Hi fellow space comrades,
there were some ideas brewing for quite some time and i finally put them onpaper. Though, the suggestions below are not something i consider definite norperfect but their purpose is rather to inspire others players and devs to comewith new ideas and possibly start interesting discussions.
Orbital Defender System
After some time inhabitants of the empire realized the defense of the planet does not need to be only on the ground but it could start from the orbit of the planet. So they developed the Orbital Defender System. A small immobile unit stationed in the upper atmosphere of the planet able to fend off against any raiders who overestimate the planets defenses. To produce this unit a small amount of deuterium is also needed since it must be transported by another spaceship into the orbit.
Rapid Fire from Deathstar – 150
Rapid Fire from Bomber - 25
Costs:
Metal 2000
Crystal 1000
Deuterium 100
Technical Data:
Structure Points 2.500
Shield 30
Weapon 90
Requires Shipyard level 2
Requires Weapon Tech level 1
Requires Hull Tech level 1
Gigantic Gauss Cannon
With the rise of bigger and deadlier capital ships, the defense systems of a planet also had to evolve. G.G.C. was made having primarly in mind to increase the destructive power of a Gauss Cannon. Being big and bulky, it is an easy prey for the sophisticated targeting systems of a Bomber.
Rapid Fire from Deathstar – 33
Rapid Fire from Bomber – 7
Costs:
Metal 45000
Crystal 25000
Deuterium 5000
Technical Data:
Structure Points 50.000
Shield 250
Weapon 1600
Requires Shipyard level 7
Requires Energy Tech 6
Requires Weapon Tech level 4
Requires Hull Tech level 4
Heavy Plasma Cannon
It was time to take a decisive action against the Deathstars that wrecked havoc in the universe. As nothing could oppose the immeasurable destructive power of the Deathstar there was no point in fortyfing the structures or increasing the shield power of a defense. The only option was to drastically increase the firepower of the already strongest existing defenses. If the planet is going down, it is bringing the Deathstar with it.
Costs:
Metal 110000
Crystal 110000
Deuterium 50000
Technical Data:
Structure Points 150.000
Shield 300
Weapon 4800
Requires Shipyard level 9
Requires Energy Tech 7
Requires Weapon Tech level 8
Requires Plasma Tech level 8
B.U.B.B.L.E. (i just couldn't think of any other name)
Shield ship designed to soak damage even from the strongest of weapons (beside Deathstar). Its advanced weapon systems may or may not destroy a rocket launcher.
Rapid Fire from Deathstar – 10
Costs:
Metal 60000
Crystal 85000
Deuterium 15000
Technical Data:
Structure Points 130.000
Shield 1800
Weapon 100
Speed 6000
Fuel Consumption 600
Cargo Capacity 10000
Requires Shipyard level 8
Requires Ion Tech 6
Requires Shield Tech level 6
Requires Impulse Drive Tech level 6 (Not upgradable to Hyper. Drive)
Dreadnought
Specialized ship designed to combat mid tier ships (battleship, battlecruiser and cruiser). Large shield generators and engines don't leave much space for bigger cargo space.
Rapid Fire against Cruiser - 3
Rapid Fire against Battleship - 2
Rapid Fire against Battlecruiser – 2
Rapid Fire from Destroyer – 6
Rapid Fire from Deathstar – 20
Costs:
Metal 45000
Crystal 35000
Deuterium 25000
Technical Data:
Structure Points 75.000
Shield 400
Weapon 850
Speed 10000
Fuel Consumption 600
Cargo Capacity 800
Requires Shipyard level 8
Requires Hyper. Space Tech level 5
Requires Laser Tech 10
Requires Weapon Tech level 7
Requires Hyper. Drive Tech level 5
Corvette (mini bomber)
A fast and small ship designed escape the fight in space and penetrate the planets defenses. Due to its very small hull there isn't much space for anything beside a strong engine and specialized weapons.
