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  • AntiGame Origin

    hynner - - Archive - User Project's

    Post

    Hi Francolino, I just want to ask why aren´t the coordinates in tasks panel clickable? Is it forbidden by GF? it would be nice if they are clickable, better yet if there´s some keyboard shortcut to just move to next one. Anyway keep up the good work you´re doing on Antigame

  • OK, version 0.4.0 is out: Changelog: - improved requirements checker - score inactivity - osimulate links fixed - And the main feature - support for glotr-sync which allow you to have GLOTR installed locally and synchronize updates from galaxyplugin through the sync server installed on free webhosting. For more details visit GLOTR´s wiki . As usual any feedback is welcome, PM me if you need help installing it

  • I am back and with me there is new version of GLOTR: version 0.3.0: - OgameAPI updates MUCH faster - fleet movements - several bugs fixed - OgameAPI now doesn´t need allow_url_fopen directive enabled, and uses gzip encoded download where availabe (PHP >= 5.4.0) - improved homepage - MIT license - bundled requirements checker - only preview so far, it´s copied from Nette Framework with slight modifications - and update project page on GLOTR Any feedback would be much appreciated.

  • OGame API

    hynner - - OGame API

    Post

    well, it turned out that you were right, my code wasn´t optimized. I managed to get the highscore update time down to 3.5s for 3500 players. But it could be about a half without having to go through 7 files, so I think it might be worth it.

  • OGame API

    hynner - - OGame API

    Post

    Hello, I´d like to suggest that highscore.xml without type parameter give all the types as attributes for every player/alliance. For example: Source Code (1 line) I´m actually using this file and storing it´s values in database and I can tell you, that it take several minutes to walk through 7 files for each players and alliance when you have about 6k players in the universe. So this could speed up the process about 7 times. And if someone doesn´t need all of the attributes he will be still able…

  • version 0.2.0 - report archive implemented, but still need some UI improvements - score history bugfix To admins, GF staff or whoever else takes care of this: I want to ask you for permission to use some of the ogame´s images, like bandit ranks, moons, maybe others. Also I´d like to know whether it is allowed to put ingame links to such a tool. For example if I want to do a quick activity scan over all of my target´s planets, I´d like to have a list of links to galaxy and just open all of the in…

  • Thx, I was busy lately but I will definitely continue with development. There are several bugs currently and lot of new features to come.

  • version 0.1.1 - score history

  • GLOTR - Info: Ogame database, similar to Galaxytool - Author: hynner - Website: hynner.github.io/glotr/ - Support: PM or in this thread - Download: hynner.github.io/glotr/ - Screenshot: hynner.github.io/glotr/ - Browser :All modern browsers - Languages : English, Czech, others possible [spoiler=Description] - It is meant as an Galaxytool alternative, the main advantage probably is the use of OgameAPI. I currently use only OgameAPI and Galaxytool plugin for updating (I hope Galaxytool team won´t …

  • GO from other countries

    hynner - - Archive - OGame Planet

    Post

    @spa856: Be happy for what you have. A year ago, I started playing on ogame.cz again. At that time, there were 2GAs, 1SGO and 1BA, all inactive. Then this situation was solved and we got BA from another game and GA from ogame.sk. A few days ago, our GA was banned for using his admin rights on the uni he played (he did several super advanced hits there), so Ogame To the suggestion, I don´t think this is possible for small communities like ogame.cz.

  • Totally agree with cyber smoke. You know some local comunities are very dead(such as mine ) . It would be very useful for players tired of playing empty universes to be able to play in their native language even if they decide to play on .org for example.

  • If attacker has direct access to your computer, you can say goodbye to lot more than just your ogame password, you can´t just do anything about this as a website owner. Quote: “ access to the history of your internet trafic (sniffer, or box logs)” As I said, HTTPS would do the job. Quote: “ No, they didn't transfer logins for the fun, just because their system works like that. And its a really poor pratice, sorry. Every people a little bit involved on the security practices will say that, I'm no…

  • 1) As I said I haven´t examined it deeply. 2) Thats true - but if you want to secure login, you would have to secure this too ,right? (Altough these options are much less used, but I think you can´t build a security system on some maybe things) Quote: “POST & hash > ” Ok now I think I know what you mean, you mean to hash it when redirecting between individual pages of login process, right? Well, I think GF doesn´t send text passwords between these pages just for fun It might be possible to do th…

  • Maybe I am overlooking something, but how do you imagine that? I always thought that the idea of password hashing is the following: you store password hash in the database, user sends his password in text to server and server calculates the hash from this password and checks whether it´s the same as in the database. That should protect user accounts when somebody can read from database, because he can only see hashes which are useless to him (unless he uses some brute-force to get the original t…