I know the answer for this hasn't been positive, but at least to make a formal suggestion here in Origin.
In the past many communities (it varies from one to another) made many equations publicly available. Not in a beautiful and congruent way, but at least they tried. Now that we have Origin, it's the perfect opportunity to make an official and centralized database of relevant equations.
As of today, it's a mess. One can go to OGame Wikia and find a few correct equations, and a few incorrect ones; one can go to old threads in certain communities and find some equations that still work and some that are outdated (by more than 7 or 8 years); and last, there are also some equations ingame with complete random as to why the equation is there, for instance the Fusion Plant. Also there are some threads with tables with temperature and planet size. But everything is “fragmented”.
I think it's doable, and would be a nice touch, to give updated equations to the community in a centralized, up to date, and structured thread.
I know there are some equation that GameForge for some reason doesn't want to share, a thing I don't understand in its entirety (like the algorithm to decide which percentage of probes spying on a planet being detected); but for the rest of them, it would be really really nice. In case some of that is not publicly available it would be nice to mention variables or a little explanation with words (in case of % of detecting an espionage, you could say that it depends of number of ships on the defender planet, difference between levels of espionage research, number of probes, etc. or whatever it depends on).
Al in all, it would be nice to have in a unified style all equations and info about every building and research and aspect of the game. As an example, here's a list of relevant equations (that is not complete): cost of each level (and cumulative cost of to a certain level), energy consumption for each mine level (and cumulative), resource production for each level (and cumulative), energy produced by solar plant and fusion plant, moonchance (I know the % now depends of the real phase of the moon, but at least comment on that), % of moon destruction, distance between two planets (how to calculate), flight time between to planets (depending, amongst others, on the speed of the slowest ship), energy production of solar satellite, capacity of storage containers a certain level, capacity of the alliance depot, time necessary to build a building, a ship, or finish a research (to see how much time each level of robots, nanobots, shipyard, lab, research network, etc. affects the production time), how ACS work and the limits it has regarding flight time change, etc.
It basically boils down to document the game behaviour, from a more mathematic point of view. I think the “base” work of just bringing all the info together is not difficult, although to get to a really good and complete thread, it might need a lot of effort, but I'm sure many of us are open to contribute.
In the past many communities (it varies from one to another) made many equations publicly available. Not in a beautiful and congruent way, but at least they tried. Now that we have Origin, it's the perfect opportunity to make an official and centralized database of relevant equations.
As of today, it's a mess. One can go to OGame Wikia and find a few correct equations, and a few incorrect ones; one can go to old threads in certain communities and find some equations that still work and some that are outdated (by more than 7 or 8 years); and last, there are also some equations ingame with complete random as to why the equation is there, for instance the Fusion Plant. Also there are some threads with tables with temperature and planet size. But everything is “fragmented”.
I think it's doable, and would be a nice touch, to give updated equations to the community in a centralized, up to date, and structured thread.
I know there are some equation that GameForge for some reason doesn't want to share, a thing I don't understand in its entirety (like the algorithm to decide which percentage of probes spying on a planet being detected); but for the rest of them, it would be really really nice. In case some of that is not publicly available it would be nice to mention variables or a little explanation with words (in case of % of detecting an espionage, you could say that it depends of number of ships on the defender planet, difference between levels of espionage research, number of probes, etc. or whatever it depends on).
Al in all, it would be nice to have in a unified style all equations and info about every building and research and aspect of the game. As an example, here's a list of relevant equations (that is not complete): cost of each level (and cumulative cost of to a certain level), energy consumption for each mine level (and cumulative), resource production for each level (and cumulative), energy produced by solar plant and fusion plant, moonchance (I know the % now depends of the real phase of the moon, but at least comment on that), % of moon destruction, distance between two planets (how to calculate), flight time between to planets (depending, amongst others, on the speed of the slowest ship), energy production of solar satellite, capacity of storage containers a certain level, capacity of the alliance depot, time necessary to build a building, a ship, or finish a research (to see how much time each level of robots, nanobots, shipyard, lab, research network, etc. affects the production time), how ACS work and the limits it has regarding flight time change, etc.
It basically boils down to document the game behaviour, from a more mathematic point of view. I think the “base” work of just bringing all the info together is not difficult, although to get to a really good and complete thread, it might need a lot of effort, but I'm sure many of us are open to contribute.