Search Results
Search results 21-40 of 49.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
when you click on an active item in the buf bar, the inventory opens and the item that you clicked on is selected in the inventory. so far so good. however, if you click on an item in the buf bar which is on the second inventory page, it is still the first page which is shown. so you don't see the actual image of the selected item example for Deut +10% board.origin.ogame.gameforge.c…505f1d01ec03e359210732b99
-
It seems to me that you did not get the point of my report. just to be clear let me rephrase my question: A moon is already target of collect. Is it wanted behavior that I need to - click twice to switch target to the moon of the current planet, but - click once to switch target to any other moon but the moon of the current planet ?
-
I would like to have some thoughts on the following scenario that I experience every day. TLDR: if a moon is target of collect, and you want to change the target to the moon of the current planet, you need to click on the moon twice. let's say I have three planets, A B C D with moons MA MB MC MD, respectivly. I want to collect resources from A and B on MA, and resources from C and D on MC. collect order A B C D. Planet A: I click on the routine button. I click on MA in the target list -> MA is c…
-
OGameResourceCalculator calculates how many days you need to produce resources to met specific resource requirements. Resource trades are taken into account. You can specify individual exchange rates for each resource. applicationhlqw6.png How to use: Enter daily production Enter resources you already have (optional) Enter resources you want to have Press Go The current exchange rates and daily productions can be saved using the buttons in the upper right corner. Doubleclick on a profile sets th…
-
I already did. the thing is, that I have to allow scripts from antigame.de in NoScript for AGO to work. why? and, there is something messed up with the pages that should be effected by ago. AGO runs on any site, youtube, google, whatever. I notice this because on other pages there is also the NoScript notification about antigame.de another thing. if I allow antigame.de , AGO is working but I see an error in the firefox console. its translation is something like this: cross origin request blocked…
-
well, I updated to the new version. during update process Firefox blocked the addon because of missing signature or something like that. I removed antigame from firefox and installed the new version directly. Now I have the new AGO version installed, but it does not work, e.g. no AGO button in the left menu.
-
in the left menu, if you click on the "Scripts" button above the AGO button some images are loaded via http instead of https. specifcally, I get warnings for these links: gf1.geo.gfsrv.net/cdn63/10e31cd5234445e4084558ea3506ea.gif gf1.geo.gfsrv.net/cdn9e/4f73643e86a952be4aed7fdd61805a.gif gf1.geo.gfsrv.net/cdn30/aa3e8edec0a2681915b3c9c6795e6f.gif
-
- Info : local API database which records changes and provides some statistics. Java 8 is required to run this program. - Author : darksky - Download : www57.zippyshare.com/v/hg13nvJx/file.html - Languages : english and german [spoiler=Description] Few people may know the "log & search tool" I posted back in 2013. This is an updated version with extended functionality and better GUI. Features: access to public ogame API; player info, alliance info, server info, highscore, galaxy,.... record chan…
-
Add Group Chat
PostI did not try this yet, but in general it should not be too much work to emulate a group chat. a separate chat box for a group. add the userids of the players in the group into a list and send the message to every user instead of a single user. create a new socket handler that extends the current one. when sending a group message, internally use a group chat identifier as a suffix for each message, e.g. GROUPCHAT!!!! my message. when recieving a message, check if it uses the group chat suffix. i…
-
Submitting new tools
Post1) players have to inform themselves. (same with keeping track of attacks to avoid bashing, for example) 2) you won't get an explanation on how game operators work.
-
normally, the construction time of every unit / building is calculated by its costs. this is not the case for demolition. currently, the demolition time does not decrease with higher ion technology. -> less costs, same time. I suggest that the demolition costs are used to calculate the demolition time, instead of using the construction time of the previous building level.