Rapid Fire against Rocket Launcher – 3
Rapid Fire against Small Laser – 2
Rapid Fire from Heavy Fighter – 4
Rapid Fire from Cruiser – 6
Rapid Fire from Deathstar – 200
Costs:
Metal 45000
Crystal 35000
Deuterium 25000
Technical Data:
Structure Points 3.500
Shield 2000
Weapon 0
Speed 10000
Fuel Consumption 30
Cargo Capacity 30
Requires Shipyard level 2
Requires Combustion Drive Tech level 3
Requires Laser Tech 3
Carrier
Strong against Light Fighters and Heavy Fighters. Large cargo capacity since it is a big capital ship. Endurable and can soak quite some damage. Not good against stronger ships (beside soaking the damage).
Rapid Fire against Small Cargo – 25
Rapid Fire against Large Cargo - 10
Rapid Fire against Light Fighter - 25
Rapid Fire against Heavy Fighter – 10
Rapid Fire from Deathstar – 5
Costs:
Metal 90000
Crystal 60000
Deuterium 20000
Technical Data:
Structure Points 195.000
Shield 750
Weapon 300
Speed 3500
Fuel Consumption 2000
Cargo Capacity 70000
Requires Shipyard level 8
Requires Hyper. Space Tech level 5
Requires Ion Tech 7
Requires Shield level 8
Requires Hyper. Drive Tech level 6
Laser Technology
To avoid creating a whole new thread just for this few sentences i will write here an idea for Laser Technology. If you are a long term OGame player you notice that every tech serves some purpose in the long run and researching those technologies gives boosts no matter how small they may be (plus they unlock new ships, technologies etc.). Laser technology lacks that so i propose a simple change which will change the game a bit and allow for some new interesting calculations to be made.
Every level of Laser Tech gives 1% to weapon strength ONLY to Small Laser and Heavy Laser.
Now, I actually didn't try to avoid ships and make the technology provide benefits only to defenses, but i have no idea on which ships to apply it to and how would it affect the game.
There it is, i hope i spark some interesting brainstorms.
there were some ideas brewing for quite some time and i finally put them onpaper. Though, the suggestions below are not something i consider definite norperfect but their purpose is rather to inspire others players and devs to comewith new ideas and possibly start interesting discussions.
Orbital Defender System
After some time inhabitants of the empire realized the defense of the planet does not need to be only on the ground but it could start from the orbit of the planet. So they developed the Orbital Defender System. A small immobile unit stationed in the upper atmosphere of the planet able to fend off against any raiders who overestimate the planets defenses. To produce this unit a small amount of deuterium is also needed since it must be transported by another spaceship into the orbit.
Rapid Fire from Deathstar – 150
Rapid Fire from Bomber - 25
Costs:
Metal 2000
Crystal 1000
Deuterium 100
Technical Data:
Structure Points 2.500
Shield 30
Weapon 90
Requires Shipyard level 2
Requires Weapon Tech level 1
Requires Hull Tech level 1
Gigantic Gauss Cannon
With the rise of bigger and deadlier capital ships, the defense systems of a planet also had to evolve. G.G.C. was made having primarly in mind to increase the destructive power of a Gauss Cannon. Being big and bulky, it is an easy prey for the sophisticated targeting systems of a Bomber.
Rapid Fire from Deathstar – 33
Rapid Fire from Bomber – 7
Costs:
Metal 45000
Crystal 25000
Deuterium 5000
Technical Data:
Structure Points 50.000
Shield 250
Weapon 1600
Requires Shipyard level 7
Requires Energy Tech 6
Requires Weapon Tech level 4
Requires Hull Tech level 4
Heavy Plasma Cannon
It was time to take a decisive action against the Deathstars that wrecked havoc in the universe. As nothing could oppose the immeasurable destructive power of the Deathstar there was no point in fortyfing the structures or increasing the shield power of a defense. The only option was to drastically increase the firepower of the already strongest existing defenses. If the planet is going down, it is bringing the Deathstar with it.
