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  • Quote from Smoke Nightvogue: “Imagine someone sets a top 1 fleet account in the Uni for manual deletion, and 7 days later, the described thing happens... well, you get the point. ” I do not get the point that you are trying to make, but if you could expand on this I would be happy to understand your views on this Quote from Smoke Nightvogue: “To utilize something like that, the game must be able to differ intended deletions from the ones done after the reaching of 36 inactivity days, and even in…

  • I agree, however planets under vacation mode are the only ones that any player can not attack, therefore those planets can not be emptied.

  • As the title says, my suggestion is that when players in vacation mode is deleted, his planets would be turned into destroyed planets, instead of just deleting the planets with account. The destroyed planet would have everything that was on them, e.g. resources, fleet, defense. I believe that this could be good as sometimes deleted vacation players have lots of fleet or resources on their planets. This would allow other players to gain profit on e.g. destroying fleet or farming their resources.

  • The Great Counting Thread

    vakus - - Spam

    Post

    433

  • The Great Counting Thread

    vakus - - Spam

    Post

    427

  • App for smartphone

    vakus - - Archive - Suggestions

    Post

    Well I believe that well written app, could increase number of ogame players. This is because now days there are people that are more likely to check for games in store than google for 'space game' or similar, and end up on OGame website. I believe that this idea would be beneficial for GF as also allowing easiers way to buy Dark Matter, through phone and phone application, would increase the possibility of players actually buying paid functions. However such app needs to be easy to use since mo…

  • My suggestion is to have option for universe to disable the waiting time between 0:00 and 6:00 in auctions (both times are server time). This would be option that could be set for special universes. This would be very useful for universes that for example allow world wide players (for example testing servers), where not all players have the same time as server time. This feature also could be used to change the game on some universes.

  • Vacation Mode Limitations

    vakus - - Archive - Suggestions

    Post

    @Minion Well I think that your suggestion sounds reasonable, and I would be happy myself to see it implemented

  • Vacation Mode Limitations

    vakus - - Archive - Suggestions

    Post

    Quote from Smoke Nightvogue: “"the 7 days of inactivity checker" concept is bad. ” As overall I agree with the idea, I think that Smoke Nightvogue is right about inactivity checker. My suggestion here would be to maybe instead to check if player is inactive for 7 days, to check if player is constantly in vmode for 7 days. This is because I don't think that lots of vmode players are staying vmode for over 7 days. I have seen some of vmode players in Bermuda, and I am constantly observing their be…

  • when clicking 'next wave', tactical retreat doesn't refresh (the one near text 'attackers' and 'defenders'). It also doesn't refresh after simulating next wave, in order to refresh it, you need to change amount of any ship on any side.

  • Quote from ErikFyr: “Hmm maybe it's not really a bug, but AGO sends more than needed in case of extra production on the planet when you arrive so you get all the loot with you that way ” Well sounds possible, but then same behavior doesn't happen if you set to send small cargo by default. I think that this problem may not be very problematic, but I found it problematic on start of new universe, where I sent 5 out of 10 small cargo instead of two, and didn't realised that

  • Today I noticed that quick attack from spying reports, will send too much small cargo to attack if no large cargo are available. For example I had spying report with 10k loot, I clicked on 'A' button to attack and AGO automatically filled to send 5 small cargo which is 25k space, instead of 2 which would be needed for 10k loot. In example shown in attachments I tried to attack someone with 30k loot, and had no lc on planet available, AGO automatically filled to send 10 sc which is 50k space boar…

  • Click out of Search / Player Spreading

    vakus - - Suggestions

    Post

    I found that very often I try to click out side of boxes such like 'Search' or 'Player Spreading' in intention to close them. I was thinking that I probably am not the only one, and this made me wondering would it be possible to implement such feature where you can just click outside such boxes to close them, instead of clicking 'x' button.