Ideas about breathing life into existing universes instead of keep starting new ones. So what's needed is incentive.
So here is the incentive package I'm thinking:
1-Large amount of starter res like 3KK M 2KK C 1KK D so they catch up quickly. That's an advantage if you know someone playing but this is to be really attractive to new players.
2-Larger DM starter. 35KK, 10 trades. This does two things. Helps players with trades when they don't know other players. Gets them use to using DM since it's so easy to use for trades. Early players don't have the fleet to move res for trades.
3-Longer noob protection so they aren't overwhelmed with attacks and quit.
Addressing the need for players can be also encouraged in game. Have a DM bonus for players who get someone to come play and they must stay to a set point level like 1KK points for the player who brought them to get the DM bonus. The DM bonus should be worthwhile like 35KK, 10 trades.
GF can promote via an email as usual and post to events board.
So here is the incentive package I'm thinking:
1-Large amount of starter res like 3KK M 2KK C 1KK D so they catch up quickly. That's an advantage if you know someone playing but this is to be really attractive to new players.
2-Larger DM starter. 35KK, 10 trades. This does two things. Helps players with trades when they don't know other players. Gets them use to using DM since it's so easy to use for trades. Early players don't have the fleet to move res for trades.
3-Longer noob protection so they aren't overwhelmed with attacks and quit.
Addressing the need for players can be also encouraged in game. Have a DM bonus for players who get someone to come play and they must stay to a set point level like 1KK points for the player who brought them to get the DM bonus. The DM bonus should be worthwhile like 35KK, 10 trades.
GF can promote via an email as usual and post to events board.