Hey again,
V-moded accounts are literally useless, even from your perspective, they hang as idle objects in your code, using memory or whatever.
I was thinking, maybe after some relatively long time, like 60 days, an account in v-mode should just become inactive.
While this will increase the engagement of players, because after some time there is nothing to do in the uni, not even profitable inactives to farm...
...the only drawback I see is that a player may return even after 2 months, finding his fleed/defense destroyed.
While I thought of a workaround:
Saving the players current state in a file, hence restoring it if the player ever comes online.
It has a new, hard to happen, but still a drawback:
In an old uni, a #1 player may go in v-mode for 2 months, let his buddies farm him, and come back in his original state.
This is really difficult to happen, but may happen.
What do you think?
Cheers,
V-moded accounts are literally useless, even from your perspective, they hang as idle objects in your code, using memory or whatever.
I was thinking, maybe after some relatively long time, like 60 days, an account in v-mode should just become inactive.
While this will increase the engagement of players, because after some time there is nothing to do in the uni, not even profitable inactives to farm...
...the only drawback I see is that a player may return even after 2 months, finding his fleed/defense destroyed.
While I thought of a workaround:
Saving the players current state in a file, hence restoring it if the player ever comes online.
It has a new, hard to happen, but still a drawback:
In an old uni, a #1 player may go in v-mode for 2 months, let his buddies farm him, and come back in his original state.
This is really difficult to happen, but may happen.
What do you think?
Cheers,