Since the idea of hyperspace technology affects the cargo capacity is accepted almost all properties of a ship are affectable with a research, only the fuel usage is left.
An overview:
Structural integrity --> armour tech
Shield strength --> shield tech
Attack strength --> weapon tech
Speed --> combustion/impulse/hyper drive
Cargo capacity --> hyperspace tech
Fuel usage --> ???
As miner I "hate" to say it but the fleeters deserve a research for this. I would say we can choose between laser tech and graviton tech, because these techs are left without further benefit. Since fuel costs are made by escaping a planets gravity influence I would say graviton tech is the best tech to use for this.
Because we don't want that ships can fly without deuterium costs I think an exponential formula is needed here. A linear formula is impossible because when a player pays for example 10% per level less he could reach the 0% of fuel costs. I would say (but we can discuss about it):
Fuel costs = 1 + round ((base cost x distance x 0,95 ^ graviton tech) / 35000 x (speed / 100 + 1)^2)
The formula is based on this one: ogame.wikia.com/wiki/Fuel_Consumption
Distance is defined here: ogame.wikia.com/wiki/Distance
Speed is the percentage of flight time chosen by the player at the fleet screen.
So basically what players see at the techinfo of a ship is: fuel usage (deuterium) = base cost x 0,95 ^ graviton tech --> number what players see.
So at a large cargo where the base cost is 50 now, with a graviton tech of 1 it will be: 50 x 0,95 ^ 1 = 47,5. So players will see a base cost of 47,5 in the techinfo of a large cargo.
I think we can discuss about that 0,95 in this idea.
An overview:
Structural integrity --> armour tech
Shield strength --> shield tech
Attack strength --> weapon tech
Speed --> combustion/impulse/hyper drive
Cargo capacity --> hyperspace tech
Fuel usage --> ???
As miner I "hate" to say it but the fleeters deserve a research for this. I would say we can choose between laser tech and graviton tech, because these techs are left without further benefit. Since fuel costs are made by escaping a planets gravity influence I would say graviton tech is the best tech to use for this.
Because we don't want that ships can fly without deuterium costs I think an exponential formula is needed here. A linear formula is impossible because when a player pays for example 10% per level less he could reach the 0% of fuel costs. I would say (but we can discuss about it):
Fuel costs = 1 + round ((base cost x distance x 0,95 ^ graviton tech) / 35000 x (speed / 100 + 1)^2)
The formula is based on this one: ogame.wikia.com/wiki/Fuel_Consumption
Distance is defined here: ogame.wikia.com/wiki/Distance
Speed is the percentage of flight time chosen by the player at the fleet screen.
So basically what players see at the techinfo of a ship is: fuel usage (deuterium) = base cost x 0,95 ^ graviton tech --> number what players see.
So at a large cargo where the base cost is 50 now, with a graviton tech of 1 it will be: 50 x 0,95 ^ 1 = 47,5. So players will see a base cost of 47,5 in the techinfo of a large cargo.
I think we can discuss about that 0,95 in this idea.
The post was edited 6 times, last by aliendestroyer ().