Costs:
Metal 110000
Crystal 110000
Deuterium 50000
Technical Data:
Structure Points 150.000
Shield 300
Weapon 4800
Requires Shipyard level 9
Requires Energy Tech 7
Requires Weapon Tech level 8
Requires Plasma Tech level 8
B.U.B.B.L.E. (i just couldn't think of any other name)
Shield ship designed to soak damage even from the strongest of weapons (beside Deathstar). Its advanced weapon systems may or may not destroy a rocket launcher.
Rapid Fire from Deathstar – 10
Costs:
Metal 60000
Crystal 85000
Deuterium 15000
Technical Data:
Structure Points 130.000
Shield 1800
Weapon 100
Speed 6000
Fuel Consumption 600
Cargo Capacity 10000
Requires Shipyard level 8
Requires Ion Tech 6
Requires Shield Tech level 6
Requires Impulse Drive Tech level 6 (Not upgradable to Hyper. Drive)
Dreadnought
Specialized ship designed to combat mid tier ships (battleship, battlecruiser and cruiser). Large shield generators and engines don't leave much space for bigger cargo space.
Rapid Fire against Cruiser - 3
Rapid Fire against Battleship - 2
Rapid Fire against Battlecruiser – 2
Rapid Fire from Destroyer – 6
Rapid Fire from Deathstar – 20
Costs:
Metal 45000
Crystal 35000
Deuterium 25000
Technical Data:
Structure Points 75.000
Shield 400
Weapon 850
Speed 10000
Fuel Consumption 600
Cargo Capacity 800
Requires Shipyard level 8
Requires Hyper. Space Tech level 5
Requires Laser Tech 10
Requires Weapon Tech level 7
Requires Hyper. Drive Tech level 5
Corvette (mini bomber)
A fast and small ship designed escape the fight in space and penetrate the planets defenses. Due to its very small hull there isn't much space for anything beside a strong engine and specialized weapons.
Rapid Fire against Rocket Launcher – 3
Rapid Fire against Small Laser – 2
Rapid Fire from Heavy Fighter – 4
Rapid Fire from Cruiser – 6
Rapid Fire from Deathstar – 200
Costs:
Metal 45000
Crystal 35000
Deuterium 25000
Technical Data:
Structure Points 3.500
Shield 2000
Weapon 0
Speed 10000
Fuel Consumption 30
Cargo Capacity 30
Requires Shipyard level 2
Requires Combustion Drive Tech level 3
Requires Laser Tech 3
Carrier
Strong against Light Fighters and Heavy Fighters. Large cargo capacity since it is a big capital ship. Endurable and can soak quite some damage. Not good against stronger ships (beside soaking the damage).
Rapid Fire against Small Cargo – 25
Rapid Fire against Large Cargo - 10
Rapid Fire against Light Fighter - 25
Rapid Fire against Heavy Fighter – 10
Rapid Fire from Deathstar – 5
Costs:
Metal 90000
Crystal 60000
Deuterium 20000
Technical Data:
Structure Points 195.000
Shield 750
Weapon 300
Speed 3500
Fuel Consumption 2000
Cargo Capacity 70000
Requires Shipyard level 8
Requires Hyper. Space Tech level 5
Requires Ion Tech 7
Requires Shield level 8
Requires Hyper. Drive Tech level 6
Laser Technology
To avoid creating a whole new thread just for this few sentences i will write here an idea for Laser Technology. If you are a long term OGame player you notice that every tech serves some purpose in the long run and researching those technologies gives boosts no matter how small they may be (plus they unlock new ships, technologies etc.). Laser technology lacks that so i propose a simple change which will change the game a bit and allow for some new interesting calculations to be made.
Every level of Laser Tech gives 1% to weapon strength ONLY to Small Laser and Heavy Laser.
Now, I actually didn't try to avoid ships and make the technology provide benefits only to defenses, but i have no idea on which ships to apply it to and how would it affect the game.
There it is, i hope i spark some interesting brainstorms.