need to send messages like "I am online. Yes, I have many resources/ships on the planet, but I'm going to save them shortly." after being probed.
Claim 1: If this feature is implemented, too many people will keep refreshing pages so frequently, and the game servers will be loaded heavily.
Answer: If people keep refreshing the pages, they will see more advertisements, and so OGame will earn more money from the ads. After refreshing a page, most of the time, the only thing that would change on the screen will be the ads. Thus, the ads will get more attention and the user will be more likely to click the ads.
Claim 2: Some people will use bots to track incoming probes periodically.
Answer: If a player can detect every incoming probe, that is a good and convincing sign that he/she is a cheater. This is a good change to detect and reveal cheaters. The cheaters will leave a noticeable trace by doing this.
I will be happy if you consider this idea. Thanks.
My Idea: If a player sees an incoming espionage probe, he/she should be able to destroy it (unless there are no defensive buildings in that planet) by simply clicking a "Destroy" button.
Reason 1: Espionage must be done secretly and without getting caught, as the common sense confirms. In the real world logic, if an agent is caught, he/she is killed immediately (or used for other purposes (e.g.; exchanging agents), but I don't expect OGame to be so much complicated).
Reason 2: Sending espionage probes will be more fun. Will it success or will it get caught? The uncertainty will make it more thrilling.
Reason 3: Strong players can scan 100+ players in a short time and the weaker can't revolt against this easily. Maybe this would be the only upper hand of a weak player against a strong bully.
Reason 4: There will no longer be a need to send messages like "I am online. Yes, I have many resources/ships on the planet, but I'm going to save them shortly." after being probed.
Claim 1: If this feature is implemented, too many people will keep refreshing pages so frequently, and the game servers will be loaded heavily.
Answer: If people keep refreshing the pages, they will see more advertisements, and so OGame will earn more money from the ads. After refreshing a page, most of the time, the only thing that would change on the screen will be the ads. Thus, the ads will get more attention and the user will be more likely to click the ads.
Claim 2: Some people will use bots to track incoming probes periodically.
Answer: If a player can detect every incoming probe, that is a good and convincing sign that he/she is a cheater. This is a good change to detect and reveal cheaters. The cheaters will leave a noticeable trace by doing this.
I will be happy if you consider this idea. Thanks.