At the moment the moving of a planet costs 240,000 dark matter. All nice and well for the rich kids but for the rest who lack proper funding, or can do it only once a month or so I have two ideas:
1. - Make planet moving a lot cheaper, this will increase the activity in the universes. As a side effect of all the 'moving' there should be a downside to all the moving around. Due to the gravimetric sheer on the planet it's loosing fields everything it's moved. Every movement it's loosing a field. Whether a fleet can be moved with the planet or not is a matter of debate, I think the way it is now working is fine.
2. - Planet Jump Technology - This technology is based on the engine principles of the hyperdrive. Engineers found a way to hyperdrive an entire planet using the Big shield dome as a shield bubble around the planet. By increasing this technology the jump to other solar systems can be increased. The higher the technology is developed the more energy is required. It also requires a lot of recharge time, like the Jump Gate. A planet cannot be jumped away when fleets are incoming or outgoing to and from the planet. The moon automatically jumps with it, and also here the same rule applies that the jump gate on that moon cannot be used for 24 hours.
An example:
- Planet Jump Technology level 1:
Requiring:
20,000 metal
40,000 crystal
15,000 deuterium
1,000 energy
Can make you do a 1 solar system planet jump, once every 24 hours.
- Planet Jump Technology level 2:
Requiring
40,000 metal
80,000 crystal
30,000 deuterium
2,000 energy
Can make you do a 2 solar system planet jump, once every 24 hours.
- Planet Jump Technology level 3:
Requiring
80,000 metal
160,000 crystal
60,000 deuterium
4,000 energy
Can make you do a 3 solar system planet jump, once every 24 hours.
- Planet Jump Technology level 4:
Requiring
160,000 metal
320,000 crystal
120,000 deuterium
8,000 energy
Can make you do a 4 solar system planet jump, once every 24 hours.
Level 5 - 320k Metal - 640k Crystal - 240k deuterium - 16k energy = 5 solar system jumps every 24 hours
Level 6 - 640k Metal - 1280k Crystal - 480k deuterium - 32k energy = 6 solar system jumps every 24 hours
Level 7 - 1280 Metal - 2560k Crystal - 960k deuterium - 64k energy = 7 solar system jumps every 24 hours
etc.
In order to prevent the biggest players taking too much advantage of this system I used the energy option to limit the level a player can reach.
Same goes with the terraformer. Resources aren't usually the problem, the needed energy is, especially when you are on a planet 15.
Planet Jump Technology does require the following items:
- Hyperspace Technology level 10
- Energy Technology level 12
- Graviton level 1
1. - Make planet moving a lot cheaper, this will increase the activity in the universes. As a side effect of all the 'moving' there should be a downside to all the moving around. Due to the gravimetric sheer on the planet it's loosing fields everything it's moved. Every movement it's loosing a field. Whether a fleet can be moved with the planet or not is a matter of debate, I think the way it is now working is fine.
2. - Planet Jump Technology - This technology is based on the engine principles of the hyperdrive. Engineers found a way to hyperdrive an entire planet using the Big shield dome as a shield bubble around the planet. By increasing this technology the jump to other solar systems can be increased. The higher the technology is developed the more energy is required. It also requires a lot of recharge time, like the Jump Gate. A planet cannot be jumped away when fleets are incoming or outgoing to and from the planet. The moon automatically jumps with it, and also here the same rule applies that the jump gate on that moon cannot be used for 24 hours.
An example:
- Planet Jump Technology level 1:
Requiring:
20,000 metal
40,000 crystal
15,000 deuterium
1,000 energy
Can make you do a 1 solar system planet jump, once every 24 hours.
- Planet Jump Technology level 2:
Requiring
40,000 metal
80,000 crystal
30,000 deuterium
2,000 energy
Can make you do a 2 solar system planet jump, once every 24 hours.
- Planet Jump Technology level 3:
Requiring
80,000 metal
160,000 crystal
60,000 deuterium
4,000 energy
Can make you do a 3 solar system planet jump, once every 24 hours.
- Planet Jump Technology level 4:
Requiring
160,000 metal
320,000 crystal
120,000 deuterium
8,000 energy
Can make you do a 4 solar system planet jump, once every 24 hours.
Level 5 - 320k Metal - 640k Crystal - 240k deuterium - 16k energy = 5 solar system jumps every 24 hours
Level 6 - 640k Metal - 1280k Crystal - 480k deuterium - 32k energy = 6 solar system jumps every 24 hours
Level 7 - 1280 Metal - 2560k Crystal - 960k deuterium - 64k energy = 7 solar system jumps every 24 hours
etc.
In order to prevent the biggest players taking too much advantage of this system I used the energy option to limit the level a player can reach.
Same goes with the terraformer. Resources aren't usually the problem, the needed energy is, especially when you are on a planet 15.
Planet Jump Technology does require the following items:
- Hyperspace Technology level 10
- Energy Technology level 12
- Graviton level 1
The post was edited 1 time, last by Demonfreak ().