aliendestroyer wrote:
And you can also say that we are a bit "angry" that it takes so long!
![](http://fs1.directupload.net/images/150819/92tqhb2p.png)
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aliendestroyer wrote:
And you can also say that we are a bit "angry" that it takes so long!
The post was edited 1 time, last by aliendestroyer ().
piink wrote:
When the feature requests are forwarded they are evaluated by the game team and the people in the game team are who make the study of what affects/doesn't affect and how things could improve/destroy the gameplay in the short and long run.
The announced feature is the result of this process and that is how it is being implemented in the game.
piink wrote:
I'm thinking this is more of a late Valentines present/ pre Easter one.
scorer wrote:
Can we get the break even numbers of hyperspace tech vs recyclers? [At which point is it better to get hyperspacetech/recyclers] I assume you have them already calculated, which would save me some calculation time.
<cargoHyperspaceTechMultiplier>2</cargoHyperspaceTechMultiplier>
The post was edited 1 time, last by RiV- ().
RiV- wrote:
So given that the % can be adjusted in the server settings:
<cargoHyperspaceTechMultiplier>2</cargoHyperspaceTechMultiplier>
I propose that this value is adjusted to the DF% of the universe in already existing universes. Recyclers flying with Impulse or Hyperspace Drives are still way too expensive to launch, and while 2% more cargo space per Hyperspace tech level seems to mitigate the problem in 30% DF unis, it doesn't change anything in 70-80% DF ones. So my proposition is to increase this value to 5% in 70-80% DF unis.
Or at least make some kind of poll per universe.
//EDIT: Oh and just to give you some figures: in an 80% DF uni, with a speed fleet that is 110.000.000 points worth, I practically would need 2.150.000 Recyclers, which are 37.350.000 points worth (which is ~33% of my speed fleet worth). With this new Feature, at 2% bonus per Hyperspacetech level and at Hyperspacetech level 15, this drops to 1.505.000 Recyclers, which are 26.145.000 points worth. This is still almost 25% of my speed fleet and way way way too much.
RiV- wrote:
I propose that this value is adjusted to the DF% of the universe in already existing universes. Recyclers flying with Impulse or Hyperspace Drives are still way too expensive to launch, and while 2% more cargo space per Hyperspace tech level seems to mitigate the problem in 30% DF unis, it doesn't change anything in 70-80% DF ones. So my proposition is to increase this value to 5% in 70-80% DF unis.
Or at least make some kind of poll per universe.
TGWo wrote:
I have never saw gameForge telling you when is better to increase a building instead of an other, or when is better to increase astrofisic or increase crystal, so why now GameForge should tell you what strategy use ?
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