Note: this idea comes from a comment from @JJMonti, just to give credit
TL;DR: create a new cargo ship that carries other ships inside (and not many resources), which has the same speed and consumption as a deathstar, and that will make fleetsaving simple by reducing the costs almost entirely, while maintaining the risks of fleetsaving (vs. v-mode).
Hi again,
As mentioned many times in threads like Bring back the power of moons or The fundamental problem of playing OGame (fleeters) fleetsaving is not human enough for speedservers, in particular after some years, when accounts and huge fleets are developed. And I believe it's one of the critical or key points where ogame is lacking right now; and one of the main reasons people need to play v-mode (at least from those related to how the game works).
I've been defending that we need to make moons secure as they were in the past (i.e., around 8h of security to fleetsave securely) plus we need some way to implement an affordable fleetsave. In x1 servers there's the possibility to fleetsive to your own debris at very little deuterium consumption; but that's not possible in high speed universes.
If you add the risk of being hit, with the cost of fleetsaving (impossible to maintain during days that one cannot farm), well, we get more v-moders.
I had been thinking about how to implement a cheap fleetsave that will enable people to affordably keep playing, and even bring back those mixed players from the past, that had fleet just for a few weeks and then managed to fleetsave at reduced cost during months of not being so active. And one was proposed recently in the spanish community, so I bring something similar here.
This is one proposal that has the objective to solve a general problem. In this thread each of them can be discussed, either discuss this proposal, add another proposals, or discuss the problem behind it.
New ship, let's call it FREIGHTER (just for this thread, first hit searching for cargo ships in google)
Now this new ship has not much cargo capacity, and very slow speed, and very small consumption, but can carry ships, or in a more technical way: Structural Integrity.
This means that if one wants to fleetsave many many ships, he can fleetsave the freighters and load the rest of the ships inside. That way the only consumption it spends is just the freighters.
Now just a first approach (these numbers are just to show how it works, and can be discussed). In a fleet of 100M points on an account, it's usual to have no more than 2-4M in cargos (e.g., 500k small cargos, and 150k large cargos for instance), so for this example I aim to have more or less the same cost spend in this freighters. Let's say that the freighters cost 100k metal + 100k crystal each (i.e., 20 small cargos), and can carry 10M of Structural Integrity (i.e., 10k points on an account) plus 10k of resources each. And they have the same speed and consumption of a deathstar.
With that in mind, if a player with 100M points invested in ships, he would need 10.000 freighters to carry everything, and that means 2M points in freighters to carry 100M in ships (well, more technically in Structural Integrity, so a bit more points in ships). So if he wants to fleetsave he would select the 10k freighters, load them with the ships and a few resources (the freighters do not carry much, but at least there's room to carry some deuterium) and the fleetsave itself would be similar to that of fleetsaving 10k rips in cost and speed.
This way, people will have more freedom to create ships since when they don't have time for being active fleeters, they could fleetsave them at a small cost (as is usual in x1 universes).
Since the freighters do not have much space, making a second fleetsave with the cargos and the resources would be necessary, but I think that's affordable.
I leave it for now. This opens to many many variables and discussions, but I'll leave those for the answers. For example, two questions, and my short opinion on them: why not make them also huge in resource capacity? (that will make them overpowered) What will happen if we attack someone with freighters loaded with other ships inside? (they will not be part of the battle, similar to when you attack with resources in the fleet)
That's it. I hope this opens the discussion about affordable fleetsaving, and I particularly like this proposal.
PS: I know I'm not good at transmitting new ideas in a clear and concise way, but I hope that, while it's a bad, the post covers most of what's important
PS2: be cordial, please
TL;DR: create a new cargo ship that carries other ships inside (and not many resources), which has the same speed and consumption as a deathstar, and that will make fleetsaving simple by reducing the costs almost entirely, while maintaining the risks of fleetsaving (vs. v-mode).
Hi again,
As mentioned many times in threads like Bring back the power of moons or The fundamental problem of playing OGame (fleeters) fleetsaving is not human enough for speedservers, in particular after some years, when accounts and huge fleets are developed. And I believe it's one of the critical or key points where ogame is lacking right now; and one of the main reasons people need to play v-mode (at least from those related to how the game works).
I've been defending that we need to make moons secure as they were in the past (i.e., around 8h of security to fleetsave securely) plus we need some way to implement an affordable fleetsave. In x1 servers there's the possibility to fleetsive to your own debris at very little deuterium consumption; but that's not possible in high speed universes.
If you add the risk of being hit, with the cost of fleetsaving (impossible to maintain during days that one cannot farm), well, we get more v-moders.
I had been thinking about how to implement a cheap fleetsave that will enable people to affordably keep playing, and even bring back those mixed players from the past, that had fleet just for a few weeks and then managed to fleetsave at reduced cost during months of not being so active. And one was proposed recently in the spanish community, so I bring something similar here.
This is one proposal that has the objective to solve a general problem. In this thread each of them can be discussed, either discuss this proposal, add another proposals, or discuss the problem behind it.
New ship, let's call it FREIGHTER (just for this thread, first hit searching for cargo ships in google)
Now this new ship has not much cargo capacity, and very slow speed, and very small consumption, but can carry ships, or in a more technical way: Structural Integrity.
This means that if one wants to fleetsave many many ships, he can fleetsave the freighters and load the rest of the ships inside. That way the only consumption it spends is just the freighters.
Now just a first approach (these numbers are just to show how it works, and can be discussed). In a fleet of 100M points on an account, it's usual to have no more than 2-4M in cargos (e.g., 500k small cargos, and 150k large cargos for instance), so for this example I aim to have more or less the same cost spend in this freighters. Let's say that the freighters cost 100k metal + 100k crystal each (i.e., 20 small cargos), and can carry 10M of Structural Integrity (i.e., 10k points on an account) plus 10k of resources each. And they have the same speed and consumption of a deathstar.
With that in mind, if a player with 100M points invested in ships, he would need 10.000 freighters to carry everything, and that means 2M points in freighters to carry 100M in ships (well, more technically in Structural Integrity, so a bit more points in ships). So if he wants to fleetsave he would select the 10k freighters, load them with the ships and a few resources (the freighters do not carry much, but at least there's room to carry some deuterium) and the fleetsave itself would be similar to that of fleetsaving 10k rips in cost and speed.
This way, people will have more freedom to create ships since when they don't have time for being active fleeters, they could fleetsave them at a small cost (as is usual in x1 universes).
Since the freighters do not have much space, making a second fleetsave with the cargos and the resources would be necessary, but I think that's affordable.
I leave it for now. This opens to many many variables and discussions, but I'll leave those for the answers. For example, two questions, and my short opinion on them: why not make them also huge in resource capacity? (that will make them overpowered) What will happen if we attack someone with freighters loaded with other ships inside? (they will not be part of the battle, similar to when you attack with resources in the fleet)
That's it. I hope this opens the discussion about affordable fleetsaving, and I particularly like this proposal.
PS: I know I'm not good at transmitting new ideas in a clear and concise way, but I hope that, while it's a bad, the post covers most of what's important
PS2: be cordial, please
The post was edited 1 time, last by Minion ().