After a conversation ill find a percentage of my ideas are flawed or ignorant. that's how it goes. say what you think. I realize a lot of addons can fix small hiccups and js bloat in interface, but the stand alone game should still play well enough and be free of easily corrected flaws.
Interface & Performance
Faster page loads: I used to always use mobile version, thinking it would be faster. at one point i realized they both loaded equally fast and just went back to regular version. maybe ill try mobile again and time them. My load time for all pages is 1-4 seconds. With 2 being the average.
Extended DB locks: sometimes you refresh game after being away and it takes 5-10 seconds to load with a message about site being down. I only notice this about 1-2 times a month. pretty rare. It's a clue to a performance hit: the fleet updater constantly running on players' time.
Faster fleet sending: can fleet screen be a single screen, or at least not 3 separate forms. just validate with db on the final form submission. It feels like we're being deliberately slowed down and validated step by step. if you have to slow us down to authenticate fleet action then how about not as severely. ADDITION: immobilize fleets 5 seconds after a mission returns or after deploy lands. beats having to wait 5-8 seconds of page loads to send each fleet.
Fleet forms kick you back to beginning if you refresh another tab, if theres certain fleet events and sometimes inexplicably. Please fix. If it has to kick you then it should remember your original input on page=fleet1 [including target coords]
User option: disable auto page refreshes. When you queue an item and it finishes, the page refreshes. when the page is refreshing, the interface hangs and you have to wait. Sometimes you have to recall a fleet extremely fast and youre in fleet screen (?page=movement) but its hanging because fleets are landing and its auto refreshing. i see the recall links, im trying to click, but it doesnt register my clicks while refresh is happening. fleet screen is useless when you have mass probe missions going out. (my solution is to use the pull out fleet screen atop all pages, but i dont like that one.)
Toggle off JS form validation. I dont want js to validate my input every keyup. let me type what i want to and validate on server end like you already do. not a security issue. take fleet1 screen. you click a field to edit it and it auto clears the field for you. really annoying when youre editing numbers and forced to retype it everytime. Sometimes the last unit field you entered gets reset to "" empty string when you click outside of form area [at jump gate]. [it just happened in page=fleet1 and i did nothing unordinary. luckily i found out by the lower fuel used in fleet2.] if your number exceeds the amount of units, it sets your input to the max you have: if you accidentally add an extra digit, instead of backspacing the extra char, you have to retype the field.
Messages
Count team chat as unread message, not as unread conversation. the new team chat feature is inaccessible: it makes team mates angry when its used. you think youre getting a pm when team chat is used.
Asyncronous button to clear all notifications of unread messages/conversations. Currently to clear unread conversations you have to click the talk bubble then click the convo. two clicks through the laggiest part of the game (the message system). about 5-8 seconds of stopping what youre doing whenever theres a new conversation item. i tell ppl, get on discord or leave me alone : (
Button to delete all unshared messages.
Button to delete all unshared messages older than 24 hours.
I noticed messages load much much faster if you delete all in messages tab. i guess we're supposed to get commander, favorite stuff we like and just delete all every day. i would delete all twice a day except i liek to have logs from last 24 hours, especially when trades are happening. and i like sharing reports. We shouldnt't have to favorite lots of stuff to clear out messages effectively.
Not confirmed, but i believe when you share a spy report the enemy can tell because their incoming spied message doesnt get deleted as fast as regular messages. (shared reports arent deleted as fast true? so incoming report is getting that effect as well.)
Gameplay
Cooldown on vacation mode. should check on exiting AND entering. if you come out of vmode there should be x hours till you can go back in. If you want some kind of auto-fleetsave there's better ways of doing it.
Two new fleet speeds: 5% and 2%. will make fsing fleets much cheaper and much much easier to get a deploy that works for you. right now you gotta plan your life around what deploy saves ogame allows you. note: 2% speed in-system might be op. 5% would definitely be fair and doesnt affect fuel used on attack.
Lower the minimum build time of units from 1 sec to <1 sec. (Build 2 lf per second with enough nanites.) With increasing resource rates of unis, it's a pending update.
Simplify destruction of probes on counter espionage. To save server resources, dont run a full battle everytime someone loses a couple of probes spying. Legit use of the spy option won't yield interesting battles. At least 90% of my combats are counter espionage.
