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Search results 21-40 of 40.
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I would like this suggestion but the fact is that a player, after returned from a v-mode, may have an emergency. If you think about it they already get 0% of production to do things like this. Is necessary to do what you suggested? Or you can just fleetsave properly and don't get caught by them when they come back from v-mode? Maybe you can get him after the attack. Anyway it is right, this is an improperly way to use the v-mode sistem. Something should be done. Ps: Like him, sorry for my englis…
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What if the damage it does go beyond the enemy ships's barriers? (like it's description says that neutralize the barrier) In this way it cost too much instead other defences but it may have a role if you choiced to build up more of them. At the same time the bomber may be get choice for their speed to attack a player that have many of them, cause maybe the RIPs can be bursted if you think that they do damage without counting barriers. In fact at the same cost you can have more bomber than RIP, s…
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Quote from TGWo: “speed fleet x1 is different that x2,x3 or more. You cannot like x1 , but many other players don't like high speed because not confy with their job, life. So I don't like the suggestion to don't have other slow universe ........... when a new universe open you choose if start or no seeing settings ....... and i'm sure i see around a lot of speed uni exist. ” Exactly what i would said.
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i would suggest respectively: +1 to combat technologies (all of them) +1 espionage and +2 to combat technologies (like up). The reason is an honorable player has two way to get honor, attack or defend. So, if he is an honorable player i think is right to boost what can improve his way to play, in defence or attack, so i think that should be in combat research. If he get a lot of points then this mean is a crasher, and do only (or close) honorable attacks, so is right in my opinion to boost even …
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I disapprove. I know really well that, at a certain point, nanite become "useless" for some ships/defenses. But even the fastest factory in the world (and a fantasy world) should have a limit that canshouldn't be surpassed. This limit is the "1s". If you think about it is already strange that you can build an entire ship or rocketluncher in 1s. So if you think about it you can say that the nanite do already what you said, build 10 ships in 10 seconds, that means a multi-build simultaneousely. Be…
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Quote from Panda Rosso: “I want to suggest a little icon near/under planet/moon that mean you are building ship/defense, without saying what you are building, but just that you have something under construction ” When you go in "search", write a player name, click to add him as a friend and you confirm it, after the page is loaded you can see that AGR stopped. And the event screen load without stopping. When you click something on menu it go back to normal, but one time it happen to bug the enti…
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Quote from TGWo: “nano request level 10 of robot for my opnion if you can add nano in the moon, you will be able to create a large bunker, so will become impossible destruction of moon ” That's why i think it shouldn't be connected to robot factory. But it is what it is, so we don't have many possibilities. In any case if the universe have debris on defence you will never see a large bunker. The most important thing anyway is that you can already create a large bunker on the moon if you want, th…
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I forgot about it. What i want to say is that, allowing what the author asked is a little bit too much. Anyway my point of view is that the robot factory and the nanobots are the same, the difference is in the efficiency. So why don't we do as requisite of shipyard both? You need lv 2 robot factory or lv 1 nanobots to build up a shipyard. In this way we can remove robot factory from moon and add nanobots. More efficiency but with even an higher cost, like it should be for an advanced empire. Lin…
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I would like things like this, but i have to say no for one reason. I think that the game developers just thinked the moon as a field where you need a specific amount of time to build what you "need". The robot factory and shipyard were only cause they understood that you need something to defend the moon, and doing it they got the "extra" derived from robot factory; less time to build things. The only thing i don't understand is....why shipyard?! Can't i build on planet and move ships to moon?!…
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Quote from TGWo: “Quote from stellar pegasus: “Planets that can have up to 3 moons. ” I don't like ......... in this way fleetsave will become super super easy ........... will become impossible to crash fleets. Already around there are too much moonsQuote from stellar pegasus: “The moons can have separate resource building fields (much less than planets of course, lets say about 40-60?), and facility buildings fields (same as now), allowing for the construction of mines on a moon. Now the resou…
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I would like even a "search by name" sistem in the highscore. We have already a "Search" sistem, how much can be hard to implement it in the highscore? Of course i mean without using a tool.
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Sugestie
PostQuote from Charlie: “Translated to English: Quote: “A) Ships intended exclusively for Expeditions / defenses and for transporting raw materials. B) production limit of 250 pieces C) are not destroyed during the expedition ” ” A) raw materials? You mean DM? B) What?! Why? C) What will happen if you find dark holes? All ships will be destroied but not that ship? How can you explain it? Why this should be possible? The most important reason anyway is; why we should need this ship, what's the proble…
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TGWo, prima di tutto...da quanto tempo! Ciao bello! Mi piacerebbe venirti a trovare sul .it, ma non posso essere abilitato a quanto pare, peccato. Detto questo; These are my suggestions, you are not forced to approve all of them. You can pick one for each tech, two, or even pick just one of the three tech suggested. I only shared my thoughts to improve these three technologies that are useless after a certain level. All i want is to see those technologies be useful in the late game term. Now the…
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The idea is simple, i want to see every technology useful for something to allow players multiple strategies and play style. Now let's begin! Tech Info: Laser Technology * Focusing light produces a beam that causes damage when it strikes an object. Lasers (light amplification by stimulated emission of radiation) produce an intense, energy rich emission of coherent light. These devices can be used in all sorts of areas, from optical computers to heavy laser weapons, which effortlessly cut through…
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Research
PostI know, but i don't like inactive accounts. Anyway thank you, i have all that i need.
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Research
PostI'm an italian player. I have tried to find this in the wiki but without success, and honestly i don't want to create an account in the english version of the game just to see this. I would appreciate really much if someone that play in an english version could write here (or via pm) the text (description) of these following technology; Laser Technology Hyperspace Technology Graviton Technology I'm asking this because i have something in mind but, before do something, i want to be sure about it.…