Interface & Performance
Faster page loads: I used to always use mobile version, thinking it would be faster. at one point i realized they both loaded equally fast and just went back to regular version. maybe ill try mobile again and time them. My load time for all pages is 1-4 seconds. With 2 being the average.
Extended DB locks: sometimes you refresh game after being away and it takes 5-10 seconds to load with a message about site being down. I only notice this about 1-2 times a month. pretty rare. It's a clue to a performance hit: the fleet updater constantly running on players' time.
Faster fleet sending: can fleet screen be a single screen, or at least not 3 separate forms. just validate with db on the final form submission. It feels like we're being deliberately slowed down and validated step by step. if you have to slow us down to authenticate fleet action then how about not as severely. ADDITION: immobilize fleets 5 seconds after a mission returns or after deploy lands. beats having to wait 5-8 seconds of page loads to send each fleet.
Fleet forms kick you back to beginning if you refresh another tab, if theres certain fleet events and sometimes inexplicably. Please fix. If it has to kick you then it should remember your original input on page=fleet1 [including target coords]
User option: disable auto page refreshes. When you queue an item and it finishes, the page refreshes. when the page is refreshing, the interface hangs and you have to wait. Sometimes you have to recall a fleet extremely fast and youre in fleet screen (?page=movement) but its hanging because fleets are landing and its auto refreshing. i see the recall links, im trying to click, but it doesnt register my clicks while refresh is happening. fleet screen is useless when you have mass probe missions going out. (my solution is to use the pull out fleet screen atop all pages, but i dont like that one.)
Toggle off JS form validation. I dont want js to validate my input every keyup. let me type what i want to and validate on server end like you already do. not a security issue. take fleet1 screen. you click a field to edit it and it auto clears the field for you. really annoying when youre editing numbers and forced to retype it everytime. Sometimes the last unit field you entered gets reset to "" empty string when you click outside of form area [at jump gate]. [it just happened in page=fleet1 and i did nothing unordinary. luckily i found out by the lower fuel used in fleet2.] if your number exceeds the amount of units, it sets your input to the max you have: if you accidentally add an extra digit, instead of backspacing the extra char, you have to retype the field.
Messages
Count team chat as unread message, not as unread conversation. the new team chat feature is inaccessible: it makes team mates angry when its used. you think youre getting a pm when team chat is used.
Asyncronous button to clear all notifications of unread messages/conversations. Currently to clear unread conversations you have to click the talk bubble then click the convo. two clicks through the laggiest part of the game (the message system). about 5-8 seconds of stopping what youre doing whenever theres a new conversation item. i tell ppl, get on discord or leave me alone : (
Button to delete all unshared messages.
Button to delete all unshared messages older than 24 hours.
I noticed messages load much much faster if you delete all in messages tab. i guess we're supposed to get commander, favorite stuff we like and just delete all every day. i would delete all twice a day except i liek to have logs from last 24 hours, especially when trades are happening. and i like sharing reports. We shouldnt't have to favorite lots of stuff to clear out messages effectively.
Not confirmed, but i believe when you share a spy report the enemy can tell because their incoming spied message doesnt get deleted as fast as regular messages. (shared reports arent deleted as fast true? so incoming report is getting that effect as well.)
Gameplay
Cooldown on vacation mode. should check on exiting AND entering. if you come out of vmode there should be x hours till you can go back in. If you want some kind of auto-fleetsave there's better ways of doing it.
Two new fleet speeds: 5% and 2%. will make fsing fleets much cheaper and much much easier to get a deploy that works for you. right now you gotta plan your life around what deploy saves ogame allows you. note: 2% speed in-system might be op. 5% would definitely be fair and doesnt affect fuel used on attack.
Lower the minimum build time of units from 1 sec to <1 sec. (Build 2 lf per second with enough nanites.) With increasing resource rates of unis, it's a pending update.
Simplify destruction of probes on counter espionage. To save server resources, dont run a full battle everytime someone loses a couple of probes spying. Legit use of the spy option won't yield interesting battles. At least 90% of my combats are counter espionage.
Dor - Cygnus - En
The post was edited 6 times, last by Dor: removed part about fleet1 js, auto scroll down. found remedy for it. ().